Echo by Wersus

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Echo

By: Wersus
Last Updated: Nov 10, 2020
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Echo

Multirole Adaptive Robot

[!]Note: While not listed, Mana Costs of Echo's Abilities would be higher than average to balance with her passive ability.



Stats

Health: 1400
Health Regeneration: 5 per Second
Attack Damage: 30
Attack Speed: 3 per Second

Combat Trait

1
Power Core
Passive

Dealing Damage restores Mana equal to 20% of the Damage Dealt.
Using Basic Abilities grants Echo stackable Shield equal to their Mana cost for 10 Seconds.



Active
Connect to a Chosen Allied Hero. Gain Mana Equal to 10% of the Damage they Deal.

Primary Abilities

1
Sticky Bombs
Active
Cooldown: 8 Seconds


Send 6 Bombs on chosen direction that stick to first Enemy hit. Bombs Explode after 1 Second, each Dealing 90 ( +4% per Level) Area Damage.
2
Light Flash
Active
Cooldown: 10 Seconds


Deal 120 ( +4% per Level) Damage and Knockback nearby Enemies, Reducing their Movement Speed by 30% and Blinding them for 3 Seconds.
3
Focusing Beam
Active
Cooldown: 12 Seconds


Channel a beam of energy for 3 Seconds on chosen direction, Dealing 180 ( +4% per Level) Damage to all Enemies hit in line. Echo can Move during the channel. Can Redirect by pressing [E] again during channel.

Heroic Abilities

1
Duplicate
Active
Cooldown: 80 Seconds


Duplicate a targeted Enemy Hero to gain use of their Basic Abilities for 20 Seconds. During this time, Basic Ability Cooldowns recharge 50% Faster. After the 20 Second duration or upon loosing all Health while Duplicated, Echo reverts to her normal form with Health she had before the use of Duplicate.
2
Synergy
Active
Cooldown: 60 Seconds


Sacrifice all your Mana to give a Shield equal to Triple the Amount of Mana sacrificed to chosen Allied Hero. Shield lasts for 10 Seconds and while its active, your Abilities cost no Mana, your Cooldown Recovery Speed is Increased by 100% and your Ability Power is Increased by 50%.

Special Mount

1
Flight
Active
Cooldown: 30 Seconds


Increase your Movement Speed by 30% for 10 Seconds and gain ability to pass over impassable terrain. Using other Abilities, Dealing or Taking Damage instantly ends this effect.

Talents

Level 1

[Passive]System Upgrade-
Quest: Collect Regeneration Orbs, each one Increases your Total Mana by 5.
Reward: Upon Collecting 20 Regeneration Orbs, Increase the Self Mana Restoration Effect of [Passive]Power Core to 25%.

[Passive]Tri-Shot Restoration-
Your every Third Basic Attack now Restores 3% of the Total Mana.

[D]Linked-
Connected Allied Hero now Also gains 50% of the Shield amount whenever you use Basic Ability. Whenever they use an Basic Ability, Restore 2.5% of your Total Mana.

Level 4

[Q]Speedy Bombs-
Increase Range and Speed of [Q]Sticky Bombs by 20%.

[W]Strong Pulse-
[W]Light Flash's Knockback strength and Slow Effect are Increased by 30%.

[E]Safety Protocols-
While Channeling [E]Focusing Beam, Increase your Movement Speed by 15% and gain 15 Armor.

Level 7

[Passive]Quick Backup-
Your Basic Attacks Reduce the Cooldown of your last used Basic Ability by 1 Second.

[Q]Damage Overload-
If all projectiles from [Q]Sticky Bomb attach to one Enemy, Increase their Damage by 20% to that target.

[E]Amplified Ray-
[E]Focused Beam now Deals 100% more Damage to Enemies Below 50% of their Full Health.

Level 10

[R]Duplicate-
Duplicate a targeted Enemy Hero to gain use of their Basic Abilities for 20 Seconds. During this time, Basic Ability Cooldowns recharge 50% Faster. After the 20 Second duration or upon loosing all Health while Duplicated, Echo reverts to her normal form with Health she had before the use of Duplicate. Cooldown is 80 Seconds.

[R]Synergy-
Sacrifice all your Mana to give a Shield equal to Triple the Amount of Mana sacrificed to chosen Allied Hero. Shield lasts for 10 Seconds and while its active, your Abilities cost no Mana, your Cooldown Recovery Speed is Increased by 100% and your Ability Power is Increased by 50%. Cooldown is 60 Seconds.

Level 13

[Active]Hologram-
Create a Hologram of chosen Allied Hero that will imitate Player Movement. Hologram is indistinguishable from Real Hero to Enemies, its Damage Received is Increased by 100% and its Damage Dealt is Reduced by 90%. Hologram cannot cast Abilities. Hologram lasts for up to 10 Seconds. Cooldown is 30 Seconds.

[W]Emergency Boost-
[W]Light Flash now Increases your Movement Speed by 15% for 3 Seconds.
Additionally, upon taking Damage while below 50% of the Full Health, [W]Light Flash is cast for free automatically. This Effect has a 30 Second Cooldown.

[Z]Glide-
Movement Speed Bonus from [Z]Flight now remains to decay for 3 Seconds after its Effect ends.

Level 16

[Q]Radiating Explosions-
[Q]Sticky Bombs now Deal Additional Damage equal to 1.5% of Enemy Hero's Full Health.

[W]Blinding Nova-
Increase Radius of [W]Light Flash by 30% and it now additionally greatly reduces the Vision of Enemies hit for 3 Seconds.

[R]Overwhelming Energy-
[E]Focusing Beam now Stuns its targets for 1.5 Seconds if they are consecutively Damaged by it for 1.5 Seconds.

Level 20

[R]Total Assimilation-
[R]Duplicate now also duplicates targeted Enemy Hero's Talent choices, Quest progress and Heroic Ability.

[R]Unity-
[R]Synergy now also grants Shield equal to Double the amount of the Mana sacrificed to other nearby Allied Heroes.

[Passive]Preservation-
Taking Fatal Damage makes you Protected for 1 Second and grants you a Shield equal to double the amount of your Mana for 10 Seconds. This Effect has a 120 Second Cooldown.

[Z]Free Skies-
[Z]Flight's Cooldown is now 10 Seconds.

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[-]
SMILE (1) | November 1, 2020 4:47pm

Is that supposed to be unfinished?

1
[-]
Wersus (1) | November 10, 2020 9:59am
It was unfinished, accidentally published it instead of saving it. Now its finished.
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