Dr Boom (Complete Concept, Builds & Gameplay) by Blackstab

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Dr Boom (Complete Concept, Builds & Gameplay)

By: Blackstab
Last Updated: Jul 27, 2015
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Dr Boom (Complete Concept, Builds & Gameplay)

Level 1 Tier 1

BlockPeriodically reduces the damage received from Hero Basic Attacks by 50% . Stores up to 2 charges.

Insecticide: Sticky Bomb deals +50(+20/lvl) to minions ans mercenaries.

DemolitionistBasic Attacks against Structures destroy 1ammo and deal an additional 10%
damage.

Large Pockets : Add 1 more explosive trap.

Leech Bomb : Restore 5 mana/affected ennemy.

Level 4 tier 2

Nitroglycerine enriched : Boom Bots deals + 250% damages to structures.

Human Shield : Rocket jump now works on minions and mercenaries.

Full Tank : Add 1 more charge for Rocket Boots.

Leg Up : Your Explosive Trap can now launch allies ahead, making them unstoppable during the leap.

Lvl 7 Tier 3

Deafening Explosion : All ennemies are stun for 0.75 sec in a short area after the knock back.

Searing Attacks : Activate to increase Basic Attack damage by 50% for 5seconds. Each attack costs Mana.

Battle Momentum : Basic Attacks reduce Ability cooldowns by 0.5seconds.

First Aid : Activate to heal 35.49% of your max Health over seconds.

Lvl 10 Tier 4 - Heroic Abilities

Smoke Screen : Sends a bomb creating a large smoke screen, making all friendly heroes in the area invisible and increasing mouvement speed by 30% for 3 seconds.


100 seconds cooldown.
mana : 90

Boom Factory : After 1.5 second channeling, summons 10 boom bots. Each is going to different heores if possible. 
All benefits to boom bots granted by talents are in effect.

80 seconds cooldown.
mana : 100

Lvl 13 Tier 5

Glued Face : Sticky Bomb now blind all targets for 1 sec.

Sprint : Activate to gain 75% Movement Speed for 3seconds.

Spell Shield : Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% forseconds. Can only trigger once every 30seconds.

Burnin Fluids : Now burns the target for 20(+13/lvl) damage points for 5 seconds.

Level 16 Tier 6

Discount Materials : Another trap can be set for free for 3 seconds after using Explosive Trap.

Drop Point : Using Rocket Boots drops a free Explosive Trap at your location.


Double Tap: Summons another Boom Bot for free.

Stoneskin : Activate to gain 30% of your maximum Health as a Shield for seconds.

Level 20 Tier 7

Laughing Gaz : Your smoke screen is now unleashing your allies, giving them + 25% damage for 3 seconds.

Chain Explosion : All summoned Boom Bots explode twice, the second time for 30% damage.


Fury Of The Storm : Every seconds, your next basic attack will deal an additional 29 (+9 per level) damage to the target, and 44 (+24 per level) damage to all nearby Minions and Mercenaries.

Rewind : Activate to reset the cooldowns of your Basic Abilities.

Talent Breakdown and Gameplay

As I said earlier, I designed three different builds as it follows : 

Harasser - Leech Bomb / Leg Up / Deafening Explosion / Smoke Screen / Glued Face / Double Tap / Rewind

Early Game, you can do sustain damage without go to the fountain often thanks to mana regen. You can go far on lane and quickly head back with Rocket Boots, but not without an ally. Leg Up allows yourself and your teammates to engage, or escape a lot easier, but it will rely on coordination if you don't want to lauch your partners in the enemy pack, so not a talent for quickmatch. 
Deafening explosion will contain the enemy team in counterpush, break some channelings and make escaping easier. 

Smoke screen also make escaping easier but of course, engaging easier, as well as chase down a group of low life enemies with the movement speed bonus. Glued face to interrupt autoattackers, and double tap to enhance the escape and disruptive potential. You rely on your multiple charges abilities to be useful, so rewind is not bad.

Damage Dealer : Large Pockets / Full Tank / Shockwave / Boom Factory / Burning Fluids / Discount Materials / Chain Explosion

Large pockets and full tank to have a better mobility for chasing and pushing, and rooting enemies for teamburst. Shockwave is the skill really pumping up your damages along with the nice area slow. It will be OP with battle momentum, so they're on the same tier. 

Boom factory for huge disrupting in teamfights and better overall damages, burning fluids will help keeping the enemy not too agressive and make sustain damages.
Discount material will create less Explosive trap than Drop Point but they will be more accurate, it's up to you. Chain explosion will eventually upgrade your damages and disruption in teamfights, preventing counterpush a little more.

Laner - Insecticide / Nitroglycerine Enriched / Searing attacks / Boom Factory / Spell Shield / Double Tap / Fury of the Storm

Insecticide will help control the enemy minion flow, while yours is growing. Nitroglycerine for taking down forts quicker, the bonus is huge, but it can be casted only once every 25 sec, and its utility will decline through time. If you push alone or split push, Human shield may be an awesome escape, but you will lack the 250%, it's up to you, and how much you die. Searing attacks will help you taking down forts quickly before the enemy team gets on you in split push phases, for example. 

Boom Factory will clearly (maybe OP, with a lane build) help nuking down forts and towers in no time. After that, you will be focused especially when pushing alone so Spellshield is here to prevent gank and help escape after pushing a lane, and double tap to double the damage potential of your boom bots, especially on the idol. will also burst down last forts, keeping enemies further, and destroying idol in one clear attack, if enemy heroes are resurecting.


All the other talents are here to bring more viability regarding how the game is going. First Aid or Stoneskin, are to give you a better chance of surviving when escaping is not enough, so any hybrid build could be considered, because dead heroes don't do damages, and it's something a lot of players seem to forget these days.

Trivia

Additionnal Skins : 
I think a Green Goblin-like skin will be just perfect !
Another one in Santa, but delivering explosive gifts, like the Santa in Futurama

Quotes : 
note : read it in a nervous, extatic caffeine-addict Goblin voice :  

When moving to a distant location : "Bombing incoming, Niahaha !"

When attacking : "Let me blow you away !"

Taking mercenaries : "These mercenaries would make good workers for my workshop"

Asking to kill an enemy hero : "WHY DOES IT STILL HAVE TWO LEGS ?!"

When an enemy dies : "Whoops, looks like I forgot to tell you about the bomb ! My bad."

When respawning : " I did a mistake with the dosage of explosives, but I stabilized it ! I think ..."

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Blackstab | August 19, 2015 5:15am
Maybe I should take off the slow, the knockback should be enough to protect from ennemies chasing when you or a friend is escaping
2
[-]
seipelsche (1) | August 13, 2015 1:56am
That trait dmg+kb+slow is uber insane O.O i mean...ist just a trait...
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