DOOMFIST(UPDATE) by gan jamin

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DOOMFIST(UPDATE)

By: gan jamin
Last Updated: Aug 28, 2016
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DOOMFIST(UPDATE)

WIELDER OF DOOMFIST

Health 1900 (+170/level)
Health Regen. 1.61 (+0.94/level)

Damage 80(+14/level)
Attack speed 1.50

SPEED:2.02
RANGE:2

Combat Trait

1
DOOMFIST GAUNTLET
EVERY 2ND OF YOU'RE BASIC ATTACKS STUN ENEMIES FOR 0.25 SEC AND CHARGES HEROIC BY 1.5%

Primary Abilities

1
SEISMIC SHOCKWAVE
HIT THE GROUND BENEATH YOU AND CAUSE A MEDIUM SIZE SHOCKWAVE SLOWING ENEMIES BY 40% AND DEALING DMG FOR 2 SEC

MUCH LIKE THRALLS EARTHQUAKE HEROIC BUT SMALLER
COOLDOWN 9
2
FIST LAUNCH
TARGET A SINGLE ENEMY AND STUN THEM FOR 1 SEC AND DEAL DMG WILL PRIORITIZE TARGET GIVES 10% HEROIC CHARGE
COOLDOWN 8
3
GRAB
STUN AN ENEMY FOR 0.50 SEC AND THROW THEM IN FRONT OF YOU AND DEAL DMG TO THE ENEMIES IN THE THROWN AREA

LIKE DIABLOS OVERPOWER
COOLDOWN 5

Heroic Abilities

1
DOOM PUNCH
CHARGES TO 100%:DEAL HIGH DMG TO A SINGLE CLOSE ENEMY HERO AND STUN THEM FOR 1.5 SEC WHILE PUSHING AWAY OTHER ENEMIES

TALENTS

LEVEL 1
QUAKER:SEISMIC SHOCKWAVE GAINS A SECOND SMALLER SHOCKWAVE

PRESSURE PUNCH: BASIC ATTACKS PUSHES ENEMIES BACK SHORT DISTANCES

EXPLOSIVE PUNCH: FIST LAUNCH EXPLODES UPON CONTACT DEALING AREA DMG

CHARGING FIST: EVERY 4TH CONSECUTIVE ATTACK ON THE SAME TARGET DEALS 150% MORE DMG AND STUN FOR 1 SEC

LEVEL 4
DOOM DEFENCE: EVERYTIME YOU KILL A MINION GAIN A STACK OF BLOCK STACKS 4

POWERFUL GRIP : GRAB ALSO SILENCES ENEMY HERO FOR 2 SEC

POWERING UP: IF AN ENEMY DIES WHEN HIT WITH FIST LAUNCH GIVE 30% HEROIC CHARGE

OVERPOWERER: REDUCES THE DURATION IF DISABLES BY 50%

LEVEL 7
Spell Shield: Upon taking Ability Damage, reduce that damage and further ability damage by 50% for 2 seconds. Can only trigger once every 30 seconds.

PUNISHING Attacks: Activate to increase Basic Attack damage by 100% for 3 seconds. Each attack INCREASES HEROIC CHARGE BY 3%. Cooldown: 25 seconds.

POWER LAUNCH: GRABBED NON HEROIC ENEMIES ARE LAUNCHED FARTHER AND DEAL 50% MORE DMG ON IMPACT

FISSURE: SEISMIC SHOCKWAVE SENDS A PATH OF SHOCKWAVE STUNNING ENEMIES HIT BY 1 SEC

LEVEL 10
SKYSCRAPE LEVELER: INCREASES THE PUSHBACK AREA CHARGES 50% FASTER

ONE DOOM PUUUNCHH: INCREASES THE SINGLE TARGET DMG OF DOOM PUNCH BY 100% IF IT KILLS THE TARGET GAIN 50% CHARGE

ALL FOR ONE: DEAL 20% DMG EQUAL TO THE ENEMY HEROES MAX HEALTH AND TAKE 10% OF THE DMG YOU'RE SELF

LEVEL 13
IMPOSING PRESENCE: BASIC ATTACKS ARE SLOWED BY 40%

PASS IT: FIST LAUNCH HITS AN ADDITIONAL TARGET NEAR TO THE FIRST ONE

DESTRUCTION FIST: BASIC ATTACKS DEAL 300% DMG TO NON HEROES BUT ATTACK 30% SLOWER

BUILDING PRESSURE: IF YOU DID NOT ATTACK FOR 3 SEC YOU'RE NEXT BASIC ATTACK STUNS ENEMIES FOR 1.5 SEC

LEVEL 16
LIMIT RELEASE: WHEN DOOM PUNCH REACHES 100% CHARGE ABLE TO CHARGE TO 200% GAINING DOUBLE DMG AND AREA

SKULL CRUSHER: GRAB DEALS 150% DMG TO THE THROWN TARGET

HAMMER HAND: ABILITIES GIVES 5% CHARGE

FISTICUFFS: KILLING ENEMY HEROES GIVE 10% ABILITY CHARGE

LEVEL 20
DOUBLE DOOMFISTS: ATTACK A 100% FASTER

THE SUCCESSOR: WHEN DOOMFIST DIES A NEARBY HERO AR MINION GAINS 200% BASIC ATTACK DMG AND 100% HEALTH

FINAL DOOM: DOOM PUNCH INSTA KILLS ANY HERO UNDER 50% HEALTH HAS A 260 SEC COOLDOWN

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