Reasonable Scientist who is also pacifist... but then he fights? Ok.
Stats: Nope not right now
CHECK OUT MY OTHER CONCEPTS!!! -Overmind -Maar -Kel'Thuzad -D.Va -Daelin Proudmoore -Cobra
Combat Trait
1
Tool Configuration- D
Egon has multiple configurations, allowing him to get into the fight or send a probe to help his allies. Press D to switch between configurations.
(SV) (Default) Egon gets in his Science Vessel, allowing new abilities. Mana regeneration is increased.
(MP) Egon goes into the fray, unlocking new abilities. Health regeneration is increased.
(PD) Egon creates a Point Defense Drone, unlocking new abilities. Movement speed is increased.
Primary Abilities
1
Aid Skill- Q
SV- Defensive Module- Applies a shield that absorbs 350 damage (+60 per lvl). Lasts 8 seconds. 15 second cooldown. 20 mana 3 charges. MP- Regeneration Drugs- Increase health regen of target hero by 100 per second (+30 per lvl) for 3 seconds. 12 second cooldown. 15 mana PD- Bio Field- Creates a large field of rapid cell regrowth, healing allied Heroes for 130 health (+30 per lvl) per second. Lasts 4 seconds. 20 second cooldown. 30 mana NOTE: IF A CERTAIN TYPE OF AID IS USED TWICE IN A ROW, THE COOLDOWN WILL BE LENGTHENED TO 30 SECONDS AND THE MANA COST WILL BE DOUBLED THE NEXT TIME IT IS USED.
2
Offense Skill- W
SV- EMP Shock- After a 0.3 second delay, Egon creates a burst of energy, stunning enemies for 0.5 second and dealing 130 damage (+20 per lvl). 7 second cooldown. 10 mana MP- Bioplasmic Discharge- Egon blasts a green Bioplasmic bolt that slows enemies by 20% for 2 seconds. Deals 200 damage (+30 per lvl). 11 second cooldown. 15 mana 2 charges PD- Homing Missile- Point Defense Drone turns into a missile, locking on to an enemy an quickly fires to deal 240 damage (+35 per lvl). 12 second cooldown. 20 mana. NOTE: IF AN OFFENSE ABILITY IS USED TWICE IN A ROW, IT WILL BE OVERLOADED, DEALING 30% ADDITIONAL DAMAGE AND LOWERS THE COOLDOWN BY 3 SECONDS.
3
Utility Skill- E
SV- Tesla Laser- Fires a laser in a straight line away from Egon, gaining speed as it moves. Deals 160 damage (+20 per lvl) to enemies it hits. Slows enemies hit by 30% for 3 seconds. 5 second cooldown. 10 mana. MP- Rally The Troops!- Egon signals for his allies to come to him. Each ally within range gains the effects of Defensive Module and Regeneration Drugs. 20 second cooldown. 60 mana Duration: 10 seconds. PD- Warp- Point Defense Drone teleports to a target area. 4 second cooldown. 30 mana 2 charges NOTE: IF A UTILITY ABILITY IS USED TWICE IN A ROW, IT WILL ALERT NEARBY ENEMIES TO YOUR PRESENCE, EVEN IF YOU ARE IN FOG OF WAR.
Heroic Abilities
1
Protoss and Zerg- R
Egon uses his knowledge to replicate Protoss or Zerg creatures.
PROTOSS- The Protoss are strong and willing to fight, with less units but more health. 5 zealots, 3 stalkers, 2 sentries and 1immortal. Don't worry about the damage and health.
ZERG- The Zerg swarm their enemies, with more units but less health. 15 zerglings, 3 roaches, 2 hydralisks and 1 infestor. Don't worry about the damage and health.
COOLDOWN: 70 SECONDS MANA: 100
2
Cell Reproduction- R
Revive an allied hero, granting 75% health and full mana, and adding 60% ability power for 30 seconds. To revive, click on the Death Timer Picture for the hero.
COOLDOWN: 100 SECONDS MANA: 100
Special Mount
1
Science Vessel (SV Configuration)
Goes faster the longer you move, up to 50% in 5 seconds.
Tier 1
The First Aid- Whenever Egon uses an Aid ability immediately after an Offense, it heals, regenerates, or shields 50% more. Scopes- Egon's Offense abilities have 25% more range. Silenced Skills- The radius of alert when using Utility twice is smaller.
Tier 2
Protoss Barrier Shield-
Tier 3
Colossi Firepower- Tesla Laser deals 100% more damage against minions and mercenaries. Roach Carapace- When using Defensive Module, the target gains Resistant for 4 seconds. Zergling DNA- When using an Aid ability, the targets move and Attack faster. Inject- Basically like Promote or Infest Corrupt- Bioplasmic Discharge deals 10% more damage and slows enemies by 30% until they move 20 range.
Tier 4
See heroics
Tier 5
Homing Twins- Homing Missile creates a second explosion at the same area after 1 second. Raynor's Inspiration Drug- Rally the Troops! has a larger radius and increases Attack speed by 15% for its duration. A Doctor is Always There...- Using Regeneration Drugs permanently increases health regen of all nearby heroes by 1. False Alarm- Create a fake signal of using Utility twice in an area, allowing enemies to see it, and fall into ambush. Lasts 10 seconds.
Tier 6
Game Over Man!- Enemies that Attack you have their attack speed reduced by 40%. Like imposing presence and Primal intimidation. Executioner Spell Shield Repair Field- Allows repair of Science Vessel or Point Defense Drone, healing for 100 (+10 per lvl) per second.
Tier 7
Human Experiments- Creates 6 marines that can use Blink, 3 marauders that can use Chrono Surge, 2 Vikings that can create Interceptors, and 1 Battlecruiser that can use Time Warp if used with Protoss.
Creates 6 marines that can use burrow, 3 marauders that spawn Infested Terran, 2 Vikings that can create Broodlings, and 1 Battlecruiser that can create a Nydus Network and Nydus Worms if used with Zerg. Hospital- Revives all heroes and lowers death timer next time any hero dies. Summons a medic to heal the patients until they die again. Storm Shield Bodyguards- Permanently create a medivac that will heal you, and 5 marines to aid you in battle.
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