Devouring Ones by KingWut117

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Devouring Ones

By: KingWut117
Last Updated: Feb 9, 2018
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Devouring Ones

Twin Hunters of the Swarm

Each twin can be controlled separately, similar to how TLV works.

Nothing can escape the jaws of these vicious predators.

The Devouring Ones do not use mana.
The Devouring Ones do not share a cooldown for their abilities unless the ability specifically says that it affects both Devouring Ones.

Devouring One stats
HP: 800 (+4.0%)
HP Regen: +5/s (+4.0%)
ATK Speed: 1.5/s
Damage: 85 (+4.0%)

STRENGTHS
-Sustained damage
-Very good chase/engage
-Extremely fast, good map presence
-split pushing/experience gain

WEAKNESSES
-AoE burst
-Low HP
-Low spell damage output

Combat Trait

1
Adrenaline Rush
Hitting an enemy hero grants the Devouring One a single stack of Adrenaline, up to 15 stacks. After 5 seconds, stacks begin to decay at a rate of 1 stack per second. Landing an attack refreshes this duration.

The Devouring One gains 1% attack speed per stack of Adrenaline.

Primary Abilities

1
(Q) Metabolic Boost
Cooldown: 15 seconds
Both Devouring Ones gain 25% movement speed for 5 seconds. Basic attacks made during this time also cause the Devouring One to leap at the enemy from a max distance of 1.

(Devouring Ones sprout wings for the duration and take bounding leaps)
2
(W) Cling
Cooldown: 10 seconds
The Devouring One closest to the targeted enemy (range 3) latches on to that enemy for 3 seconds. During that time, the enemy takes 80 (+4.0%) spell damage per .5 seconds and the Devouring One remains latched to that enemy. Each time an enemy takes this damage, its speed is reduced by 5% (this penalty lasts for 1 second after latch ends) and the Devouring One gains 1 stack of Adrenaline.
While latched, a Devouring One is not targetable, but can still be affected by AoE and skillshots. Hard CC (Stun, Silence) ends a latch early, but roots or the target becoming unstoppable does not. If the target is time stopped or put in stasis, the latch ends early.

Only one Devouring One can cling to a single target at a time.
3
(E) Burrow
Cooldown: 3 seconds
The selected Devouring Ones burrow into the ground after a 2 second channel. Roots interrupt this channel.
While burrowed, the Devouring One is invisible, cannot move, has double health regen, and takes 50% less damage from all sources. Taking damage while burrowed reveals the Devouring One. Reactivating Burrow while burrowed will instantly unburrow the Devouring One.

Activating Metabolic Boost while burrowed allows the next Attack command for the duration to immediately unburrow the Devouring One, leaping at the target as normal if it is in range.

Secondary Abilities

1
Select first Devouring One
[1]
Selects the first Devouring One
2
Select second Devouring One
[2]
Selects the second Devouring One
3
Select both Devouring Ones
[3]
Selects both Devouring Ones

Heroic Abilities

1
Morph to Swarmlings
Cooldown: 90 seconds
Each Devouring One is wrapped in a cocoon for 2 seconds, gaining 25 armor and unstoppable for the duration. They then hatch into 3 swarmlings each. Hotkeys 1 and 2 select a group of 3 swarmlings respective to the previous devouring one. The Devouring Ones abilities change while in Swarmling Form. Swarmling attack damage is reduced to 40 (+4.0%)
(Q) Metabolic Boost: Applies the same benefits, but the duration is reduced to 3 seconds and the cooldown to 5 seconds.
(W) Cling: Reduce the cooldown to .5 seconds, reduce the spell damage to 40 (+4.0%) per .5 seconds, reduce the movement speed penalty to 2%. A single target can have up to 3 swarmlings at once.
(E) Evasion: [CD: 3 seconds] Swarmlings lose the burrow ability, and instead will leap a short distance away from the central point of all selected swarmlings. (similar to Chen's old Storm, Earth, and Fire ultimate)
(D) Adrenaline Rush: Swarmlings have the same amount of stacks as their parent Devouring One, and continue to gain stacks as normal.

After 15 seconds, the remaining swarmlings move towards the closest central point between them and reform into cocoons, respawning the Devouring Ones based on the number of Swarmlings still living.
1: 15% HP
2: 25% HP
3: 45% HP
4: 65% HP
5: 85% HP
6: 100% HP
2
Morph to Baneling
Cooldown: 90 seconds
The Devouring Ones enter Baneling Cocoons for 5 seconds (every 5 stacks of Adrenaline reduce this duration by 1.25 seconds), and emerge as banelings. Banelings have the same statistics as Devouring Ones except some of their abilities change and they lose 10 armor. A Baneling's basic attack deals 500 (+4.0%) damage in a small radius and kills the Devouring One. Dying in this way does not grant experience to the enemy, and reduces the death timer for the Devouring One to 10 seconds.
(Q) Launch: [CD: 5 seconds] The Baneling launches itself a short distance (range 3) and detonates if it comes into contact with an enemy.
(W) Detonate: Can only be used while burrowed, will detonate the baneling.
(E) Burrow: Works as normal. If Tunneling Claws is picked, moving generates more obvious green acid effects on the ground around a tunneling baneling.

If a baneling is killed before it detonates itself, it deals half of its normal damage, grants XP, and has a full death timer as normal.

Special Mount

1
Zergling Agility
Devouring Ones cannot use a mount, and instead have a base speed of 115%.

Tier 1 Talents (Level 1)

(D) Shared Adrenaline: While within range 5 of each other, landing a basic attack from either Devouring One will also apply a stack of Adrenaline Rush to the other.
!QUEST!: Attack enemy heroes 125 times
!Reward!: Every 25 attacks on enemy heroes grants the Devouring Ones an additional maximum stack of Adrenaline Rush, up to 5 extra for a maximum of 20 stacks.

(D) Hardened Carapace: Each stack of adrenaline grants 1 armor.

(D) Metabolic Rush: Each stack of adrenaline grants 2.5% lifesteal.

Tier 2 Talents (Level 4)

(E) Tectonic Muscles: Reduce the channel time of Burrow by 1.5 seconds.

(Q) Adrenal Glands: Metabolic Boost now immediately grants 5 stacks of Adrenaline Rush to both Devouring Ones, Adrenaline decays at half it's normal rate, and the cooldown period before stacks decaying is increased to 10 seconds.

(Q) Prodigious Leap: The Devouring Ones are unstoppable for the 1st second of Metabolic Boost, leaping into the air.

Tier 3 Talents (Level 7)

(W) Shredding Claws: Each tick of Cling now also reduces enemy armor by 2.5. This armor penalty remains for 1 second per tick applied after cling ends

(W) Stronger Mandibles: Increase the duration of cling by 1 second.

(W) Death Grip: Devouring One is unstoppable for the first 1.5 seconds of Cling.

Tier 5 Talents (Level 13)

(Z) Deep Tunnel: A Devouring One can activate their mount ability to channel for 3 seconds, instantly burrowing to its twin. The channel can be interrupted like a normal mount ability. Deep Tunnel has a cooldown of 45 seconds.

(E) Tunneling Claws: Devouring Ones can move at 33% movement speed while burrowed. Moving in this way causes Devouring Ones to be stealthed instead of invisible. Devouring Ones immediately become invisible again when they stop moving.

(D) Adrenal Overload: Adrenaline Rush can now be activated. Doing so spends all stacks of Adrenaline Rush on both Devouring Ones, giving both Devouring Ones 1% additional movement speed per stack spent. This ability has a 20 second cooldown.

Tier 6 Talents (Level 17)

(W) Savage Cling: Enemies hit by cling are now silenced for the first half of the duration.

(D) Brutal Frenzy: Devouring Ones gain 2% attack damage per stack of Adrenaline.

(W) Partnered Savaging: Devouring Ones gain 20% extra attack damage against a target under the effects of its twins Cling.

Storm Talents (Level 20)

(R1) For the Swarm!: Increase the number of Swarmlings spawned by each Devouring One by 2.

(R2) Splitterling Mutation: When a Baneling dies or lands a successful hit, it leaves behind 2 splitterlings, which automatically seek out the nearest enemy hero and explode for 33% of the normal Baneling damage. Splitterlings have 33% of a Baneling's health and expire after 5 seconds, automatically detonating.

Linked Genesis: While its twin is still alive, a Devouring One's respawn speed is doubled, and it respawns at its twin's location.

(Z) Metabolic Overload: Devouring Ones gain an additional 15% passive movement speed increase.

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