The more damage Dehaka takes from a damage source, the more he adapts to its damage.
For every instance of damage Dehake takes from a source, the next instance deals 10% less damage. This stacks up to 5 times but degenerates quickly after not taking damage from that source.
Primary Abilities
1
Primal Drag
Dehaka grabs the target, stunning it and pulling it with him.
2
Ancient Camouflage
Dehaka turns invisible, gaining additional movementspeed and dealing bonus damage on his next attack. If he is revealed, he loses both.
3
Packleader
Infests a target unit, slowing its movement. If it dies during 5 seconds after getting infested, it spawns a Primal Zergling, that follows Dehaka and attacks the same targets he does. These Zerglings also turn invisible if Dehaka does, but can't be revealed. Killing a Hero with this Ability spawns a bigger, stronger version. Normal Zerglings despawn after 20 seconds, hero-spawned Zerglings only despawn when killed or when Dehaka dies. Maximum of 3 Zerglings.
Heroic Abilities
1
Essence Steal
Dehaka steals the last basic ability that has been used on him, enabling him to use it freely until he dies. Abilities are put on the number keys. Maximum of two abilities.
2
Primal Split
Dehaka splits up into two Dehakas, that retain 75% of his HP and deal 75% of his damage. Killing one leaves Dehaka weaker until the Ability comes off cooldown. If both Dehakas survive, they merge again after half of the Abilities cooldown.
Both Dehakas are able to use his basic abilities and gain XP.
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments