Duriel by lucky-tiger

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Duriel

By: lucky-tiger
Last Updated: Mar 3, 2021
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Duriel

lord of pain

Bruiser that counters burst damage and cc, good vs single target.
Has low mobility, cant deal with multiple enemies and poke/DOT.

tell me what you think!

high hp- 2400
medium aa- 110, aa speed- 0.91

Combat Trait

1
Lord of pain
25% of the damage duriel suffers is converted into dot over 5 seconds.

If you didn't suffer damage in the last 3 seconds, Dying from pain reduce your death timer by 50%


- While Duriel has pain, increase his life generation by 10 per second
- (lvl 20) If you didn't suffer damage in the last 3 seconds, Dying from pain reduce your death timer to 3 seconds. 60 sec cd.
- Active to choose a friendly hero to redirect 25% of the damage it takes to duriel and convert 100% of this damage to dot as well. Last 3 seconds. 30 sec cd. (can even be basic instead)

Primary Abilities

1
stomp
Duriel charges a short distance at target direction, upon hitting an enemy hero deal 70 damage to all heroes in a small arc, healing for 25% of the damage done double against heroes. if duriel hits only one target increase the damage by 200% (210 damage) and reduce the cd by 2 seconds.

5 sec cd.
40 mana.


- hitting 1 target increase aa damage by 30% for 3 seconds.
- aa reduce cd by 0.5 second
2
Punish
Increase the amount of damage converted to pain by 15% (total of 40%) and reduce duration of stun and roots by 50% for 2 seconds. If you converted 300 damage (total of 750 damage) or got sunned or rooted, gain 20% speed for 3 seconds and your next aa will hit twice and stun its target for 1.25 second.

8 sec cd.
70 mana.


- if you are successful, inflict pain cd recharges 150% faster for 5 seconds.
- if you are successful, heal for 100.
- if you are successful, gain unstoppable for 1 second.
3
inflict pain
Active to deal 150% of your pain dot to target enemy for the next 2 seconds. target receives 50% less healing for the duration.
heal for 100% of the damage done.
Taking heroic damage refresh duration.

If the target gets out of range the ability expires.

14 sec cd.


- deal 100% more damage to shields.
- reduce healing received by the target by 75%, you are healed for 50% of the healing blocked.

Heroic Abilities

1
PIN DOWN
Short range skillshoot, hit the first enemy hero between ~4 and ~7 range and start pulling it over to you over 2.5 seconds stunning it and dealing 100 damage per second. When the hero reaches you (after 2.5 secodns), you deal additional 400 damage, and heal for 400.
You are unstoppable for the duration but unable to act.

While active you gain a new health pool of 600 hp. if you lose all hp while pulling the hero, the hero is released and you are stunned for 1 second. You cannot be healed and you ignore any of friendly effects (similar to deathwing)

80 sec cd.
80 mana.



- if a hero gets under 25% hp after it reaches you it is eliminated immidiatly.
2
unholy freeze
Every 1.5 seconds emit a wave of freezing cold dealing 75 damage to all enemy heroes around you ans slow them by 40% decaying over 1 second.
If there is only one target, root it for 1 second.

Emit a total of 3 waves.

50 sec cd.
60 mana.


- Taking heroic damage refresh duration

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