Edwin VanCleef (Wip 50%) by beargeist

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Edwin VanCleef (Wip 50%)

By: beargeist
Last Updated: Nov 17, 2018
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Edwin VanCleef (Wip 50%)

Defias Kingpin

HP: 1800

DPS: 150
Atk/spd: 1.5

Combat Trait

1
Swash buckler (D)
Passive: Every third Consecutive Basic attack you Return against the same target, causes you to parry that target's attacks for 1s. only works against heroes. cannot "stack" from returned BA against a target you are actively parrying.

Cooldown: 8s
Causes a Basic attack refresh. The target hit by the next basic attack, will have the duration of an active or subsequent parry increased by 1s

a Returned basic attack counts within 1s of being hit by the attacker's basic attack. The built in consecutive timer might be something like 4s; it's a separate timer that's already in the game. The Returned attack timer would be new. the subsequent parry timer could be the same as the consecutive window.
2
Parry Marker indicators (Info)
when parry is triggered any stacks from riposte on that target are destroyed

A visual indicator would show whether they were on (I) consecutive returned attack or (II). Returning on a target with (II) would proc the parry against them.

Riposte lowers the threshold, effectively circumventing the consecutive mechanic.
stacks from riposte could use a colour code(II)
hitting a different target then one with a (II) marker would reset it to (0) = "consecutive against same target" mechanic.

If a target had been hit once by riposte, the marker would instead reset to (I). If a target had been hit by two ripostes it would stay at (II) when attacking a different target.

If one target had been hit by two ripostes (II); and another had been hit by two returned basic attacks (II).
- hitting them both with a riposte would proc parry against both.
- returning a basic attack against the target who had been stacked from returned attacks, would not reset the target stacked by riposte
- returning a basic to the target who was stacked on riposte, would reset the "consecutive" marker on the target stacked by returned attacks.


Visual indicators for stacks and target specific parry could easily be hidden to other players. you would only really need a strong visual aid for, your stack count and when you are being parried. This would mean that talent interactions couldn't turn the parry mechanic into threat, as the opposing tanks and healers might not have all the visual information they need.

Primary Abilities

1
Thrust (Q)
Shared Cooldown & Charges
Cooldown: 6s, 3 charges, CD refreshes all charges

Dash forward, hitting all enemies in a line for 240 dmg. If Thrust hits a Hero, The dread admiral stops dashing immediately. If Thrust does not hit a hero, it goes on a 2s delay.

The dash distance constitutes half the total line skill shot range. The other half if represented by the extension of his arm and weapon. missing a thrust does not put riposte on delay
2
Riposte (W)
Shared Cooldown & Charges

180* degree arc melee attack dealing 170 dmg.
Targets hit by riposte have the consecutive attack count to trigger parry reduced by 1, for 5s or until its triggered against them.
3
Back Step (E)
Cooldown: 4.5s

Can only be used directly after dealing ability damage to a hero. Take a quick step in the opposite direction, that the parent ability was used in.

If you do not take damage between the time both abilities are used, Backstep's cooldown is reduced by 1.5s

Heroic Abilities

1
Your Ability's Name
2
Your Ability's Name

Talents

(D) duration
(D) offense/utility

T2


(W) Damage
(W)
(W)


T3
Vault escape (E) - back step can be double tapped, to preform a second escape.

Counter attacker (E) - If VanCleef takes damage between Back step and its parent ability, he is able to strike that target within a range of 2.5 for 125 damage.





T5
Thrust (Q) - If a heroic target has not dealt damage to you in the last 4s, Thrust (Q) deals 35% additional damage to that target. Back step clears the timer.

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