Zerg Resilience: Spawns receive 50% less damage from non-heroic sources. Every Essence is Important: Dehaka receive an Essence everytime a captured Mercenary die near him. Block: Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. Dampen Magic: Every 8 seconds, gain a charge that reduces the damage received from the next enemy Ability by 50%. Stores up to 2 charges.
Level 4 Talents
Long Reach: Boost Drag lenght by 30%. Safe Evolution: Increase your cocoon health to 75% of your maximum health. Restoration: While in the evolution cocoon, Dehaka regenerates health at triple speed. Fury of the Swarm: Basic Attacks splash for 50% damage around Dehaka.
Level 7 Talents
Primal Aid: Drag can target allies, without dealing damage. Huge Legs: Increase Primal Jump distance by 50%. Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 seconds. Rapid Incubation: Channel to regenerate up to 25% of your Health and Mana over 3 seconds. Cooldown 45 seconds.
Level 10 Talents
Devour: Charge on enemy hero, stunning him for 3 seconds and feed on his body, dealing 10% of his maximum health as damage and heal Dehaka for the same amount. If the hero is killed by Devour, Dehaka gain an additional Essence. Flurry: Dehaka rapidly attack around himself for 4 seconds, becoming unstoppable and deal 392 (+75 per level) damage per second to enemies nearby.
Level 13 Talents
Feral Pull: Drag stun the enemy hit for 1 second. Bigger Spawns: Spawns deal 20% more damage. Giant Killer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. Relentless: Reduces the duration of silences, stuns, slows, and roots against your Hero by 50%.
Level 16 Talents
The Swarm: You can hold two charges of Generate Spawn. Feral Leap: Stuns enemies hit by Primal Jump for 1 second. Non Beaten Yet: If the evolution cocoon is destroyed, Dehaka get out of it with 20% of his maximum health remaining.
Level 20 Talents
Feed Me More (Devour Power-Up): If Devour kills an enemy hero, its cooldown is reduced to 6 seconds. Unstoppable fury (Flurry Power-Up): Dehaka can move at 50% of his movement speed while is flurrying, and the duration of Flurry is increased by 2 seconds. Nexus Blades: Basic attacks deal 20% more damage and slow the target for 1 second. Hardened Shield: Activate to reduce damage taken by 75% for 4 seconds.
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