Role: Ranged Bruiser | Difficulty: Hard | Strengths: Area Damage, High Talent Variety... | Weaknesses: Mobility, Silences, Stuns... |
Stats
Health: 1600 Health Regeneration: 5 per Second Attack Damage: 60 Attack Speed: 1 per Second
Combat Trait
1
Big Red Button
Active Cooldown: 300 Seconds
After 1.5 Seconds, Dr. Boom enters his ultimate invention, Super Destructive Mechanical Suit. While in Mecha Suit, Dr. Boom's Health is set to 3000 ( +4% per Level), his Basic Attacks Cleave for 140 ( +4% per Level) Damage and his Basic Abilities are empowered. Mecha Suit also grants him 15 Armor but his Healing Received is Decreased by 100%. Dr.Boom remains in Mecha Suit until it is Destroyed or he manually leaves with [D]Key.
Dealing Damage to Enemy Heroes with Basic Abilities reduces the Cooldown of [D]Big Red Button by 3 Seconds.
Primary Abilities
1
Ray Gun
Active Cooldown: 10 Seconds
Deal 240 ( +4% per Level) Damage first Enemy hit and Additional 80 ( +4% per Level) Damage Explosion around Enemy hit.
2
Boom!
Active Cooldown: 10 Seconds
Send out a slowly walking Boom Bot at chosen direction. Upon contact with an Enemy or after 3 Seconds, Boom Bot explodes, Dealing 180 ( +4% per Level) Damage and slightly Knocking Back Enemies Damaged. This Ability has 4 Charges and all Charges are restored with Cooldown.
3
Electric Blast
Active Cooldown: 10 Seconds
With first activation, start charging Electric Blast for up to 5 Seconds. Upon second activation, release Electric Blast that Deals 80 ( +4% per Level) Damage around you and Additional 30 ( +4% per Level) Damage for each Second charged, up to 150 ( +4% per Level) Bonus Damage.
Secondary Abilities
1
Zap Cannon
Active Cooldown: 10 Seconds
Deal 240 ( +4% per Level) Damage to all Enemies in line and Additional 80 ( +4% per Level) Damage Explosion around Enemy Heroes hit.
2
Kaboom!
Active Cooldown: 10 Seconds
Send out 8 Boom Bots in circle around Dr.Boom, they slowly walk away from this ability's Activation center. Upon contact with an Enemy or after 3 Seconds, they Explode, Dealing 180 ( +4% per Level) Damage and slightly Knocking Back Enemies Damaged.
3
Blast Shield
Active Cooldown: 10 Seconds
Gain 300 ( +4% per Level) Shield and additional 15 Armor for 5 Seconds. Upon expiration or breaking of Shield, Deal 150 ( +4% per Level) Damage around you.
Heroic Abilities
1
Rocket Jump
Active Cooldown: 50 Seconds
Jump on chosen Location, gaining 25% Movement Speed and Dealing 250 ( +4% per Level) Damage to all Enemies hit and Slowing them by 50% for 5 Seconds.
2
Rocket Salvo
Active Cooldown: 50 Seconds
Shoot out a fast moving Rocket on chosen Direction. Hitting an Enemy Hero will Stun and Carry them with the Rocket until it hits Terrain or other Hero. Upon hitting Terrain or another Hero, Rocket Explodes, Dealing 250 ( +4% per Level) Damage to all nearby Enemies, Stunning them for 0.5 Seconds.
Talents
Level 1
[Passive]Recycling Master-
Collecting Regeneration Globes Reduces the Cooldown of [D]Big Red Button by 5 Seconds and of Heroic and Basic Abilities by 2.5 Seconds. Quest: Collect Regeneration Globes, each one Increases your Health by 5. Reward: Upon Collecting 50 Regeneration Globes, Increase Cooldown Reduction of Regeneration Globes by 100%.
[Q]Shooting Specialist- Quest: Hitting Enemy Heroes with [Q]Ray Gun or [Q]Zap Cannon Increases the Damage of their Effects by 1.
[W]Sapping Bots-
Increase Damage of Boom Bots against non-Heroes by 150%.
Level 4
[Active]Delivery Drone-
Call down Delivery Drone to grant Vision of chosen Area for 15 Seconds. Drone has 100 ( +4% per Level) Health and its Immune to Area of Effect Abilities. Upon its arrival and departure, it drops one Regeneration Orb on location. Cooldown is 30 Seconds.
[Q]Zap Barrage-
Hitting two or more Enemy Heroes with [Q]Ray Gun or [Q]Zap Cannon Reduces its Cooldown by 5 Seconds.
[W]Bomb Squad-
Reduce the Cooldown of [W]Boom! and [W]Kaboom! by 1.5 Seconds for every Enemy Hero Damaged by Boom Bot.
Level 7
[Passive]Evil Plan- Increase Dr. Boom's Health Regeneration by 0.1 for Every Second he stays out of [D]Big Red Button's. This Effect is lost and reset once he uses [D]Big Red Button.
[Active]Micro-Squad-
Summon 3 Microbots on nearby chosen location. Each one has 30 ( +4% per Level) Health. Microbots repair nearby Damaged structures by 15 Health per Second, each one prioritizing different structure if there are any nearby. Microbots last for 30 Seconds. Cooldown is 30 Seconds.
[E]Expulsive Explosives-
Explosions of [E]Electric Blast and [E]Blast Shield now Knockback nearby Enemies.
Level 10
[R]Rocket Jump-
Jump on chosen Location, gaining 25% Movement Speed and Dealing 250 ( +4% per Level) Damage to all Enemies hit and Slowing them by 50% for 5 Seconds.
[R]Rocket Salvo-
Shoot out a fast moving Rocket on chosen Direction. Hitting an Enemy Hero will Stun and Carry them with the Rocket until it hits Terrain or other Hero. Upon hitting Terrain or another Hero, Rocket Explodes, Dealing 250 ( +4% per Level) Damage to all nearby Enemies, Stunning them for 0.5 Seconds. Cooldown is 50 Seconds.
Level 13
[Passive]Explosion Maniac-
Dr. Boom Heals for 25% of the Damage dealt to Heroes with Basic Abilities. Healing is Increased to 50% if more than one Enemy is hit with an Ability.
[Q]Destruction Preparations-
Hitting an Enemy Hero with [Q]Ray Gun or [Q]Zap Cannon grants Dr. Boom 15 Spell Armor for 5 Seconds.
[E]Blast Barrier-
Each Enemy Hero hit with Damage of [E]Electric Blast or [E]Blast Shield grants Dr. Boom a 100 ( +4% per Level) Health Shield for 5 Seconds.
Level 16
[Q]Disintegrating Shots-
[Q]Ray Gun and [Q]Zap Cannon now Deal Additional Damage to Enemy Heroes equal to 2.5% of their Full Health.
[W]Winded Up-
Increase Speed, Distance Traveled, Range and Knock Back Distance of Boom Bots by 100%.
[E]Shocking Blast-
Damage from [E]Electric Blast or [E]Blast Shield now Reduces the Armor of Enemies hit by 15 for 3 Seconds.
Level 20
[R]Unstoppable Force-
[R]Rocket Jump now grants Dr. Boom Unstoppable for 5 Seconds.
[R]Nuclear Fusion-
[R]Rocket Salvo can now carry multiple Enemy Heroes, each Hero hit now Increases its final Explosion Damage by 50%.
[Passive]Boomsday Project-
Taking Fatal Damage now makes Dr.Boom Unkillable for 1.5 Seconds and it Resets the Cooldown of [D]Big Red Button. However, each time this effect is triggered, [D]Big Red Button's Cooldown is permanently increased by 25 Seconds. This Effect has a 50 Second Cooldown.
[E]Absolute Protection-
[E]Electric Blast now grants 15 Armor for 5 Seconds and [E]Blast Shield now grants 30 Armor for 5 Seconds.
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