Diablo Wizard (Complete) by edenfa

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Diablo Wizard (Complete)

By: edenfa
Last Updated: Sep 5, 2015
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Diablo Wizard (Complete)

Health: 750(+120 per level)
Regen: 1.56(+0.25 per level) per second

Mana:   100 (Arcane)
Regen: 10 per second

DMG:     40(+8 per level)
Range:  5.5
ATK Speed: 1 per second
DPS:      40(+8 per level)

Combat Trait

1
Arcane Power
Wizard uses arcane power except for mana.
Arcane power regenerate 10 points per second but only starts regenerating 2 seconds after the last use of an ability.
Max Arcane Power- 100 points.

Primary Abilities

1
Arcane Orb
Arcane Cost: 30
Cooldown: 7 seconds
Charges: 3

Skill Shot.

Shots an orb that explodes when hitting an enemy or get out of range dealing 83(+13 per level) damage to all enemies around it.
2
Frost Nova
Arcane Cost: 50
Cooldown: 12 seconds.

Slows all enemies around wizard by 50% for 4 seconds and dealing 30(+6 per level) damage.
3
Wave of Force
Arcane Cost: 60
Cooldown: 10 seconds

Deals 150(+25 per level) damage to all nearby enemies and pushes them away stunning them for 0.1 seconds.

Heroic Abilities

1
Archon
No arcane cost.
Cooldown: 120 seconds.


Becomes an archon for 15 seconds, replacing all abilities:

*Melee basic attacks, that deal large splash damage of 80%.
*Q Disintegration beam- Channels a laser beam that deals 90(+15 per level) damage per second to all enemies in its way. The direction of the beam changes with your mouse cursor position.
*W Explosive Blast- Deals 200(+32 per level) damage to all enemies around you.

While in archon form gains infinite arcane.
For each takedown while in archon form gains %10 basic attack damage until the end of the ability.
2
Hydra
Arcane Cost: 50
Reposition Cost: 10
Cooldown: 30 seconds
Reposition Cooldown: 2 seconds


Summon a 3 headed Hydra that attacks up to 3 enemies at the time for 10 seconds. Hydra can be repositioned in cost of arcane.

DMG: 35(+7 per level) x3
ATK Speed: 2 per second x3
DPS: 70(+14 per level) x3

Talents

Level 1:

Power Speed: Increase the range and speed of arcane orb by 50%.

Fourth Strike: Gains an extra charge for Arcane Orb and decreases it's cost to 25 arcane.

Ice Floor: Frost Nova creates an ice area that slows by 25%, enemies hit by Frost Nova and stand on the ice area don't get extra slowed. Ice area lasts 4 seconds.

Hungry Power: Gathering a regeneration globe causes your next basic ability to not cost arcane power. can hold up to 5 charges.

Level 4:

Vampiric Strike: Basic attack heals for 25% damage dealt to primary target.

Gathering Power: Passively grants 5% ability power. Each hero takedown increase this bonus by 2% to a maximum of 15%.

Explosive Missile: Basic attack deals 50% splash damage.

Ice Armor: Enemies attacking you with there basic attack have a 50% chance of getting slowed by 20% for 2 seconds. On death loses half of the bonus.

Lightning Armor: Enemies attacking you with there basic attack have 35% chance of getting hit by a lightning and being damaged by 8(+1.5 per level) points.

Level 7:

Follow Through: After using an ability, your next basic attack within 6 seconds deals 40% additional damage.

Magic Hit: Basic attack goes through enemies until reaching it's max range. Increase basic attack range by 0.5

Astral Presence: Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 5 arcane per second.

Diamond Skin: [ACTIVE] Activate to gains a shield equal to 50% your max health for 3 seconds. (Cooldown: 30 seconds)

First Aid: [ACTIVE] Activate to heal 35.49% of your max health within 6 seconds. (Cooldown 60 seconds)

Level 13:

Giant Killer: Basic attacks against enemy heroes deal bonus damage equal to 1.5% of the heroes maximum health.

Glass Cannon: Increase basic attack damage by 15% and ability damage by 10% but decrease max health by 10%.

Spell Shield: Upon taking ability damage, reduce that damage and further ability damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Mirror Image: [ACTIVE] Active to create two decoys of yourself that appear to attack enemies. Decoys have 50% of your health while casting the ability. (Cooldown: 35 seconds)

Level 16:

Exterminating Blast: Wave of Force deal 25% extra damage and additional 50% damage to enemies under root, slow or stun.

Freezing wind: Enemies hit by Frost Nova are rooted for 2 seconds and slowed for extra 3 seconds.

Reversed Push: Wave of Force pulls targets towards you except of pushing them away and stun them for additional 1 second, pulls 50% further than pushes.

Teleport: [ACTIVE] Activate to teleport to a selected location within a large area around you. (Cooldown: 45 seconds)

Level 20:

Pure Arcane: Increase damage bonus while in archon form to 20% and gain a new passive ability:
*E Time Slow (passive)- All enemies around you are slowed by 50%.

Fifth Hydra: Hydra gains two extra heads and can now attack up to 5 enemies at the same time. Arcane cost of repositioning the Hydra is removed, increase duration by 5 seconds.

Meteor: [ACTIVE] activate to summon a meteor to a target location and after 1.5 seconds the meteor crushes, dealing 250(+15 per level) damage to all enemies in the area. (Cooldown: 60 seconds)

Arcane Master: [ACTIVE] activate to reset all basic abilities cooldown and refill all arcane power.

Skin: Witch

Description: Wears a dark gray dress and pointy hat. Wand is replaced with a broom. And a black cat is following you.
Special Mount: Rides on the broom.

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