Dormammu is a combo assassin who goes all out or goes home on the battlefield. With his large healthpool and immense amount of damage potential, Dormammu can single handedly win his team a team-fight. However, his high skill cap and skill curve makes him tricky to use at lower masteries and his mana can also cause a problem if not looked after properly.
Strengths:
-Grouped up enemies
-High amount of damage
-Self healing
Weaknesses:
-Mobility and speed
-Skill requirment
-Dive
-Poke
-Burst
Hero stats and facts:
Health: 2400 HP
Mana: 900(increases only with talents)
Mana regen: 0 (increases with talents)
Ana's Nano Boost and Nano infusion can make Dormammu a nightmare to deal with, mainly because of his high spell damage and survivability. In addition, her bio-nade can increase his self healing.
Yrel has many armour altering abilities and talents that can shift the tides of battle, she also has much CC making it easy for Dormammu to get a quick pick, or even a double kill.
Recommended Talents:
TBA
Skins:
TBA
Combat Trait
1
Impending Demise
Cooldown: 10 seconds
Dormammu's next ability deals 15% more damage and heals himself for 100% of the extra damage dealt.
Can be toggled on and off.
Passive: If Dormammu kills a hero, He gains 900 mana (can exceed cap)
Primary Abilities
1
Molten debris
Cooldown: 4 seconds
Mana: 50
Vector targeting;
Dormammu sends out 3 burts of fire from the ground each dealing 65 damage to all enemies in the blast. If an enemy dies, the cooldown is set to 0.5 seconds. Only the first fire burts to damage benefits from Impending Demise.
2
Dimension shield
Cooldown: 12 seconds
Mana: 100
Dormammu makes a shield of energy around him reflecting 15% of all spell damage dealt to him to the hero dealing it. Last 3 seconds.
3
Blast shields
Cooldown: 5 seconds
Mana: 85
Dormammu throws a ball of fire in the targeting direction, exploding on the first enemy hero hit. The hero gets blinded for 1.5 seconds and gets dealt 150 damage. Deals 75% more damage to shields and ignores all armour.
Heroic Abilities
1
Dark Dimension
Cooldown: 180 seconds
Mana: 450
After a 2.5 second channel, Dormammu dashes to the target and becomes Invulnerable and unstoppable for the duration. Upon Impact Dormammu deals 50% of the targets remaining health and an additional 10% of the target's maximum health to the target and himself. If Dormammu dies with this ability, his death timer increases by 20% and the target's death timer gets set to 15 seconds.
Activate to revive at the target location. (can only be activated when dead)
Special Mount
1
Omnipresence
Cooldown: 90 seconds
Dormammu teleports to a visible location on the map and mounting, gaining 55% movement speed.
Lv 1
Dimension absorbtion:
Dormammu gains 5 mana a second for every hero around him.
Death wish: [Passive]:
Dormammu gains 10% spell armour. [Passive]:
Kills makes all abilities for 7 seconds cost no mana.
Ruler of the Universe: [Passive]:Dormammu gains 15 mana for every minion or catapult destroyed. [Quest]: collect 25 regen globes [Reward]: Dormammu gains 150 mana.
lv 4
Health orb:
Impending demise makes a regen orb which can only be picked up by him.
Cannot be used for quest completion.
Crystaline shield:
Dormammu gains a shield equivalent to 100% of the damage reflected by Dimension sheild for 2.5 seconds.
Absorbtion aura:
Dormammu gains 50 armour for 1 second after Dimension shield expires.
lv 7
Erupting Debris:
If an enemy hero gets hit by Molten debris, they drop a peice of soul debris.
[Quest]: Collect 50 sould debris [Reward]: After 0.5 seconds, all explosions of Molten debris explode for 50 damage each.
Flaming fists: [Passive]:
Dormammu's basic attack damage is increased by 35% and range decreased by 0.8, but he deals spell damage instead of physical damage.
lv 13
Impending death:
Impending demise deals 5% more damage and recharges all abilities. However, the cooldown is increased by 15 seconds.
Worthy Sacrifice: [Active]:
Cooldown: 60 seconds
Permanetly decrease health by 3%, but gain 2 spell armour, 1 spell power and recharge all cooldowns.
Can be activated up to 10 times.
Blast mirage:
Blast shield deals 175% more damage to summons.
Lv 16
Blinding blast:
Increase the blind duration of Blast Shields by 8.5 seconds.
Skull crushing shield:
Increase the dealt by Dimension shield by 20% but reduces the absorbed damage by to 0%.
Fire starter:
Molten debris can be activated within 1 second of activating the ability to teleport to a target location and activate an untalented Molten debris for 100% of the damage. Can only be activated once a cast.
Lv 20
Ruler of the Dark Dimension:
Dark Dimension deals 25% less damage to Dormammu but deals 10% less damage to the target. If Dormammu does not die, he is teleported back to where he activated the ability and all basic abilities are recharged.
Tier 2 Passive:
After the quest is completed, hitting enemy heroes with basic abilities reduces the cooldown of Lingering fear by 2 seconds. [Passive]:Dormammu gains 10% spell lifesteal and 35% spell power.
Death to the unworthy:
Impending demise can deal 100% of an enemy target's remaining health if they are under 8% health.
Fire cracker: [Passive]:When a Heroic ability is used, Dormammu deals 250 spell damage around him and stun enemies around him for 1.75 seconds, after the end of the ability.
Updates and News
22/06/18
-Fixed typos
-Skull crushing shield: Changed damage dealt, by Dimension shield, from an extra 10% to an extra 20%
-Skull crushing shield: Changed absorbed damage from -5% to -15%
-Fire Cracker: now stuns for 1.75 seconds.
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