Duriel by Demolij

3 Votes
Rating Pending

Duriel

By: Demolij
Last Updated: Mar 22, 2018
Quick Share

Duriel

Master of Pain

Duriel, the Lord of Pain, is the twin of Andariel. He delights in the pain of himself and others, enjoying their screams as he would sweet music. His raw strength made him the perfect tool for defending the tomb of Tal'rasha, and many hapless adventurers were led to their early demise within him lair. In the nexus he is an unstoppable monster with the desire and means to torture all he comes across.
|
HEALTH: 1995 + 4%lvl
REGEN: 9.98 + 4%lvl
DAMAGE: 120 + 4%lvl
ATTACK SPEED: 1.11 per second
RANGE: 1.8
|
Duriel is a melee assassin with a ton of durability. Masochism lets him absorb a crazy amount of burst damage, and is somewhat similar to simply having 50 armor at all times. It isn't perfect by any means though, since all it means is lethal damage will kill him a few seconds later, and with enough damage enemies could potentially just nuke through you. On the bright side, the rest of your kit has a lot of synergy with how much damage you've taken, and with effective healers and good dps he can be a strong frontline. But most of all, his raw damage output is absurd due to Masochism, letting him hit for undeniably the highest in the game under specific circumstances. Duriel fits in best where he can absorb damage without being the only damage absorber, and can do great as a melee dps.

Duriel has limited mobility tools, and doesn't have any ranged attacks or activated mobility tools, instead all his power is centered around him. This might sound like he's not very mobile and needs a way to keep up with enemies, which is where Slither comes in. It's not very good out of combat or of much use for kiting, but chasing enemies down with mounted speed is extremely powerful, especially when you don't need to land basic attacks or anything for it to work. It can't be used as an escape but your slightly amplified movespeed will help with that. He is actually very good at dealing with hyper-mobile enemies as well due to his other abilities.

If you are getting hit hard you can simply hit them with Flay in retaliation for a short breather and some decent damage, although you should be careful with using it since it prevents you from landing a follow-up strike. Maggots are great because they give you some Pain to boost your damage, but even better it will infest enemies causing them to take some damage to dissuade enemies from attacking. Pain Monger is the ultimate counter to mobility, causing enemies to take a decent amount of DoT whenever they move even if they move away, and a greatly increased amount whenever they move quickly. It's unlikely to outright destroy someone if they're just walking normally especially due to the passive slow, but against movement abilities it will chunk really hard. I don't want it to be too hard a counter against global heroes though, so it has no effect on specific abilities like The Hunt or Falstad/Auriel flights. It does trigger on Genji dash though. Just wanted to bring that up.

Suffering is pretty simple, it temporarily gives you all your health back. It's great for dealing with burst if you're not stunned, but even against heavy sustained damage it can still buy time enough for your teammates to arrive or for you to restore health. The damage dealt is enough to grant you a nice chunk of Pain as well. Bloodletting on the other hand is a deadly offensive tool that marks an enemy you don't like so you can chase them around while healing yourself up, and after a while you will chunk them for a bunch of damage as long as you stuck to them long enough. The trail they leave behind is decently large and can make it hard for them to flee, especially when you've got Pain Monger damaging them the whole time. Both are amazing dueling tools with slightly different methods of application.

When it comes to talent options, a lot of his numbers are untested but here are some suggestions. Level 1 is an important tier that works with how your Pain is handled, giving you the option of flat-out reducing the damage you take and deal for safer play, delaying the damage you take so you can attack at will, and increasing the efficiency of damage taken. From there you can pick talents to greatly impact the reliability of your skills, and increase your damage dealt when possible. What's important, however, is that at level 13 you get 3 powerful offensive options to spike your damage, and at 16 you get some of your only real defensive options you can have.

Combat Trait

1
Masochism
50% of health damage taken is stored as Pain, and is dealt to Duriel as 199 (+4% per level) damage each second. This damage is not purged by DoT removal and can kill you. Pain is gained after Armor applies, but the damage dealt is not affected by Armor.

Basic attacks deal bonus damage equal to 40% of stored Pain, up to 398 (+4% per level) bonus damage.

Primary Abilities

1
Flay
35 mana - 4s cooldown

Deal 99 (+4% per level) damage plus 25% of stored Pain to the target enemy at melee range and push them back, does not break channels.
2
Pain Monger
50 mana - 15s cooldown

Passively generate an aura that slows nearby enemies by 5%. Activate to apply an effect to all enemies in the aura, causing them to be slowed by an additional 10% and take 34 (+4% per level) damage whenever they move .5 range, lasting 5s.
3
Maggots
60 mana - 8s cooldown

Become infested with Maggots adding 398 (+4% per level) damage to Pain, and taking damage within 3 seconds infests the attacker with Maggots as well causing them to take 249 (+4% per level) damage over 4 seconds.

Heroic Abilities

1
Suffering
100 mana - 100s cooldown

Instantly restore all health, but lose the health restored as 399 (+4% per level) damage per second.
2
Bloodletting
80 mana - 55s cooldown

Strike the target enemy hero at melee range dealing 137 (+4% per level) damage and causing them to leave behind a blood trail wherever they move lasting 3s that grants Duriel 19 (+4% per level) health regeneration. After 6s they take damage equal to 30% of the damage dealt to them by Duriel during that period, with basic attacks increasing the period by 1s.

Special Mount

1
Slither
Cannot mount. Movement speed passively increased by 10%, and moving towards an enemy hero within 7.5 range increases the speed bonus to 30%.

Talents

[Level 1]
- Bloodthirsty: Basic attacks remove 12% of your Pain.
- Self-Harm: Masochism now converts 60% of damage taken into Pain.
- Prolonged Injury: Damage taken by Pain reduced by 25%.


[Level 4]
- Skinned Alive: Flay deals 10% bonus damage and does not knock back enemies below 40% health, but grants them 20% movement speed for 1s.
- Pain Hungry: Each enemy hero affected by Pain Monger's aura increases the cooldown reduction by 25% up to 100%.
- Writhing Trail: Maggots are automatically applied if enemies come nearby during the duration.


[Level 7]
- Flagellate: Flay reduces the target's physical armor by 10 and grants Duriel 10 physical armor for 3s.
- Rotten Maggots: Maggots deal 67% reduced damage to self, and 20% increased damage to enemies.
- Agony: Every time 324 (+4% per level) damage is taken by Pain empower the next basicattack to deal a bonus 78 (+4% per level) damage.


[Level 10]
- Suffering: Restore all health but take damage equal to health restored.
- Bloodletting: Increase the damage an enemy takes and move faster towards them.


[Level 13]
- Torn Flesh: Masochism basic attack damage amplification and cap increased by 10%.
- Wave of Pain: Flay causes the target to take damage equal to 5% of all stored Pain each second for 3 seconds.
- Torture: Pain Monger deals an additional .6% of the target's max health.


[Level 16]
- Beneath the Skin: Gain 40% lifesteal on basic attacks against enemies with Maggots.
- Callous: Activate to pause the damage taken by Pain for 2s. 30s cooldown.
- Scarred Carapace: Gain 5 armor per second while in combat up to 35, armor disappears after 4s of no combat.


[Level 20]
- Sadomasochism: Suffering causes taking 75% of your health in accumulated damage to reduce the cooldowns of basic and heroic abilities by 20s.
- Relentless Beast: Standing on the Bloodletting pool grants 50% reduction to crowd control effects, and the final damage is increased to 35% of damage dealt.
- Swift Crawling: Slither movement speed bonus increases the lower health an enemy is up to 15% bonus movement speed.
- Nexus Blades: Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.

Notes

I decided I'd make this guy a while ago, but really wasn't sure how to do it. Not to mention I felt super awkward designing him in public since it always felt like people would look over and see all these disturbing names. Still... I guess it worked out? It's a very flawed design, but the concept works, and it seems varied enough from the other "hit me" type characters. Hit me for more awesome hero designs!

EDIT 1: Reworked Flay, moved ability effects around, Replaced String-up with Bloodletting.
EDIT 2: Old Bloodletting reworked into new Pain Monger, Pain delay now a talent.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
Darkbash | February 17, 2018 3:58am
Very cool, but would like to see his cold aura worked in somewhere. That was a big part of his fight.
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved