My Doomfist hero concept is focused into make him a great Bruiser. Has medium~low HP, medium~high damage, medium Shield that activates on hit abilities and great combos. The concept try translate the overwatch gameplay style to HOTS, .... in 2D. Without focus in air-combat, your focus is gank and combat, in TF he try execute the backline and run away, the trait shield can help him into do this. High mobility with Rocket Punch and Seismic Slam can help to gank the backline.
He is a Martial Artist that loves fight in Melee range and punch yours enemies in the face. The Doomfist's weakness is burst damage and constant damage.
I can se him with exclusive gameplay into HOTS. Your "ranged" shot, Hand Cannon is an option to choose in Level 1, helping him in long ranges and bush checking, or take Excessive Punch to do high damage.
To limit his "power", the mana cost is medium~high and cooldowns is long. No much options to reduce it.
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