Doomfist by red steak

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Doomfist

By: red steak
Last Updated: May 6, 2020
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Doomfist

The Successor

Doomfist’s cybernetics make him a highly-mobile, powerful frontline fighter. In addition to dealing ranged damage with his Hand Cannon, Doomfist can slam the ground, knock enemies into the air and off balance, or charge into the fray with his Rocket Punch.

Stats:
Attack Type: ranged
Attack Speed: 2.0
Attack Range: 4.0

Attack Damage: 86
Health: 1900
Health Regen: 3.3
Mana: 500

Combat Trait

1
The Best Defence...
Doomfist generates temporary personal shields when he deals ability damage.
For each enemy hero hit by an ability, Doomfist will generate 150 Sheilds decaying over 4 seconds.

Passive

Primary Abilities

1
Rocket Punch
Doomfist Channels for 2 seconds, charging his fist. Upon ending the Channel Doomfist dashes forward a distance of 3.0-8.0, or until he collides with an enemy hero, dealing 50-150 damage to any enemy he dashes through.
If Doomfist collides with an enemy hero during the dash, that enemy will be knocked back a distance of 3.0-8.0 or until they hit a wall or structure. If the knocked-back enemy hits wall or structure, they are stunned for 1.0 second and take an additional 450 damage.
Doomfist can still walk while Channeling Rocket Punch, but at 50% of his normal movement speed.
All scaling is based on the duration Rocket Punch was Channeled before release.

Cooldown: 4
Mana cost: 70

No target
2
Rising Uppercut
Doomfist uppercuts enemies around him, knocking them and him into the air for 0.75 seconds. Enemies hit by this take 100 damage. If Doomfist casts an ability while in the air, that ability's range is increased by 15%.

Cooldown: 6
Mana cost: 40

No target
Radius - 1.5
3
Seismic Slam
Doomfist leaps forward and smashes into the ground, pulling enemies in a cone area toward him. Enemies hit by this take 200 damage and are slowed by 35% for 2 seconds.

Cooldown: 6
Mana cost: 50

Vector targeting
Range - 5.5
Radius - 2.8
Cone - 20% of circle

Heroic Abilities

1
Meteor Strike
Doomfist leaps into the sky, disappearing from the battlefield. Doomfist then crashes to the ground unto a selected area (after a 1 second delay), dealing 40-600 damage to all enemies in the area of effect. Damage is increased the closer the enemy to the center of the area.
If no target was selected for 4 seconds after the cast, Doomfist will automatically crash down to where he was located initially.

Cooldown: 80
Mana cost: 150

No target / Area of effect
range - global
radius - 3.0
2
Magnetic Pull
Doomfist violently pulls target hero a distance of 6.0 towards him, any enemies that the pulled hero collide with are dragged as well. At the end of the pull there's an explosion, dealing 300 damage to all enemies there.

Cooldown: 90
Mana cost: 150

Target enemy hero
Range - 6.0
Radius - 0.5

Talents

Level 1:
Speed Boxer - Quest: Stun 10 enemies using Rocket Punch. Reward: Channeling Rocket Punch doesn't slow and only takes 1.5 seconds.
High Jumper - Quest: Knock up 40 enemies using Rising Uppercut. Reward: Rising Uppercut knocks up for double the duration and increases the range of ability cast mid-air by 30%.
Power Slammer - Quest: Pull 40 enemies using Seismic Slam. Reward: Seismic Slam has increased range and now pulls enemies in a full circle around Doomfist.

Level 4:
Construction Complete - Active(30 seconds cooldown): Create a wall. Length 4.0; Range 9.0; Duration 2.5;
Fast Fall - Enemies knocked up by Rising Uppercut are rooted for 1.2 seconds after they land.
Lingering Shake - Enemies pulled by Seismic Slam deal 75% damage and receive 75% healing for 2 seconds.

Level 7:
Vampiric Gauntlet - The Best Defence... now heals instead of giving a shield, any excess healing is granted as the normal shield effect.
Deep Thrust - Rocket Punch stuns for 1.5 seconds.
Aftershock - 2 seconds after landing with Seismic Slam, the pull will trigger again at the same location.

Level 10:
Meteor Strike
Magnetic Pull

Level 13:
Preying on the Weak - The Best Defence... now triggers on minions but for 10% the amount.
Enjoy Fighting - The Best Defence... now restores 40 Mana whenever it triggers.
Thicker Skin - The Best Defence... grants 15% more shield.

Level 16:
Say Hello to Your Little Friend - An enemy knocked backed by Rocket Punch may collide with another enemy hero, resulting in both of them getting stunned and taking 625 damage.
Fresh Air - Rising Uppercut purges all negative effects and can be cast while rooted. Casting Rising Uppercut while rooted will double its cooldown until it is cast again.
Painful Recovery - Enemies hit by Seismic Slam take an additional 100 damage after the slow effect expires.

Level 20:
Devastating Impact - Meteor Strike's radius is increased by 50% and now does maximum damage to all enemies hit regardless of distance.
Suppressing Boom - Magnetic Pull's cast and pull range is increased to 7.5. Magnetic Pull's explosion now silences enemies hit for 3.0 seconds.
Mini Teleporter - Active(50 seconds cooldown): Blink to target location. Range 10.0;
All Out Punchout - Reduce all of Doomfist's cooldowns by 20% and increase his maximum mana total by 25%.

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