lvl 1
1. - Every 3rd basic attack in human form realeses lightning, dealing
45 (+4%) spell damage to the target and nearby enemies, restoring
2 mana per enemy hit
2. Q- Shred and Pulverize cost
10 less
mana when shapishifted
3. E- passive: Regeneration Globes increase
mana restored by each piece from Creeping Vine by
0.2, up to
4
quest: collect 20 regeneration globes
reward: Each piece collected from Creeping Vine heals an additional
24 (+4%) over 2s
lvl 4
1. Q- Passive: Shred in Werewolf form has a 25% reduced range, instead of 50%
quest: Hit 30 enemy heroes with Shred
reward: Right after Shred, bonus movement speed in Werewolf form is increased by 10% for 1.75s
2. W- Tornado slows enemies hit by 12.5% for 2s, stacking up to 50%
3. E- increase area and range of Creeping Vine by 20%. Increase poison duration by 1s. For each enemy Hero hit by Creeping Vine, increase Druid movement speed by 15% for 1.5s
lvl 7
1. Q- Using Pulverize in human form grants the Druid
15 armor for 3s, up to 15s, for each enemy Hero hit
2. W- Casting Tornado grants the Druid a charge of Cyclonic Armor. Cyclonic Armos makes the first heroic meele attack against the Druid to deal 50% less damange and knock back the attacker, dealing
80 (+4%) damage and slowing them by 50% for 1s. Can stack up to 3
3. D- Basic Attacks in Werewolf heals the Druid by
25% of damage dealt
lvl 13
1. Q- Pulverize in Werebear slow enemies hit by 20% for 2s and reduces their damage dealt by 25% for 2s
2. Q- Increase duration of Werebear by 0.75s and hp bonus by
41 (+4%) for each enemy Hero hit by the initial Pulverize (in human form)
3. E- Passively every
6s a Vine Creeper hits the nearest enemy Hero, poisoning them and leaving a piece that can be gathered
4. - Gain a new ability:
Ravenous Bite
lvl 16
1. Q- Initial Shred (in human form) bleeds the target, dealing
426 (+4%) over 3s and slows by 90% over 0.5s
Initial Pulverize (in human form) stuns nearby enemies for 2.5s and deals bonus damage to heroes equal to
5% of their maximum health
2. W- Increases area of Tornado by 20% and distance traveled by 50% and the Druid can change its direction twice per tornado. Also, enemies receive
20% additional damage from Tornado for each consecutive instance of damage.
3. W- Basic Attacks in human form reduces CD of Tornado by
2.5s. When the tornado reaches its limit, it persists for another 6s moving randomly. But reduces Tornado distance to 7.5 units. Reduces
Mana cost of Tornado to
25
lvl 20
1. R1- At the start and the end of Hurricane realese 3 untalented and uncontrollable Tornados around you. Also reduces CD of Hurricane by
30s
2. R2- Instead of 2 Wolves, summon a Dire Wolf with
1800 (+4%) hp that is not controlable by you, last 20s, deals
180 (+4%) per attack and follow enemy Heroes tirelessly
3. WD- For each tick of damage from Tornado that hits an enemy Hero, increase attack speed bonus by 20% and movement speed bonus by 1% of the next Werewolf
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