Nice overall concept and mechanics, personally i find the stun on Q to be too much, overall since Devs openly said that they are going into this "stun meta" and "balance" it out...
therefore i would say that a chain of 1 sec, 1.25 sec, 1,50 sec would be far more balanced (while still being quite powerful) than now
In my opinion you should lower the required Essense stacks needed for atcivating the bonus for the skills. Or give them half bonus at 50 stacks. Why? How many time you need to farm with diablo 100 charges for his trait? 3-5 mins. That can be problematic. You see, 3-5 min you gonna be easy pray so unfun gameplay may occur.
I second DatWaben's comment. 5 essences is too much from takedowns. Takedowns aren't that hard to do in this game.
Btw, I really like your concept. I already see combo potentials and potential builds from this. The only think I don't like from this concept is the Burrow ability. It doesn't feel like burrowing at all.
I have nerfed the trait: now takedonws only drop 4 essences. But why not 3?
That's because he need 100 essence to evolve, but loss 75% (50% if you get Less Loss talent) on death and only 1 talent can help him farm.
Btw i have fixed his burrow. Now do you feel it lillte bit more "burrow"?
Hi! I wasn't able to check your concept for a while. I think it's better if the invisibility burrow bonus is gained on 50 and the mobility is on 100. :)
BTW, I think 2.5 seconds for an area stun of a basic ability is kinda too much. You can instantly lock down a whole team with a basic ability with that. You might want to tweak Thunder Slam a little. :)
Hello, I was looking at the Dehaka evolution trait and thought it should be slightly nerfed. I think it would make more sense to go mure butcher-amount for heroes and make them drop three essence.
True but 4 essence not 3.If you want to see why chek The Buko Joe comment.
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therefore i would say that a chain of 1 sec, 1.25 sec, 1,50 sec would be far more balanced (while still being quite powerful) than now
Beside that i like the rest
Thanks for your feedback!
Edit: There! Now he will get some bonus at 50 stacks.
Also i have buffed his basic abilities at 100 too.
Btw, I really like your concept. I already see combo potentials and potential builds from this. The only think I don't like from this concept is the Burrow ability. It doesn't feel like burrowing at all.
That's because he need 100 essence to evolve, but loss 75% (50% if you get Less Loss talent) on death and only 1 talent can help him farm.
Btw i have fixed his burrow. Now do you feel it lillte bit more "burrow"?
BTW, I think 2.5 seconds for an area stun of a basic ability is kinda too much. You can instantly lock down a whole team with a basic ability with that. You might want to tweak Thunder Slam a little. :)