Echo by Porco

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Echo

By: Porco
Last Updated: Nov 11, 2020
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Echo

Duplicator

Here's my concept to echo from overwatch.
I decided to set duplicate as a baseline trait become I think that this ability is the most important part of echo's DNA.

Combat Trait

1
Duplicate
Cooldown : 60 seconds
Becomes a copy of targeted enemy hero for 6 seconds, being able to use his basic abilities and gain his trait.
Gain 10% spell power, basic attacks damages and move speed for the duration.
keeps life percentage and mana.

Primary Abilities

1
Tri shot
Cooldown : 10 seconds
Mana : 40
activate once to begin channel, reactivate to shoot.
Throw 3 projectiles in a spread pattern, the more you channel, the more the three lines are closer from each other, up to become a line after 1.5 seconds. automaticly shoot after 2 seconds channeling.
each projectile deals 100 damages to the first hero or structure hit.
2
Sticky bombs
Cooldown : 12 seconds
Mana : 50
Vectorial target
fires a volley of 5 sticky bombs that detonates after a 1.5 seconds delay, dealing 50 damages each on a small aera.
Bombs sticks to enemies that walk on it.
3
Flight
Cooldown : 8 seconds
Mana : 40
Dash on a small distance, echo can pass through enemies and gain 20% move speed for the next 2 seconds.

Heroic Abilities

1
Focused beam
Mana : 80
Cooldown : 50 seconds
Channel a powerful beam, dealing 25 damages every 0.25 seconds to the first enemy hero hit.
Deals 200% more damages to enemies below 50% of maximum life.
Beam last 3 seconds and can be reoriented.
2
Perfect duplication
Becomes able to use duplication's target heroic ability.

level 1 - Quest


usurpate
Quest : kill enemy heroes decrease duplicate cooldown by 5 seconds
Reward : kill 5 enemy heroes permanently decrease duplicate cooldown by 10 seconds.
Reward : after each enemy hero have been killed, gain usrpate secondary ability :
80 seconds cooldown : activate when dupicate is active to refresh its duration and gain 50 mana.

tri pulse
Quest : hit enemy heroes with tri shot projectiles.
Reward : after hit enemy heroes 10 times, decrease mana cost by 50%
Reward : after hit enemy heroes 60 times, decrease cooldown by 2 seconds
Reward : after hit each enemy hero 5 times, gain a second charge

enhanced bombs
quest : hit enemies with sticky bombs
Reward : after hiting 100 enemies, sticky bombs fires one more bomb
Reward : after hiting 300 enemies, sticky bombs grants 5 mana for each enemy hit
Reward : after hiting at lest 4 enemy heroes at the same time with sticky bombs, increase theyr radius by 20%

level 4 - defense


Safe duplication
Echo heals for 30% of her missing hp when entering and leaving duplicate.

Glue bombs
Enemies hit by sticky bombs are slowed by 10% for 2 seconds. Those slow effects stacks.

nanomachines
Basic attacks heals for 20% of damages dealt.

Reactive defense
Being stuned, rooted or slowed grants unstopable for 1 second and refresh flight cooldown.
this effect has a 30 seconds cooldown.

level 7 - flight


Long flight
Increase flight range and duration by 50%

Bomber flight
Flight leaves 2 sticky bombs on its path

Kynetic energy
Flight grants a 150 hp shield for 3 seconds.
The next basic attack within 3 seconds deals 100% additional damages on a small aoe around the target

level 13 - misc


rending shots
tri shot pierce the first enemy hit
damages are reduced by 25% after piercing.

strategic shots
enemies hit by trishot reduce sticky bombs cooldown by one second
enemy heroes hit by sticky bombs reduce trishot cooldown by 0.5 seconds

two hands attack
increase basic attack damages by 20%
hit a stun, rooted or slowed enemy hero with basic attack increase attack speed by 20% for 3 seconds

level 16 damages


Better than original
Increase duplication bonuses up to 20%

Tri anihilation
if the three projectiles hit the same hero, deals an additional damages equal to 10% of targets maximumu hp

anihilation bombs
sticky bombs deals an additional amount of damages equal to 1% of enemy's maximum health

energy flash
hit enemy heroes with trishot or sticky bombs grants one charge of flash, up to 10 charges
activate to consume 10 flash charges and deal 300 damages to nearby enemies.
Still usable when duplicate is active

Level 20 - storm


Death beam
Increase focused beam duration by one second and make pierce the first enemy hit

Five fingers
Add 2 lines of shoot to tri shot

Hyperlapse procol
80 seconds cooldown
Refresh basic abilities cooldowns.
Usable while duplicate is active

Glide
Travel to target location (long range)
50 seconds cooldown
Can only be used while flight bonuses are active.

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