Drek'Thar (Concept Update 1.2) By Ghosthit by ghosthit

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Drek'Thar (Concept Update 1.2) By Ghosthit

By: ghosthit
Last Updated: Aug 26, 2016
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Drek'Thar (Concept Update 1.2) By Ghosthit

The Farseer

A huge team player using a wide variety of tools to conquer his foes. Stretching from heavy burst down abilities, utility-based totems, and better than average totems, Drek'Thar truly feels like a shaman has entered the nexus

Combat Trait

1
Unleash fire
The damage the fire totem you select (at level one) deals has 2.5% to trigger your next lava burst to be free of mana, and an instant cast

Primary Abilities

1
Lava Burst
Hurl a bolt of lava at your enemies dealing 275 damage (at level one)
instant cast
65 mana cost
8 second cooldown
2
Elemental Blast
Hurl a blast using the force of all elements to strike your target for 200 damage (at level one)
instant cast
80 mana cost
5 second cooldown
3
Earth shock
Shock an enemy hero striking for 115 damage (starting at level one)
Instant cast
100 mana cost
10 second cooldown
Every primary ability grants one stack of fulmination
Each stack of fulmination increases the damage of Earth shock by 30% maxing at 5 stacks for a maximum increase of 150%

Heroic Abilities

1
Thunderstorm
Knock back all enemies in a small radius a great distance dealing 15 damage (starting at level one)
instant cast
60 mana cost
45 second cooldown
2
Ascendance
Transform into a Flame ascendant granting you unlimited lava burst and the ability to walk while moving
instant buff
no mana cost
100 second cooldown

Talents

Tier 1 talents fire totem trait 60 second cooldown bound to your trait keybind

-Searing totem:a totem with 1400 health (starting at level one) placed a small distance away and applies a damage over time effect to all enemies in a medium size radius that stacks the more times you are hit by the totem's pulse. initial dot 150 damage over 5 seconds stacking up to 10 times (pulses every 1.5 seconds) every pulse resets the duration of the D.O.T. effect

-Volcanic totem: a totem with 1200 health (starting at level one) placed a medium distance from the caster that build up over 7 seconds and erupts dealing 30% of Drek'Thar's damage that he dealt while the totem was alive to all enemy heroes in a medium radius has a 50% chance to grant unleash fire benefit

-Magma totem: a totem with 1000 health (starting at level one) placed a short distance from the caster dealing 120 damage every second to all targets within a medium sized radius duration of 15 seconds

-Fireblast totem: a totem with 250 health (starting at level one) that strikes the closest enemy hero within a huge radius using tiny fireballs hitting for 130 damage (at level one) duration of 15 seconds


Tier 2 talents

-When elemental blast strikes an enemy hero it heals all totems within a medium size radius to full health and resets the duration (makes volcanic totem explode and reset)

-Elemental blast (and its level 7 improvement) now heals for 50% of its damage to all ally heroes in a small radius around drek'thar and the area where elemental blast struck

-Lava burst now has a 25% chance to trigger unleash fire

-Elemental blast now generated 2 additional stacks of fulmination

Tier 3 talents

-Elemental blast now has a 35% to strike twice the same enemy hero for 65% of the damage dealt and generating the same amount of fulmination stacks

-Lava burst now has 2 charges

-Fulmination charges now reduce mana cost of your next earth shock by 20 stacking up 5 times for a maximum of 100 mana cost reduction

-Earth shock now stuns all enemies in a small radius around the target for 1.1 second when used with maximum fulmination

Tier 4 talents Ultimate abilities

-Knock back all enemies in a small radius a great distance dealing 15 damage (starting at level one)
instant cast
60 mana cost
45 second cooldown

-Transform into a Flame ascendant granting you unlimited lava burst and the ability to walk while casting
instant buff
no mana cost
100 second cooldown


Tier 5 talents

-Place a totem medium distance from Drek'Thar with 500 health (at level one) that explodes after 1.0 seconds stunning all enemies within a medium radius for 1.5 seconds

-Place a totem short distance from Drek'Thar with 500 health (at level one) that roots all enemies for 1.5 seconds a short distance from the totem

-Elemental blast now increases all healing received by ally heroes by 30% for the next 3 seconds in a medium radius around Drek'Thar

-Every stack of fulmination used on an earth shock grants a barrier around Drek'thar reducing the ability damage taken by 5% per stack fora maximum of a 25% decrease for the next 2 seconds

Tier 6 talents: all totems have a 1 minute cooldown

-Place a totem with 250 health (starting at level one) that increases all heroes in a large radius' damage by 15% duration 15 seconds

-Place a totem with 1150 health (starting at level one) to generate a shield every 4 seconds on Drek'thar for 12.5% of his maximum health cannot stack higher than 30% of his maximum health duration 12 seconds

-Place a totem a short distance from the caster with 300 health (starting at level one) that generates 45 mana every second to all heroes within a large radius lasts 8 seconds

-Lava burst now deals an additional 50% damage as a damage over time effect (this damage over time effect can also generate unleash fire if you chose the correct talent at tier 2)

Tier 7 talents- storm talents

-Ascendance now increases movement speed of drek'Thar by 30% and makes all damage done heal nearby allies and himself for 25% of the damage dealt

-Thunderstorm can now be used in stuns, and silences

-Activate to reduce damage taken by 40%

-Storm shield

-Fulmination stacks now heal you for .1% of your maximum health every 2 seconds stacking up to 2% of your max health every 2 seconds

Basic Characteristics

Auto attack: 168 damage+(4% per level)
Attack speed: one attack every 1.13 seconds
Starting health: 1818+(4% per level) same increase for totems
Lava Burst and elemental blast are both skill shots while earth shock is not

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