Selfix armour (Trait) - Whilst you do not have the 'recently drunk from fountain' modifier, you regen health at x2 speed
Move Speed (W)- Your buff beam now also grants the target +10% move speed
Move Speed (E)- Your invisibilty beam now also grants the target +10% move speed
Mana Beam (Q)- Your healing beam now also regens mana for the target
Lvl 4
Advanced Energy Beam (Trait) - Increases the range of the energy beam by 10%
Damage Reduction (E)- Your invisibilty beam now also grants the target -10% damage taken
Super Minions (W) - Your buff beam now causes targeted mercanaried/minions to have double damage
Envenom
Bribe
Lvl 7
Seige (W)- Your buff beam now also grants the target +10% damage against buildings (stacks with super minions)
Reveal (W)- Your buff beam now also makes the targets abilities reveal enemies for 3 seconds
Damage Reduction (E)- Your invisibilty beam now also grants the target -10% damage taken
Increased Healing (Q)- Your healing beam now also regens health faster
Calldown : MULE
Lvl 10
Medivac (R)
Multi-Beam (R)
Lvl 13
Healing on targeting (Q)- When you initially target a unit, they gain some of their health immediately
Slowed enemies (W) - Your buff beam now causes targeted units to slow enemies with their auto attack
Extra Damage (E)- An invivsible target gains 50% extra damage on their next attack when they are stealthed
Shrink Ray
Lvl 16
Shielding (Q)- Once a unit has reached max health, your healing beam will add a shield to a unit (until it reaches a shield worth 10% of their max health)
Cooldown Reduction (W)- Your buff beam now also grants the target -10% cooldown time
Range Extender (W)- Your buff beam now also makes the targets abilities have 10% extra range
Silence Reduction (E)- You now are only silenced for 3 seconds after your ally de-stealths
Lvl 20
Medivac - Medivac now recovers hit point at a 5% a second
Multi-Beam - When activated, your beam will now target 4 friendly units
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