Egon Stetman by 0z1k

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Egon Stetman

By: 0z1k
Last Updated: Jun 17, 2017
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Egon Stetman

Cheif Scientist Man

Stetman is a utility based support hero. His primary support comes from his bot Gary, who can assist his allies in multiple ways. Gary is also Stetman's primary damage output, having no auto attack of his own. Comes with a piano build for more Sci-ency playstyle.

Damage
⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛
Utility
⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛
Survivability
⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛
Complexity
⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛ ⬛

Combat Trait

1
Control Gary
Gary is Stetman's favorite bot. He can be fully micro'd with D. Targeting allies will cause Gary to use Nano-Repair on them. Targeting enemies will cause Gary to attack them, dealing light damage, at a moderate rate, from a medium range.

Remaining stationary for more than 2 seconds will activate Gary's self repair feature, regaining moderate health over time. Gary has a relatively low health pool, and takes 30 seconds to re-spawn.

Gary has 120% move speed, and will leash to Stetman at 8 range.

Primary Abilities

1
Repulsor
Gary knocks back and lightly damages enemies a short distance in a medium radius around him.
20 mana. 10 second CD.
2
Defense Matrix
Stetman grants target ally 75 armor for 3 seconds, reducing all damage taken by 75%.
40 mana. 8 second CD,
3
EMP Rocket
Stetman fires a rocket at target area, detonating at the first target hit, dealing light damage and silencing enemies in a small area for 2 seconds. Deals 400% damage to shields.
40 mana. 12 second CD.

Secondary Abilities

1
Nano-Repair
Gary injects target ally with regenerative microbes at melee range, healing them for a moderate amount over 4 seconds.
Holds 3 Charges.
10 mana. 5 second CD.

Heroic Abilities

1
De-Sync
Target becomes Invulnerable for 4 seconds. During this time they cannot attack or use abilities, and ignore unit collision. can reactivate to cancel effect early.
100 Mana. 60 second CD.
2
Effector Beam
Lock target's location relative to Gary for 3 seconds. They may still attack and use abilities.
80 mana. 60 Second CD

Talents

Level 1
[Quest]: Hit 25 heroes with EMP Rocket. Reward: Reduce its cooldown by 50%. Passive: refund 10 mana per hero hit.
[Quest]: Reduce damage 75 times with Defense Matrix. Reward: Extend its duration by 1 second. Passive: Reduce mana cost by 10.
Kinetic Delivery: Nanao-Repair can now be used at medium range.

Level 4
Advanced Scouting Drone: Activate to summon a controllable drone with 120% movement speed and 200hp, granting vision and revealing a large area around it. Lasts 30 seconds.
Only The Best Oil: Gary's movement speed is increased by 30%.
Vanadium Plating: Gary's HP is increased 50%
Advanced Propulsion: Gary can move over terrain.

Level 7
Recombobulate - Activate to grant target ally Unstoppable for 2 seconds. 30 second CD.
Targeting Software: - EMP Rocket can now directly target enemies.
Rapid Infusion: - Decrease Nano-Repair heal time by 2 seconds. (Same amount faster)


Level 13
Cloaking Field: Gary gains permanent stealth. Attacking enemies will break stealth.
Reactive Matrix: Gain Defense Matrix at 50% health. 40 second CD.
System Shock: EMP Rocket deals slightly more damage and slows for 50% fading over 2 seconds.


Level 16
Vibration Analysis: Gary's attacks lower target's armor by 5% stacking up to 25%.
Back off man!: Repulsor creates a field that repels enemies for 1.2 seconds.
Aggression Matrix: Defense Matrix Grants 25% attack Damage.
Terrazine Exposure: Stetman gains 20% movement speed and 50% vision radius.

Level 20
Phase Modulation: Reduce De-Sync duration and cooldown by 50%
Zero Point Energy: Effector Beam can be reactivated to reposition target relative to Gary, and reduces cooldown by 20 seconds.
Quantum Displacement: Activate to instantly swap places with Gary.
Titan Reactor - Reduce basic ability cooldowns by 2 seconds, and regenerate 10 mana per second.

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