Edwin VanCleef by Arghund

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Edwin VanCleef

By: Arghund
Last Updated: Feb 8, 2018
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Edwin VanCleef

Kingpin of the Defias Brotherhood

(Melee Assassin) An aggressive bruiser that uses underhanded tactics and swashbuckling to fend off multiple opponents.

There is a lack of pirate-like characters in the roster, and more specifically, a lack of stealthy bruisers. When the idea came to mind, I looked to Edwin's bulky apparel and fighting style and saw him as more of a combative style of rogue, a more in-your-face counterpart to Valeera. So, my simple goal from the get go for Edwin was to encourage one thing: ambush from the shadows and f---ing fight. Stealth is very secondary to his overall design, emphasizing more on his evasion and self-sustain to thrive in fights. He is still at his core a rogue, so I included trickery and foul play into his kit, drawing straight inspiration from the WoW rogue's Outlaw specialization, formerly and fittingly known as Combat. He also still has energy, but as a single resource (in greater bulk) in contrast to Valeera's combo points, in order to not step on those toes. Everything else is almost a 1:1 of various talents and abilities from the aforementioned specialization. *Changed to assassin for now, pending revamp of class system from Blizzard pls*

STATISTICS
Hard Difficulty
1925 health
85 basic attack damage
1.8 attack speed
1.4 attack range
200 energy
4% scaling
https://heroeshearth.com/concepts/heroes/Malkav/edwin-vancleef/ talents can be seen here, much prefer the formatting

STRENGTHS
-Multi-target damage
-High survivability for an assassin
-Self-sustain
-Strong waveclear and laning
-Strong versus basic attackers
-High crowd control
-Low cooldowns; high front-loaded damage

WEAKNESSES
-Must be able to stay on the aggressive to survive
-Damage output diminishes at low energy
-Mobility is conditional or selected from talents
-Limited spell protection
-Risky to fight without Crimson Brew charges
-Shut down by blinds
-Antiheal shuts down sustain

Combat Trait

1
Bandit's Guile
Cooldown: 30 seconds
Activate with your trait key to enter stealth, becoming untargetable and replacing Saber Slash with Run Through. When activated within 5 seconds of taking damage, instead evade incoming basic attacks for 4 seconds while still enabling the use of Run Through. Basic attacks lower the cooldown of Bandit's Guile by 2.75 seconds.

Primary Abilities

1
Saber Slash
Cost: 45 energy
Cooldown: 2.5 seconds
Slash targets in an arc in front of you, dealing 140 damage. If you hit 3 or more enemies, or 2 or more enemy heroes, your next Pistol Shot becomes free.
2
Run Through (Bandit's Guile)
Cost: 50 energy
Cooldown: 1.75 seconds
Lunge forward in the target direction, stabbing through enemies for 180 damage and stopping at the first enemy hero, stunning them for 0.5 seconds and refunding 15 energy.
3
Pistol Shot
Cost: 35 energy
Cooldown: 3 seconds
Fire a shot from your concealed pistol at the target enemy, dealing 100 damage and slowing them by 50% for 1.4 seconds.
4
Crimson Brew
Cost: 10 charges
Cooldown: 6 seconds
Take a swig from your rum bottle, healing you for 115 health a second for 4 seconds. Stores up to 25 charges, and gaining experience from minions grants 1 charge.

Heroic Abilities

1
Cannonball Barrage
Cooldown: 70 seconds
Signal the Defias ship to rain down a barrage of cannonballs at the target area, dealing 90 damage a second over 4 seconds and slowing enemies caught by 40% for 1 second. Deals 125% increased damage to structures.
2
Killing Spree
Cost: 65 energy
Cooldown: 80 seconds
Teleport to the target enemy hero and begin assaulting them with your sabers, dealing 110 physical damage 7 times in quick succession, teleporting to a different hero for every strike if they are within 7 range. You are considered invulnerable for the duration.

TALENTS

ADDITIONAL NOTES

-Passive energy regen is at 13/sec
-His stealth does grant the invisible status like normal
-Crimson Brew's charge mechanic drew inspiration from Path of Exile's potion system
-Talent tree designed to allow you to build into as much survivability or damage as you need, with a distinguished pistol build for poke
-Killing Spree will continue dealing damage to a single target if no other heroes are in range
-Parley can only be broken by you
-Turned mercenaries will immediately attack nearby enemies, then run down the lane
-Grappling Hook's range is a touch longer than Sonya's spear, and just as fast
-May consider flipping him over to assassin, his kit and talents got more offensive as I went along, but he's still designed to be a bruiser, in essence. *Changed to assassin for now*
-*Only one charge of Extra Holster can receive the energy reduction from Saber Slash, but once expended, the left over charge can be immediately enhanced by another 3+ Saber Slash

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