F.A.S.T. Configuration
Stetzones increase the movement speed of allied Heroes and Stetmann's summons inside of them by 10%, and Minions and Mercenaries by 5%, stacking with other movement bonuses.
Overcharge: Heroes and Stetmann's summons within the
Stetzone gain 20% increased Attack Speed while
Stetelite Overcharge is active.
H.U.G.S. Configuration
Stetzones heal allied Heroes and Stetmann's summons inside of them for
12(ish), and minions and mercenaries by
8(ish), every second.
Overcharge: Heroes and Stetmann's summons gain a
500(ish) hit point Shield while within the
Stetzone, which lasts for 2 seconds and is reapplied if
Stetelite Overcharge is still active.
J.U.I.C.E. Configuration
Stetzones increase the Spell Power and Attack Damage of allied Heroes and Stetmann's summons inside of them by 10%, and minions and mercenaries by 5%.
Overcharge: Heroes and Stetmann's summons within the
Stetzone gain triple the Spell Power and Attack Damage bonus while
Stetelite Overcharge is active.
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