Druid by lucky-tiger

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Druid

By: lucky-tiger
Last Updated: Apr 27, 2021
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Druid

Diablo 4 Hero

Bruiser/Tank hybrid shapeshifter with high cc. Can choose different companions at the start of the game.

Medium health- 2100
Medium aa- 110, 1.11 aa speed.
Resource- Spirit: you have spirit instead of mana. store up to 100 spirit.
aa enemies in human form generates 3 spirit. double from heroes. deplete 8 energy per second while in werebear form.

Tell me what you think!

Combat Trait

1
pick your trait
level 1 talents allow you to choose a companion. at level 13 you can upgrade your companion or change to another (and upgrade it as well)

passive- you have spirit instead of mana. store up to 100 spirit.
aa enemies in human form generates 3 spirit. double from heroes.
2
[D] wolf
After 1 sec delay. summon a wolf that runs out quickly in target direction and taunts the the first enemy hero hits for 1.25 sec.
Last up to 12 seconds. reactivate to redirect.
Has 60 aa, 700 hp.

30 sec cd.


replace your companion to wolf and upgrade it:
increase wolf's hp by 30% and duration by 6 seconds. The 5th aa it taunts the enemy again (happens only once).
3
[D] raven
Target aoe, after 0.75 sec delay ravens will deal 10 damage per 0.25 sec (40 dps) to enemies within and greatly reduce their vision, last 2.5 sec.

20 sec cd.


replace your companion to raven and upgrade it:
reduce targets armor by 2 per hit up to 10 for 2 seconds.
4
[D] vine creeper
Active to send a vine creeper to the target aoe. After 1 sec delay creates an aoe that deal 30 damage per 0.5 second (60 dps) and slow enemies by 20%.
Generate 1 spirit and heal for 10 per enemy hit, double from heroes.
Last 4 seconds.

20 sec cd.

replace your companion to vine creeper and upgrade it:
increase duration by 2 second, can recast to relocate once.

Primary Abilities

1
[Q] earth spike
skillshot, hits the first enemy hero dealing 110 damage slowing it by 30% for 1.5 second and apply sunder to the target for the next 10 seconds. on your 3rd cast of this ability replace it with BOULDER.

BOULDER-
skillshot, after 0.75 sec hurl a boulder at target direction hitting the first enemy. dealing 110 damage to all enemies in a medium aoe around it and slowing them by 30% for 1.5 second. targets affected by sunder are stunned for 0.75 sec take additional damage equal to 8% of their max hp and remove sunder.

3 sec cd.
Generates 4 spirit per enemy hit. Double from heroes.

Werebear- switch with maul.


- Petrify- active to apply sander to all nearby enemies. 80 sec cd. hitting enemy heroes with earth spike reduce cd by ~4 sec.
regenerate 5 hp per sec per stack of sunder.
- heal for 80 and gain 4 spirit per stack of sander removed by boulder.
- Earthen Bulwark- getting stunned or root grant you 250 shield and apply sunder to the closest enemy without sunder.
- Natural balance- increase damage by 3% per stack of Wind Shear. when you have 10 stacks earth spike penetrates the first target.
2
[W] STORM STRIKE
For the next 5 seconds. your aa deal additional 60 damage and bounce to 2 additional targets. damaging an enemy hero grant a stack of Wind Shear for the next 3 seconds up to 10 stacks. each stack grant you 3% speed.

12 sec cd.
Generates spirit as regular aa per target.

Werebear- Switch with pulverize.



- Cyclone armor- while at 5 stacks and above grant 30 spell armor.
- Abundance- while active aa generate 1 additional spirit. and reduce companion cd by 0.5 per enemy hero hit.
- Tornado- after hitting 5 heroes, release a vortex towards a random enemy. dealing 60 damage to enemies in its path. this can happen multiple times.
- aa in werebear refresh the duration of Wind Shear, and deal additional 3% damage per stack.
3
[E] trample
Rush forward and transform into werebear dealing 100 damage and stunning enemies in your path for 0.5 sec.


Costs 10 spirit.
Minimum 30 spirit to cast.

Reactivate to shape-shift back to human.
5 sec cd.

passive:
Feral Rage- while in werebrear form increase aa damage by 20% and heal from 25% aa damage done. aa against enemy heroes increase aa damage further more by 5% up to a total of 50%.



- gain 3 charges of 50% block for 6 seconds.
- Fire Claws- at maximum stacks of feral rage, your aa cleave in a medium area.
4
[Q] Maul
Strike all enemies in front of you, dealing 180 damage. hitting an enemy hero grant you 200 shield for up to 3 seconds.

3 sec cd.
Cost 10 spirit.


- hitting 2 enemy heroes refund 10 spirit. hitting 3 generates additional 5 spirit.
5
[W] pulverize
Stomp the ground, dealing 150 damage in directed cone and slowing all enemies by 60% decaying over 2 seconds. your next aa against the target deals additional damage equal to 5% of their max hp and stun them for 0.75 sec.

6 sec cd.
Costs 20 spirit.



- pulls enemies a short distance towards you.

Heroic Abilities

1
Cataclysm
for the next ~3 second, a great storm follows you. Creating a ring of winds that gets closer to you over the duration (starts at ~7 and ends at~3). dealing 40 damage per 0.5 second and slowing enemies by 40% for 0.5 sec. when the storm reaches its minimum range, it shoots lightning at all enemies within, dealing 250 damage and stunning enemies for 1 second.

80 sec cd.


- after the storm gets to its minimum range it stays for additional 3 seconds dealing its damage and slowing enemies.
2
Debilitating Roar
turn into werebear, and unleash a mighty roar that reduce all nearby enemies damage and speed by 40% seconds for 4 seconds. Also makes werebear form cost no energy for the duration.
last 4 seconds.

60 sec cd.


aa in werebear form reduce the cd by 2 seconds.

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