T1 - pick (W) ability
Molten bolder
Hurricane
T2 - pick (E) ability
Carrion vine
Raven
T3
Dire Maul (Q) - hitting one target with Maul reduces the cooldown by 2s and cost by 15 mana.
Spirit of Barbs (R) - enemies that attack sage spirit's host within a range of 5, suffer 130 dmg over 3.5s (does not stack, refresh dot)
Nature's Son (active/E) - gain the ability to toggle between both summons from tier two. Raven or Carrion Vine.
T4
Werebear (D)
Heart of The Bear (R1)
T5
Loyalty (active) - For 4s you absorb 50% of the damage dealt to a targeted ally's HP pool at 50% reduction. Cd 30s, target must be in a range of 4 to be affected by loyality (.5 x.5 = .25)
Ogre Maul (passive) - Basic attacks deal 15% additional dmg, and each consecutive basic attack vs the same target, deals an additional 15% damage, up to 45%.
1(15%), 2(30%), 3(45%).
Elementalist (W) - shapeshift no longer reduces the cooldown of your spell slot. while in human form your spell gains 25% ability cooldown recharge
T6
Heart of the Wolverine (R) - Sage spirit causes all nearby ally heroes, to deal 15% increased heroic dmg.
Evocator (active) - gain the alternate Spell as a secondary active ability. separate 30s Cd, no cost, cannot be used while shapeshifted.
Strike Fear (active) - Mark nearby enemy targets with "fear stricken" for 3s. If marked targets take dmg equal to 20% life, they are feared for 1.5s. Cooldown 60s, Can only be used while shapeshifted.
T7 - Cooldown 70s, duration 12s.
Companions follow you closely and have a strong preference to attack on your auto target.
Call Companion: Grizzly (active) - Hp: 1300, 60 dps - Area control
attacks cleave for 100%, every third attack against the same target stuns for 0.75s. cleave hits count toward the stun count.
Call Companion: Dire wolf (active) - Hp: 1000, dps 60 - threat & culling.
Attacks with one of two potential bonuses, the bonus is determined by the current greater value. Either deals bonus dmg equal to 1.25% max hp, or 3% of their missing health.
Call Companion: Spirit Wolves (active) - Hp: 680 x2, dps 40 x2 - Summon two wolves - Utility support.
spirit wolves heal nearby allies for 14hp/sec each. When spirit wolves die or expire they heal nearby allies for 290hp and 80 mana. Wolves receive 100% bonus healing from one another.
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