Druid by ThoriumEx

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Druid

By: ThoriumEx
Last Updated: Oct 4, 2016
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Druid

Master Summoner

Recreation of the original Diablo II Druid, focusing on the Summoning Skills for the Basic Abilities, and the Shapeshifting Skills for the Heroic Abilities, all reworked to fit the Nexus.

The Druid is a unique Melee Specialist.
His various abilities and talents make him super versatile and adaptive to virtually any map or team.
Each match will call for a different build, and even a different play style, so choose your talents wisely, and play accordingly.
Despite his ability to fill many roles in a team, his low health pool and lack of mobility are his major weaknesses, so keep your eyes sharp and you nose keen for any danger around you.

Please Note: All numbers (both abilities and talents) and subjects to change, and are just a rough estimation.

Combat Trait

1
Dire Wolf
Active Trait - Press D To Activate
Activate to use 1 charge and summon a Dire Wolf that follows you and attacks the same enemy you target for 50% of your damage.
Dire Wolfs have health, and can be targeted and killed (no time limit).

Passive Trait:
For each enemy Hero takedown, or 10 enemy minions killed around you, gain 1 charge.
Can hold up to 3 charges, but can only hold 2 live Dire Wolfs.
Use a charge to summon a Dire Wolf.

Primary Abilities

1
Raven
Cooldown: Medium

Summon a Raven that attacks a single chosen enemy target for a few seconds.
Cannot be killed.
2
Creeper Vine
Cooldown: Medium

Summon a Creeper Vine at a chosen nearby location, that attacks enemies in its area (prioritizing Heroes), dealing poison damage over time.
Lasts a few seconds, cannot be killed.
3
Oak Spirit
Cooldown: Long

Summon an Oak Spirit that follows you and affects nearby allied Heroes, giving them 5% life steal.
Lasts a few seconds, cannot be killed.

Secondary Abilities

1
Hunger
*Only available while in Werebear Form

Cooldown: Long

Bite an enemy Hero, dealing damage in a small area around it.
For each enemy Hero hit by Hunger, heal yourself for 5% of your Maximum Health.
2
Ground Slam
*Only available while in Werebear Form

Cooldown: Medium

Slam the ground with your paw, slowing enemies around you by 20% for 2 seconds.

Heroic Abilities

1
Shapeshift : Werewolf
Transform into a Werewolf, gaining 20% movement speed.
While in Werewolf form, basic abilities cooldowns recharge 50% faster.

Lasts for a medium duration.
2
Shapeshift : Werebear
Transform into a Werebear, increasing your Maximum Health and Attack Damage by 50%.
While in Werebear form, you don't have any Mana, and you cannot use any of your Basic Abilities or Trait.
Instead, you gain 2 new Basic Abilities that cost Rage.
Rage can be gained by hitting enemies with basic attacks, or by getting hit.

Lasts for a medium duration.

Talents

Level 1:


- Oak Spirit: Activate again to send the Spirit to a chosen location around the map (unlimited range), granting you vision in an area around it.
- Oak Spirit: Activate again to target the Spirit to follow a chosen allied Hero, rather than following you.
- Oak Spirit: Activate again to Reveal enemy Heroes in an area around it.

Level 4:


- Raven: Each attack successfully landed on an enemy Hero recovers 2% of your Maximum Mana.
- Creeper Vine: Activate again to target the Creeper Vine to attack a chosen enemy, chasing it down until its time runs out.
- Dire Wolf: Reduce amount of minions required from 10 to 7.
- Bribe: Enemy minions killed around your Dire Wolf grant a stack of Bribe. Use 20 stacks to bribe a Mercenary, does not work on bosses.

Level 7:


- Raven: If Raven kills an enemy Hero, its cooldown is reset.
- Creeper Vine: For each second that an enemy Hero is poisoned by Creeper Vine, Recover 1% of your Maximum Mana.
- Dire Wolf: Whenever a Dire Wolf is killed, you get healed by 5% of your Maximum Health.
- Quest: Each enemy minion killed by a Dire Wolf permanently increases its attack damage by 0.1%, each enemy Hero takedown increases its attack damage by 1%. Up to 50% bonus.

Level 10:


- Shapeshift: Werewolf
- Shapeshift: Werebear

Level 13:


- Raven: Each attack successfully landed on an enemy Hero heals you for 2% of your Maximum Health.
- Creeper Vine: Now attacks all enemies in its area.
- Oak Spirit: Now also makes nearby allied Heroes reflect 3% of damage taken back to their enemy.
- Dire Wolf: Now no longer has health, but has a few seconds time limit instead.

Level 16:


- Raven: Now holds 2 charges.
- Creeper Vine: Activate again to kill your Creeper Vine, causing it to explode and deal damage to all enemies around it.
- Oak Spirit: Now also increases the Maximum Health of nearby allied Heroes by 5%.
- Dire Wolf: Now heals you for 50% of its damage.

Level 20:


- Master Shape*****r: Get the Heroic Ability you didn't choose at level 10, but they both share the same 100 seconds cooldown.
- Master Summoner: Increase the duration of all of your summons by 30%.
- Pack Leader: Increase the maximum amount of Dire Wolfs to 4, and the maximum amount of charges to 6. Enemy Takedowns now grant 2 charges each.

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