Health: 750(+120 per level) Regen: 1.56(+0.25 per level) per second
Mana: 100 (Arcane) Regen: 10 per second
DMG: 40(+8 per level) Range: 5.5 ATK Speed: 1 per second DPS:40(+8 per level)
Combat Trait
1
Arcane Power
Wizard uses arcane power except for mana. Arcane power regenerate 10 points per second but only starts regenerating 2 seconds after the last use of an ability. Max Arcane Power- 100 points.
Primary Abilities
1
Arcane Orb
Arcane Cost: 30 Cooldown: 7 seconds Charges: 3
Skill Shot.
Shots an orb that explodes when hitting an enemy or get out of range dealing 83(+13 per level) damage to all enemies around it.
2
Frost Nova
Arcane Cost: 50 Cooldown: 12 seconds.
Slows all enemies around wizard by 50% for 4 seconds and dealing 30(+6 per level) damage.
3
Wave of Force
Arcane Cost: 60 Cooldown: 10 seconds
Deals 150(+25 per level) damage to all nearby enemies and pushes them away stunning them for 0.1 seconds.
Heroic Abilities
1
Archon
No arcane cost.
Cooldown: 120 seconds.
Becomes an archon for 15 seconds, replacing all abilities:
*Melee basic attacks, that deal large splash damage of 80%.
*Q Disintegration beam- Channels a laser beam that deals 90(+15 per level) damage per second to all enemies in its way. The direction of the beam changes with your mouse cursor position.
*W Explosive Blast- Deals 200(+32 per level) damage to all enemies around you.
While in archon form gains infinite arcane.
For each takedown while in archon form gains %10 basic attack damage until the end of the ability.
Summon a 3 headed Hydra that attacks up to 3 enemies at the time for 10 seconds. Hydra can be repositioned in cost of arcane.
DMG: 35(+7 per level) x3
ATK Speed: 2 per second x3
DPS: 70(+14 per level) x3
Talents
Level 1:
Power Speed:Increase the range and speed of arcane orb by 50%.
Fourth Strike: Gains an extra charge for Arcane Orb and decreases it's cost to 25 arcane.
Ice Floor:Frost Nova creates an ice area that slows by 25%, enemies hit by Frost Nova and stand on the ice area don't get extra slowed. Ice area lasts 4 seconds.
Hungry Power: Gathering a regeneration globe causes your next basic ability to not cost arcane power. can hold up to 5 charges.
Level 4:
Vampiric Strike: Basic attack heals for 25% damage dealt to primary target.
Gathering Power:Passively grants 5% ability power. Each hero takedown increase this bonus by 2% to a maximum of 15%.
Ice Armor:Enemies attacking you with there basic attack have a 50% chance of getting slowed by 20% for 2 seconds. On death loses half of the bonus.
Lightning Armor:Enemies attacking you with there basic attack have 35% chance of getting hit by a lightning and being damaged by 8(+1.5 per level) points.
Level 7:
Follow Through:After using an ability, your next basic attack within 6 seconds deals 40% additional damage.
Magic Hit: Basic attack goes through enemies until reaching it's max range. Increase basic attack range by 0.5
Astral Presence:Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 5 arcane per second.
Diamond Skin:[ACTIVE] Activate to gains a shield equal to 50% your max health for 3 seconds. (Cooldown: 30 seconds)
First Aid:[ACTIVE] Activate to heal 35.49% of your max health within 6 seconds. (Cooldown 60 seconds)
Level 13:
Giant Killer:Basic attacks against enemy heroes deal bonus damage equal to 1.5% of the heroes maximum health.
Glass Cannon:Increase basic attack damage by 15% and ability damage by 10% but decrease max health by 10%.
Spell Shield:Upon taking ability damage, reduce that damage and further ability damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Mirror Image:[ACTIVE] Active to create two decoys of yourself that appear to attack enemies. Decoys have 50% of your health while casting the ability. (Cooldown: 35 seconds)
Level 16:
Exterminating Blast:Wave of Forcedeal 25% extra damage and additional 50% damage to enemies under root, slow or stun.
Freezing wind: Enemies hit by Frost Nova are rooted for 2 seconds and slowed for extra 3 seconds.
Reversed Push: Wave of Force pulls targets towards you except of pushing them away and stun them for additional 1 second, pulls 50% further than pushes.
Teleport: [ACTIVE] Activate to teleport to a selected location within a large area around you. (Cooldown: 45 seconds)
Level 20:
Pure Arcane: Increase damage bonus while in archon form to 20% and gain a new passive ability: *E Time Slow (passive)- All enemies around you are slowed by 50%.
Fifth Hydra: Hydra gains two extra heads and can now attack up to 5 enemies at the same time. Arcane cost of repositioning the Hydra is removed, increase duration by 5 seconds.
Meteor: [ACTIVE] activate to summon a meteor to a target location and after 1.5 seconds the meteor crushes, dealing 250(+15 per level) damage to all enemies in the area. (Cooldown: 60 seconds)
Arcane Master: [ACTIVE] activate to reset all basic abilities cooldown and refill all arcane power.
Skin: Witch
Description:Wears a dark gray dress and pointy hat. Wand is replaced with a broom. And a black cat is following you. Special Mount:Rides on the broom.
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