Because ze mad doctor goes wherever and whenever he wants
Combat Trait
1
Element 115 Fragents
Cooldown: 15 seconds
Edward places a rock with 115 element in it. Minions that die in its radius become zombies.
Zombies have 40% of the normal HP of minions and deal 75% of the damage. The rock has the same hp as Murky
Primary Abilities
1
Ray gun
Switch your M1911 for a ray gun. Your auto attacks deal 30% more damage and have splash damage that deals 20% damage. Lasts for 20 attacks. Must use a fountain or go back to base to recharge ammo.
2
Summon Hellhounds
Cooldown: 7 seconds
Summons 2 Hellhounds. The hellhounds both attack the same target and target the hero with the lowest health. Each hound has 1.8x hp of Murky and deal 30 dmg every second to their target
3
Dolphin Dive
Cooldown: 3 seconds
Dolphin Dive in a front line becoming immune toall attacks for 2 seconds
Heroic Abilities
1
Brutus
Cooldown: 90 seconds
Brutus appears from the spawn. He is unstoppable and chases the nearest hero. Brutus attacks deals 130(15/level) damage. Has 800 hp (80/level)
2
The Giant
Cooldown: 100 seconds
Summon Thor in front of you. In the beginning heroes only see the shadow of the feet and after 1.3 seconds he stomps, dealing 200 (30/level) its time he stomps for 6 seconds. The foot stays on the ground for 2 seconds Richtofen gives his allies golden helmets to protect them from the stomp
Richtofen uses ammo instead for mana. He has 100 ammo on his auto attacks. If he has no more ammo he switches his attacks from ranged to melee (with knife) The knife deals 40(11/level) damage
STATS
Health 750 (120/level) Health Regeneration 1.50 (0.25/level)
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