Egon Stetmann by kakaaakak

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Egon Stetmann

By: kakaaakak
Last Updated: Feb 4, 2018
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Egon Stetmann

Scientist

Egon Stetmann was the chief science advisor of Raynor's Raiders.

Stettmann is ranged support. He is more powerful in the late stages of the game, because to strengthen the heal he needs to collect copies of DNA.

"Back off man, I'm a scientist."

- Egon Stetmann

Combat Trait

1
Collector
When the warriors die from them, the DNA drops out. For every collected DNA, the ability of Healing restores 2% more health.
Of the heroes are 10 copies of DNA. Stettmann loses 25 percent of collected DNA after death.

Task: Collect 100 copies of DNA.
Reward: 2 copies of DNA will now drop out of the warriors.

Primary Abilities

1
Healing
When using the ability on the union hero, Stetmann begins to heal the ally 10 units of health per second. While maintaining the ability, Stettmann can not move and use other abilities. If the ally goes beyond the radius of the ability, then it is interrupted.

Cooldown: 1 second.
2
Selfix Armor
When used, Stettmann replenishes 25 percent of the missing health.

Cooldown: 10 seconds
3
Terrazine
When using the ability, Stettmann loses 10 percent of the maximum health, but gets an increase in movement speed of 10 percent, restoring abilities at 20 percent, and healing speed of 5 percent for 5 seconds.

Cost: 10 percent of max health.
Cooldown: 20 seconds.

Heroic Abilities

1
Terrazine Splash
When using the ability, Stettmann gets an increase in movement speed of 30 percent, restoring abilities at 50 percent, and healing speed by 100 percent for 10 seconds. During the Terrazine Splash, Stettmann can not use Terrazine.

Cooldown: 100 seconds
2
Science Vessel
Starts Science Vessel in the chosen direction. Moving, Science Vessel emits terazine, slows down opponents by 20 percent and speeds up allies by 25 percent.

Cooldown: 70 seconds

Talents

Level 1



1.Next - better
Increases the range of the Heal by 30 percent.

2.Healer of all trades
Heal automatically switches to the target with the lowest health reserve.

3.Turtle
During the use of Heal, Stettmann can move at a rate of 20 percent of the usual.


Level 4



1.Heal Yourself
Increases heal from Selfix Armor to 50 percent.

2.Terra-terra-terrazine
Active: Increases the movement of the allied hero by 10 percent for 5 seconds.
Cooldown: 30 seconds.

3.TERRAZINE!
Increases bonuses from Terrazine by 10 percent, but increases health costs to 15 percent.


Level 7



1.Mini-bot
Active: Stetmann sends a mini-bot to the specified point. Bot opens the review and allows you to see invisible characters. The duration of the mini-bot is 30 seconds.
Cooldown: 45 seconds.

2.Let's burn!
Passive: Stetmann emits terazine waves, dealing 40 damage per second to nearby enemy heroes.

3.Radar
During Heal action, Stettmann gets the opportunity to see invisible enemy heroes.


Level 10



1.Terrazine Splash
Heroic: When using the ability, Stettmann gets an increase in movement speed of 30 percent, restoring abilities at 50 percent, and healing speed by 100 percent for 10 seconds. During the Terrazine Splash, Stettmann can not use Terrazine.
Cooldown: 100 seconds

2.Science Vessel
Heroic: Starts Science Vessel in the chosen direction. Moving, Science Vessel emits terazine, slows down opponents by 20 percent and speeds up allies by 25 percent.
Cooldown: 70 seconds


Level 13



1.More Heal
Reduces the recovery time of Selfix Armor by 5 seconds.

2.Collection
When the mercenary dies, Stettmann gets 5 units of DNA.

3.Run, Egon, Run!
Passive: When Stettmann's health drops to 25 percent, the speed of his movement increases by 10 percent.


Level 16



1.Bribe them
Active: When the warrior is killed, Stettmann receives 1 coin. When you kill the hero - 5 coins. After accumulating 10 coins, Stettmann gets an opportunity to bribe a mercenary, instantly depriving him of the opportunity to resist.

2.Terra-Mine
Active: Sets the mine emitting terazine for 5 seconds. Opponents who fall within the scope of the mine, are slowed by 15 percent.
Cooldown: 20 seconds
Charges: 2

3.More Armor
Selfix Armor also gives Stetmann 25 pieces of physical armor. This armor reduces the damage taken by 25 percent. The action time is 5 seconds.


Level 20



1.Big Splash
Heroic: During the action of the Terrazine Splash, the chosen ally also receives bonuses to move and restore abilities.

2.SCIENCE!
Heroic: Science Vessel slows enemies by 50 percent and speeds up allies by 50 percent.

3.I Know Him!
Active: After a pause of 2 seconds, Stettmann marks the enemy hero. The tagged hero gets 40 percent more damage.

4.Do not be afraid
Active: Removes all the effects of control and poisoning from the allied hero.

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