Drottinn Hrothgar by Nortin

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Drottinn Hrothgar

By: Nortin
Last Updated: Dec 11, 2017
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Drottinn Hrothgar

The Sea Reaver

Current version: 1.1

Drottinn Hrothgar is a melee tank who specializes in initiation and area of effect control.

Pros:
    Strong initiation
    High potential crowd control and peel
Cons:
    Suffers in longer fights
    Strongest abilities are skillshot-based
Statistics:
Health: 2,377 (+4% per level)
Regen: 5.50 (+4% per level)
Mana: 450 (+10 per level)
Regen: 2.80 (+0.098 per level)
Atk Speed: 0.88 per second
Damage: 158 (+4% per level)

Author's Note: This hero is intended to be paired with Mistcaller Yngvar; if you're interested in another Kvaldir hero, check it out! Any feedback is appreciated.

Combat Trait

1
Sea Reaver
Passive:
After not being visible to the enemy team for 1.5 seconds, Hrothgar deals 20% increased damage, has 10% increased movement speed, and receives 10 Armor. Sea Reaver ends 5 seconds after Hrothgar becomes visible to the enemy team again.

Primary Abilities

1
Tidal Cleave
Cooldown: 4 seconds
Cost: 35 mana

Hrothgar sweeps his glaive in a cone in front of him, dealing 133 (+4% per level) damage to all enemies hit, pulling them a short distance toward Hrothgar, and slowing them by 10% for 1.5 seconds.
2
Undertow
Cooldown: 18 seconds
Cost: 60 mana

Hrothgar steps through the mists to a target location after a 1.5 second channel, during which he is Unstoppable. After teleporting, Hrothgar is Unrevealable for 1.5 seconds, pulls nearby enemies toward him, and slows them by 50% for 1.5 seconds.

While Hrothgar is Unrevealable from Undertow, he is surrounded by a cloud of mist that gives away his location. The purpose is to give him some defense and activate Sea Reaver, not to actually make him invisible.
3
Cursed Anchor
Cooldown: 13 seconds
Cost: 50 mana

Hrothgar throws an anchor in a target direction. The anchor starts very slow, but ramps up to a high speed over 1.5 seconds. Cursed Anchor stops at the first enemy hit, dealing 259 (+4% per level) and Stunning them for 1.5 seconds. If Cursed Anchor hits an enemy before it reaches full speed, it only deals 159 (+4% per level) and Stuns for 1 second.

Heroic Abilities

1
Icebreaker
Cooldown: 60 seconds
Cost: 80 mana

Hrothgar slams his glaive into the ground, creating a large fissure in a target direction. After 2.5 seconds, the fissure cracks, dealing 305 (+4% per level) damage and Stunning for 2 seconds all enemies in its area.

Icebreaker's fissure is similar to a shorter ranged version of Thrall's Sunder.
2
The Naglfar
Cooldown: 80 seconds
Cost: 100 mana

Hrothgar summons The Naglfar, the cursed ship of Helya, and rides it forward for 6 seconds. Whenever The Naglfar collides with an enemy, they are pulled along and Stunned for up to 3 seconds, then dropped, taking 174 (+4% per level) damage and being slowed by 35% for 5 seconds.

Hrothgar can slightly steer The Naglfar as it moves, and can reactivate it to stop the ship early. Each hero can only be affected by The Naglfar's effects once per cast.

The Naglfar moves 50% faster than a normal hero and can travel over terrain.

Talents

Tier 1


Kvaldir Fortitude - When Sea Reaver activates, grant Hrothgar 2 charges of Block, granting him 50 Physical Armor against the next enemy hero basic attack.
Drink to Victory - Healing Wells and Regeneration Globes restore 50% more health and mana to Hrothgar. Additionally, earning a takedown reduces Hrothgar's Healing Well cooldown by 20 seconds.
Relentless Tide -
Quest: Minion deaths near Hrothgar grant him 0.2 basic attack damage, and takedowns grant him 0.5 basic attack damage.
Reward: Upon gaining 40 bonus basic attack damage, Relentless Tide's damage increase also applies to Tidal Cleave.

Tier 2


No Escape! - Tidal Cleave pulls 50% further and has its slow increased to 20% against targets with 40% or less of their maximum health.
Tactical Retreat - Within 3 seconds of Undertow's channel finishing, it can be recast to teleport Hrothgar back to his original location.
From the Depths - Increase Undertow's channel to 2.5 seconds, but increase its area of effect by 33% and the duration of its slow to 2.5 seconds.

Tier 3


At Dawn's First Light - Hrothgar's basic ability cooldowns recharge 30% faster while Sea Reaver is active, but recharge 10% slower when it is not.
Way of the Kvaldir - If Hrothgar doesn't take damage during the channel of Undertow, reduce its cooldown by 6 seconds.
Anchors Up! - Cursed Anchor's cooldown is reduced by 4 seconds when it hits an enemy hero at full speed.

Tier 4


Icebreaker - See above.
The Naglfar - See above.

Tier 5


Blood Eagle - Earning a takedown refreshes Sea Reaver and heals Hrothgar for 10% of his maximum health.
Last Stand - While Hrothgar is below 35% of his maximum health, Sea Reaver is always active and he gains an additional 10 Armor.
Under Siege - Hrothgar gains 80 Armor during Undertow's channel.

Tier 6


One Against All - Sea Reaver grants Hrothgar an additional 4% increased damage, 2% increased movement speed, and 2 Armor for every enemy hero near him.
Cut Down - Tidal Cleave deals 100% more damage against targets that are Slowed, Stunned, or Rooted.
Depth Charge - Cursed Anchor deals 209 (+4% per level) damage to all enemies around its target and Stuns them for 0.5 seconds when it hits an enemy hero at full speed.

Tier 7


Iced Earth - Enemies that stand in the fissure created by Icebreaker are slowed by 30%. Additionally, the fissure lingers for 4.5 seconds after it cracks.
Raiding Party - The Naglfar grants allies a shield that absorbs 348 (+4% per level) damage and the effects of Sea Reaver for 5 seconds when it collides with them. The effect of Raiding Party is given to Hrothgar when The Naglfar ends.
Get Over Here! - Cursed Anchor also pulls Hrothgar and its target toward each other.

Changelog

v1.1
-Added talents
-Changed some descriptions

v1.0.5
-Fixed the link to Mistcaller Yngvar. Oops!

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