Tier 1 talents fire totem trait 60 second cooldown bound to your trait keybind
-Searing totem:a totem with 1400 health (starting at level one) placed a small distance away and applies a damage over time effect to all enemies in a medium size radius that stacks the more times you are hit by the totem's pulse. initial dot 150 damage over 5 seconds stacking up to 10 times (pulses every 1.5 seconds) every pulse resets the duration of the D.O.T. effect
-Volcanic totem: a totem with 1200 health (starting at level one) placed a medium distance from the caster that build up over 7 seconds and erupts dealing 30% of Drek'Thar's damage that he dealt while the totem was alive to all enemy heroes in a medium radius has a 50% chance to grant unleash fire benefit
-Magma totem: a totem with 1000 health (starting at level one) placed a short distance from the caster dealing 120 damage every second to all targets within a medium sized radius duration of 15 seconds
-Fireblast totem: a totem with 250 health (starting at level one) that strikes the closest enemy hero within a huge radius using tiny fireballs hitting for 130 damage (at level one) duration of 15 seconds
Tier 2 talents
-When elemental blast strikes an enemy hero it heals all totems within a medium size radius to full health and resets the duration (makes volcanic totem explode and reset)
-Elemental blast (and its level 7 improvement) now heals for 50% of its damage to all ally heroes in a small radius around drek'thar and the area where elemental blast struck
-Lava burst now has a 25% chance to trigger unleash fire
-Elemental blast now generated 2 additional stacks of fulmination
Tier 3 talents
-Elemental blast now has a 35% to strike twice the same enemy hero for 65% of the damage dealt and generating the same amount of fulmination stacks
-Lava burst now has 2 charges
-Fulmination charges now reduce mana cost of your next earth shock by 20 stacking up 5 times for a maximum of 100 mana cost reduction
-Earth shock now stuns all enemies in a small radius around the target for 1.1 second when used with maximum fulmination
Tier 4 talents Ultimate abilities
-Knock back all enemies in a small radius a great distance dealing 15 damage (starting at level one)
instant cast
60 mana cost
45 second cooldown
-Transform into a Flame ascendant granting you unlimited lava burst and the ability to walk while casting
instant buff
no mana cost
100 second cooldown
Tier 5 talents
-Place a totem medium distance from Drek'Thar with 500 health (at level one) that explodes after 1.0 seconds stunning all enemies within a medium radius for 1.5 seconds
-Place a totem short distance from Drek'Thar with 500 health (at level one) that roots all enemies for 1.5 seconds a short distance from the totem
-Elemental blast now increases all healing received by ally heroes by 30% for the next 3 seconds in a medium radius around Drek'Thar
-Every stack of fulmination used on an earth shock grants a barrier around Drek'thar reducing the ability damage taken by 5% per stack fora maximum of a 25% decrease for the next 2 seconds
Tier 6 talents: all totems have a 1 minute cooldown
-Place a totem with 250 health (starting at level one) that increases all heroes in a large radius' damage by 15% duration 15 seconds
-Place a totem with 1150 health (starting at level one) to generate a shield every 4 seconds on Drek'thar for 12.5% of his maximum health cannot stack higher than 30% of his maximum health duration 12 seconds
-Place a totem a short distance from the caster with 300 health (starting at level one) that generates 45 mana every second to all heroes within a large radius lasts 8 seconds
-Lava burst now deals an additional 50% damage as a damage over time effect (this damage over time effect can also generate unleash fire if you chose the correct talent at tier 2)
Tier 7 talents- storm talents
-Ascendance now increases movement speed of drek'Thar by 30% and makes all damage done heal nearby allies and himself for 25% of the damage dealt
-Thunderstorm can now be used in stuns, and silences
-Activate to reduce damage taken by 40%
-Storm shield
-Fulmination stacks now heal you for .1% of your maximum health every 2 seconds stacking up to 2% of your max health every 2 seconds
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