Level 1
[W] Beat Down
Increases the damage of
Rising Uppercut by 100%.
[D2] Accurate Pellets
Reduces the
Hand Cannon's spread by 20%.
[Q] Stay Down
Increases the damage of
Rocket Punch by 25%. This bonus doesn't apply to enemies that collide with terrain.
Level 4
[E] Magnetic Slam
Seismic Slam has the leap range increased by 25%, area's length by 40% and the area's width by 20%.
[E] Combo Breaker
Quest: Deal damage to enemy heroes with
Seismic Slam while having the movement speed bonus provided by
Rising Uppercut.
Reward: After hitting ten heroes, reduce the
CD of
Seismic Slam by 1.5 seconds.
Reward: After hitting 20 heroes, reduce the
CD of
Seismic Slam by additional 1.5 seconds and the
CD of
Rising Uppercut by 3 seconds.
[E] Electric Field
Seismic Slam leaves a field of the same trapeze size that explodes after 2 seconds, dealing 59 (4% per level) damage to all enemies on the field and pulling them towards where was Doomifst aiming at.
Level 7
[D1] Shield Carapace
The Best Defense... can now be activated to gain a shield that absorbs 350 (+4% per level) damage over 10 seconds and decays overtime. This effect has 20
CD.
[D1] Enduring Shields
Increases the amount of shields granted by abilities by 10% and increases their duration by 6 seconds.
[D2] Immoblizing Pellets
Each pellet slows the enemy hit by 2.5% for 1.5 seconds.
Level 10
[R] Try Me
Enemy heroes hit in the inner area by
Meteor Strike are stunned for 1.5 seconds. Enemy heroes in the outer area are stunned for 0.75 seconds.
[R] Boulder Smash
Reduces the time
Meteor Strike takes to reach the full range of it's inner area by 50%.
[R] Rescue Fist
If the Doomfist's Health drops below 25%, he instantly charges
Meteor Strike. This effect has 90
CD.
Level 13
[Q] Relentless Punch
Enemies hit by
Rocket Punch are slowed by 20% for 2 seconds. If they collide with terrain, they get slowed by 50% for 2 seconds after the stun expires.
[Q] Incoming!
Increases the range of
Rocket Punch by 50% and reduces the time to reach maximum range and damage bonus by 50%.
[W] I'm in the Rhythm
Your hero deals 25% more damage and generates 25% more shields while having the movement speed bonus provided by
Rising Uppercut.
Level 16
[D1] ...is the Best Offense
Your hero deals 10% more damage and has 20 Armor while having any shield provided by
The Best Defense....
[E] Nowhere to Hide
Seismic Slam now has a circular area around Doomfist, and enemies are stunned for 0.25 seconds after getting pulled.
[D2] Executioner's Pellets
If Doomfist attacks a hero that is slowed, rooted or stunned, he increases each of his pellet's damage by 5% for 3 seconds.
Level 20
[R] My Work is Not Done
Doomfist now charges his
Meteor Strike by 20% for each enemy hero it hits.
[D1] Fusion Shields
Quest: Absorb 10000 damage with shields provided by
The Best Defense..., including the damage already absorbed.
Reward: Your abilities now deal additional damage equal to 80% of your actual shield value.
[D2] Oppresive Pellets
Each pellet reduces Doomfist's basic ability
CD by 0.25.
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