Duriel (Work in Progress) by Da Huuuuuudge

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Duriel (Work in Progress)

By: Da Huuuuuudge
Last Updated: Jun 19, 2019
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Duriel (Work in Progress)

Lord of Pain

A Melee Bruiser who weakens his opponents by limiting their Hp and sustaining himself on his opponents suffering, and his own.

Strengths:
-High Self Sustain
-Mobility
-Decent Damage

Weakness:
-Peel
-Silences

Comments and suggestions more than Welcome!

Combat Trait

1
Pain
Whenever Duriel deals damage to an enemy, 50% of that damage will be applied as Pain for 5 seconds. Pain cannot be healed over, effectively limiting a target's total Hp. Duriel can apply up to 30% of a targets Hp as Pain.

Primary Abilities

1
Maggot Spray
Cooldown:
Mana:

Vomit a swarm of Maggots onto enemies in a short cone, attaching a Maggot to each unit hit for 5 seconds. Maggots deal 45 damage per second to their host. After 5 seconds or the host's Death, Maggots will detach from their host and return to Duriel, healing him for the health stolen. Maggots have 300 Hp.
2
Unholy Freeze
Cooldown: 10
Mana:

Deal 135 damage to enemies around you, Slowing their movement speed by 40% for 2 seconds. Damaged area leaves behind a frozen patch for 4 seconds, granting Duriel 20% Movement Speed on it and preventing the applied slow duration from decaying.
3
Shackle
Cooldown: 12
Mana:

Fire a spiked metal ball in a straight line, dealing 260 damage to the first enemy hero hit and shackling them to it for 5 seconds. When the shackled enemy tries to move a certain distance away from the ball the will drag it along behind them, slowing them by 25%. Iron Ball will block enemy pathing.

Heroic Abilities

1
Masochist Cocoon
Cooldown:
Mana:

Enter an Immobile cocoon, becoming Protected for 2 seconds. After it ends, you will gain a shield equal to the damage taken by the cocoon, decaying by 67 Hp per second. You have 40 Armor and are Unstoppable until the shield disappears.
2
Wheel of Torment
Cooldown:
Mana:

Summon a large circle of eight spiked barbs at a target location. After 1 second the spikes rush inward toward the center point, impaling the first enemy unit they hit, dealing ? damage and dragging them inward. Upon reaching the center enemies will be stunned for 0.5 seconds and will produce a pool of blood in the center area. The Blood Pool will heal allies standing in it for 4% of their Total Hp per second, lasting for 3 seconds. Each enemy Hero Impaled by Wheel of Torment increases the size of the pool by 10% and the duration by 1 second. Impaled non-Heroes provide half the bonus size and duration.
3
Iron Maiden (R2 Option)
Cooldown:
Mana:

Summon an Iron Maiden that fires out a metal barb on a chain, dealing ? damage to the first enemy Hero hit. The Maiden drags the enemy toward it for 3 seconds, and if the enemy is unable to escape the Maiden will close on them, Stunning them for 1 one second and applying a full stack of Pain.

Special Mount

1
Burrow
Cooldown: 30 Seconds

After a 1.5 second channel, burrow to a target location, surfacing after 1.5 seconds. Can be cast on any pathable terrain in a large area.

Talents (Unsorted)

[D]
Pain causes enemies to deal reduced Physical Damage to you. Damage Reduction is equal to the percentage of their Total Hp blocked by Pain.

[D]
Increase Maximum Pain threshold to 50% of Total Hp, but permanently reduce your Total Hp by 200. Health lost does not scale.

Tunneling Things [Z]
Cast an untalented Maggot Spray in the area around you when you surface from Burrow.

[Z]
Burrow leaves behind a tunnel entrance at it's entry and exit points for 20 seconds. Clicking on either of these points will allow you to reuse the tunnel after a 0.75 second channel. Tunnels can be used once per cast.

Blood Maggots [Q]
Maggots will explode when they expire, dealing half the damage stolen from their host to enemies around them. This also occurs when they are consumed by Duriel.

Parasitic Leech [Q]
Maggots can consume an additional 50(+4%) Damage and also steal 20% of their targets Healing.

Vile Incubation [Q]
If an enemy dies while carrying a Maggot, Maggot spray will be cast in the area around them.

Scent of Blood [Q]
Gain 10% increased Movement Speed for 4 seconds after consuming a maggot. Stacks 5 times.

Cold Carapace [W]
Gain 20 Spell Armor while on Unholy Freeze patch.

Frozen Over [W]
Increase the area by 30%.

Cutting Ground [W]
Enemies take ? damage per second while moving on frozen ground.

[E]
Using Unholy Freeze on Iron Ball will Root it for 2 seconds, leaving Shackled enemies unable to move it.

Burning Burden [E]
Iron Ball deals 32 damage per second in the area around it.

Bleeder Ball [E]
The Iron Ball leaves behind a pool of blood for 3 seconds after contacting an enemy Hero. Duriel is healed for 2% of his Total Hp every 0.5 seconds while standing in a blood pool.

Leaden Weight [E]
Increase the size of the Iron Ball by 40% and shackled enemies can't use movement abilities outside of chain length.

Retaliate [Passive]
Increase Basic Attack damage based on how much of your Total Hp you lost within the last 5 seconds, up to 100%. Bonus Resets after landing an attack.

Level 1

Level 4

Level 7

Level 10

HEROICS

Level 13

Level 16

Level 20

[R1]
Cocoon loses 20 Damage Resistance, effectively increasing damage absorbed by 20%.

[R2]

Pain Repaid [Active]
Activate to lose ?% of your current Health and apply an equal amount of Pain to nearby enemies. Health lost regenerates over 6 seconds. Has a 80 second Cooldown.

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