Level 1
Rapid Fire: Doomfist can fire Hand Cannon
50% faster.
Quest: Hit enemy Heroes with Hand Cannon.
Reward: After hitting
25 Heroes, Hand Cannon's cooldown is reduced by
1 second.
Reward: After hitting
50 Heroes, Hand Cannon gains an additional charge.
Buckshot: Increases the range of Hand Cannon by
75% and damage by
200%, but reduces its charges by
3.
Block and Counter: Every
8 seconds Doomfist gets
75 Armor against the next enemy Hero Basic Attack, reducing its damage by
75%. After blocking a Basic Attack, Doomfist's next Basic Attack within
2 seconds deal
100% increased damage.
Energized Shielding: The Shields from The Best Defense have
40 Spell Armor.
Level 4
Concussion: Knocking enemies into terrain with Rocket Punch stuns for
1 second before slowing and deals an additional
70 damage over
3 seconds.
Sharpened Bullets: Hand Cannon pierces minions, but deals
25% less damage to Heroes and Structures.
Mighty Leap: Seismic Slam's range and radius is increased by
40%.
Level 7
The Best Offense: While the shields from The Best Defense persist, Doomfist's Basic Attacks and Rocket Punch deal
40% more damage.
Sent Flying: Rocket Punch knocks enemies back
25% further.
Out Of My Way: Rocket Punch deals
300% increased damage to Minions and Mercenaries, and knocks them to the side.
Wallbreaker: Basic Attacks deal
150% increased damage to Structures.
Level 10
Meteor Strike
Megaton Uppercut
Level 13
Cracked Earth: Seismic Slam creates a field of cracked earth for
4 seconds that slows enemies by
50%.
Aftershock: Seismic Slam deals
30% increased damage and releases a pulse after
2 seconds, dealing
80 damage in the same area.
Adrenaline Injection: Manually activating The Best Defense grants Doomfist
100% increased movement speed, decreasing over
3 seconds.
Overloaded Shield Generators: Manually activating The Best Defense grants an additional Shield that absorbs
300 damage, but the cooldown of The Best Defense is increased by
3 seconds.
Level 16
Mobile Fighter: Rocket Punch no longer slows Doomfist while channeling, and its cooldown is reduced by
2 seconds.
OR15 Destroyer: Rocket Punch and Basic Attacks deal additional damage to Heroes equal to
2% of their Maximum Health.
Smash: Every
12 seconds, Doomfist's next Basic Attack against a Hero deals an additional
75% damage and roots them for
1.5 seconds.
Level 20
Meteor Shower: Meteor Strike's damage is reduced by
40%, but its cooldown is reduced by
40 seconds and Takedowns refresh the cooldown. Additionally, leaping into the air and landing is
50% faster.
Suplex: Megaton Uppercut can be reactivated in the air to make Doomfist grab the nearest knocked up enemy and slam them to the ground, dealing
170 damage and stunning them for
2 seconds.
Stronger Through Conflict: Doomfist gains additional damage and Armor over time while fighting enemy Heroes, up to
50% increased damage and
25 Armor after 10 seconds. These bonuses vanish if he hasn't damaged or been damaged by an enemy Hero within
7 seconds.
Unstoppable Force: Doomfist's Basic Attack and Abilities ignore Armor and deal
50% more damage to Shields.
Surprise Attack: Activate to teleport to a nearby location and refresh the cooldown of Rocket Punch.
Cooldown: 80 seconds
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