1. Block: Every 5 seconds, you can Block a Basic Attack from an enemy Hero reducing it's damage by 50%. Stores up to 2 charges 2. Conjurer's Pursuit: Collecting Regeneration Globes permanently increases Mana regeneration by 0.12 per second.
tier 2
1. Flaming rage: Deal 25 damage per second to nearby enemys. 2. Gathering power: Hero takedowns increase Ability Power by 2%, to a maximum of 30%. This bonus Ability Power is lost on death. 3. Double pulse: Shock pulse gets a second charge.
Tier 3
1. Force weapon: When used increases all damage dealt by 25% lasts for 120 seconds. Cooldown: 180 seconds. 2. Force armor: When used decreases all damage taken by 25% lasts for 120 seconds.
Cooldown: 180 seconds. 3. Battle Momentum: Basic attacks reduce Ability cooldowns by 0.5 seconds.
Tier 4 (Ult)
1. Teleport 2. Resurection
Tier 5:
1. Stunning pulse: Shock pulse stuns every target hits for 0.5 seconds 2. Second head: Can summon a second hydra for free within 3 seconds of using Hydra. 3. Relentless: Reduces the duration of silences, stuns, slows and roots against your hero by 50%. 4. Spell shield: Upon taking Ability damage, reduce that damage and further Ability Damage for 3 seconds by 50%. Can only rigger once every 30 seconds.
Tier 6:
1. Bane of the trapped: Increase the Damage against slowed or stunned targets by30% 2. Moving twister: Energy twister has increased size and now moves slowly forward. 3. Freezing Cold: Blizzard roots slowed targets for 1 second. 4. Magma skin: activate to get 35% of your maximum health as shield for 5 seconds.
Cooldown: 45 sec
Tier 7:
1. Frozen wormhole: For 4 seconds, you can activate Teleport again to return to the point where it was casted from. Increases the size of the frost nova by 50% 2. Phoenix: Increase the size of the Meteor from resurection by 20% and deals 400 (+4% per level)
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