Drek'Thar by Healing Mantra

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Drek'Thar

By: Healing Mantra
Last Updated: Oct 9, 2015
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Drek'Thar

Frostwolf General

Slightly Hard Base Level 10 Level 20 Level 30
Health 725 (+150) 2225 3725 5225
Health Regen 2,64 (+0,55) 8,14 13,64 19,14
Attack 16 (+9) 106 196 286
Attack Speed 1,5 1,5 1,5 1,5
Range 1,5 1,5 1,5 1,5
This Drek'Thar is a typical assassin, that specializes in quick assassinating his opponents and dealing area of effect damage. His Maelstrom Weapon allows him to deal significiant damage with his attacks and apply vasts of on-hit effects, however it doesn't occur often. His Lava Lash is a ranged ability that counts as a attack. His Storm Strike allows him to dash through opponents frequently, but it's high mana cost might leave Drek'Thar vulnerable. His Magma Totem ability allows him to deal vast amounts of damage, but requires to prepare the battlefield earlier and can be easily countered by forcing fight in another place. The first heroic is Spirit Wolves. They attack nearby enemies when activated and protect the caster for their duration. The other one heroic is Elemental Storm - an ability, that causes vast amount of area of effect damage around Drek'Thar. This also causes him to be crowd-control-immune, but disallows other actions.

Combat Trait

1
Maelstrom Weapons
Every tenth attack is empowered with elemental energy - it deals bonus 34 (+11 per level) damage and slows the target by 75% for 1 second.

Primary Abilities

1
Lava Lash
Strikes the target from afar, dealing 60 (+12 per level) damage. This counts as basic attack.
Mana: 50
Cooldown: 5 seconds
Range: 6,5
2
Storm Strike
Drek'Thar dashes in the chosen direction, dealing 40 (+10 per level) damage to all enemies hit. Cooldown of this ability is reduced by 1 second for each enemy Hero hit, 0,5 seconds for each Mercenary hit and by 0,25 seconds for each Minion hit.
Mana: 65
Cooldown: 8 seconds
Range: 6,5 (Dash Length) / 1 (Dash Width)
3
Magma Totem
Places a totem with 5 health that lasts for 60 seconds. When the totem is destroyed, it deals 70 (+16 per level) damage to all enemies and Magma Totems within it's range. Magma Totems can be detonated manually by basic attacking or Lava Lashing them.
Mana: 50
Cooldown: 18 seconds
Range: 6,5 (Placing Range) / 2,5 (Explosion Radius)

Heroic Abilities

1
Spirit Wolves
Drek'Thar summons two Spirit Wolves to aid him in battle. The wolves have 50 (+100 per level) health and deal 2 (+2 per level) damage per attack (with 1,5 attack speed and 1,25 attack range). Once every 10 seconds, they will leap to nearest enemies, dealing double damage and once per 20 seconds they will howl, increasing attack damage of allies within the radius by 30% for 6 seconds. Also, 15% of damage taken by Drek'Thar is redirected evenly between wolves. The wolves last 30 seconds.
Mana: 100
Cooldown: 95 seconds
Range: 6 (Of Leap) / 6 (Radius of Howl)
2
Elemental Storm
Drek'Thar becomes unstoppable and deals 35 (+7 per level) damage per second to nearby enemies. When this lasts, lightning bolts will hit random targets within range once every 0,4 seconds and bounce to two other enemies, dealing 30 (+6 per level) damage to each enemy hit with it. Elemental Storm lasts 4 seconds, and while this lasts, Drek'Tahr cannot attack or use his abilities.
Mana: 65
Cooldown: 60 seconds
Range: 2,25 (Whirlwind Radius) / 10 (Lightning range)

Tier 1 Talents

Cost-Efficient Lash: Decreases mana cost of Lava Lash by 15.

Refreshing Lash: When Lava Lash kills the target, it's mana cost is refunded.

Power Storm Strike: Storm Strike's width increased by 50%.

Wind Enchant: When Maelstrom Weapons triggers, increase your attack speed by 33% for 2 seconds.

Earth Enchant: Instead of slowing, Maelstrom Weapons stuns enemies for 1,25 seconds.

Tier 2 Talents

Vampiric Assault

Fire Enchant: When Maelstrom Weapon triggers, deal an additional 40 (+10 per level) damage over 5 seconds.

Lava Burst: Damage dealt by Lava Lash increased by 30%.

Cost-Efficient Storm Strike: Mana cost of Storm Strike reduced by 35.

Tier 3 Talents

Ignus Totem: Enemies hit by Magma Totem take an additional 25 (+6 per level) damage over 5 seconds. Further hits from Magma Totems add the next 5 seconds of duration.

Frost Enchant: When Maelstrom Weapon Triggers, decrease attack speed of attacked opponent by 20% and movement speed by 25% (Combined with base slow, this becomes -100% movement speed during the first second).

Explosive Totem: Increases radius of Magma Totem's explosion by 20%. Also enemies hit by Magma Totem are knocked up for 0,6 seconds.

Follow Through

Tier 4 Talents

Spirit Wolves: Drek'Thar summons two Spirit Wolves to aid him in battle. The wolves have low health and deal low damage. Once every 10 seconds, they will leap to nearest enemies, dealing double damage and once per 20 seconds they will howl, increasing attack damage of allies within the radius. Also, 15% of damage taken by Drek'Thar is redirected evenly between wolves. The wolves last 30 seconds.

Elemental Storm: Drek'Thar becomes unstoppable and deals  high damage over the duration to nearby enemies. When this lasts, lightning bolts will hit random targets within range once every 0,4 seconds and bounce to two other enemies, dealing minor damage to each enemy hit with it. Elemental Storm lasts 4 seconds, and while this lasts, Drek'Tahr cannot attack or use his abilities.

Tier 5 Talents

Giant Killer

Frost Strike: Enemies hit by Storm Strike are slowed for 1,75 seconds by 30%.

Burning Rage

Lightning Enchant: Whenever Maelstrom Weapon triggers, a lightning strikes three additional targets within 5 units for 60% damage. The lightning doesn't apply on-hit effects.

Tier 6 Talents

Berserk

Blood for Blood

Overdrive

Awaken the Flame: When Magma Totem explodes, it spawns a Fire Elemental for 15 seconds. It deals 24 (+8 per level) damage per attack, 700 (+130 per level) health and Burning Rage. This occurs once every minute and whenever Magma Totem explodes within range of the Elemental, increase it's duration by 3 seconds and restore 20% of it's maximum health.

Tier 7 Talents

Spirit Guardians: Spirit Wolves last until death. Increase their health by 25%, damage by 35% and grant them Spell Shield ability. Only two wolves can be summoned at the same time.

Maelstrom Wanderer: Your Elemental Storm's damage dealing counts as attacks made by Maelstrom Weapons and can now apply Maelstrom Weapon's effects. The target affected by Maelstrom Weapons is the closest enemy Hero within range.

Nexus Frenzy

Bolt of the Storm

Spirit's Assistance: Whenever you die, you may apply a debuff to an enemy Hero within 6,25 units for 5 seconds (both time to cast and duration of the curse). When the debuff wears off, it deals 260 (+70 per level) damage to it.

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