Level 1:
Speed Boxer -
Quest: Stun 10 enemies using Rocket Punch.
Reward: Channeling Rocket Punch doesn't slow and only takes 1.5 seconds.
High Jumper -
Quest: Knock up 40 enemies using Rising Uppercut.
Reward: Rising Uppercut knocks up for double the duration and increases the range of ability cast mid-air by 30%.
Power Slammer -
Quest: Pull 40 enemies using Seismic Slam.
Reward: Seismic Slam has increased range and now pulls enemies in a full circle around Doomfist.
Level 4:
Construction Complete -
Active(30 seconds cooldown): Create a wall. Length 4.0; Range 9.0; Duration 2.5;
Fast Fall - Enemies knocked up by Rising Uppercut are rooted for 1.2 seconds after they land.
Lingering Shake - Enemies pulled by Seismic Slam deal 75% damage and receive 75% healing for 2 seconds.
Level 7:
Vampiric Gauntlet - The Best Defence... now heals instead of giving a shield, any excess healing is granted as the normal shield effect.
Deep Thrust - Rocket Punch stuns for 1.5 seconds.
Aftershock - 2 seconds after landing with Seismic Slam, the pull will trigger again at the same location.
Level 10:
Meteor Strike
Magnetic Pull
Level 13:
Preying on the Weak - The Best Defence... now triggers on minions but for 10% the amount.
Enjoy Fighting - The Best Defence... now restores
40 Mana whenever it triggers.
Thicker Skin - The Best Defence... grants 15% more shield.
Level 16:
Say Hello to Your Little Friend - An enemy knocked backed by Rocket Punch may collide with another enemy hero, resulting in both of them getting stunned and taking
625 damage.
Fresh Air - Rising Uppercut purges all negative effects and can be cast while rooted. Casting Rising Uppercut while rooted will double its cooldown until it is cast again.
Painful Recovery - Enemies hit by Seismic Slam take an additional
100 damage after the slow effect expires.
Level 20:
Devastating Impact - Meteor Strike's radius is increased by 50% and now does maximum damage to all enemies hit regardless of distance.
Suppressing Boom - Magnetic Pull's cast and pull range is increased to 7.5. Magnetic Pull's explosion now silences enemies hit for 3.0 seconds.
Mini Teleporter -
Active(50 seconds cooldown): Blink to target location. Range 10.0;
All Out Punchout - Reduce all of Doomfist's cooldowns by 20% and increase his maximum mana total by 25%.
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