A versatile healer who's abilities can evade set ups from other enemies creating disruption to the enemy team.
Health: 1485 Health Regen: 3 per second Attack Damage: 102 Damage Attack Speed: 0.9 per second Attack Range: 5.5
Combat Trait
1
Power Up
Passive
Basic attacking an enemy hero grants 10% spell power for 4 seconds. Every basic attack while the trait is active grants stacks towards your trait. One stack accounts to 1% of spell power and all stacks are lost when your trait is inactive.
Active Cooldown: 12 seconds
Activate to gain your spell power stacks towards your base 10% up to a maximum of 50% spell power. Lasts for 8 seconds and stacks and trait are reset after the duration.
Primary Abilities
1
Vectoring Heals
Cooldown: 1.5 seconds Mana: 12 per second
Creates an area (similar size to Precision Strike) that heals for 65 health per second. Mana cost is reduced by 50% when only one ally is being affected.
2
Porous Shield
Cooldown: 12 seconds Mana: 60
After 2 seconds, absorb 75% of all incoming damage into a shield that lasts for 4 seconds.
3
Tracking Shot
Cooldown: 6 seconds Mana: 30
Increase the damage of your next basic attack by 100% and have it splash enemies around the target. All damage to enemy heroes is returned as health.
Heroic Abilities
1
Repulsion
Cooldown: 50 seconds Mana: 80
For 5 seconds, create a repelling barrier around a targeted ally that pushes enemies away from its circumference. Slows enemies by 20% for 4 seconds.
2
Anti-Lifesteal
Cooldown: 90 seconds Mana: 100
Target an ally and cause all incoming damage from enemy heroes to reflect back onto the enemy that deals the damage for 3 seconds. If an enemy hero is killed from their reflected damage before or at the same time you take fatal damage, regain the health that you had when the ability was initially cast.
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