Eirena by 56Bagels

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Eirena

By: 56Bagels
Last Updated: Dec 31, 2015
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Eirena

The Enchantress

Eirena is a support hero focused on preventing damage and controlling the battlefield. What she lacks in healing for her team, she gains in twisting the tide of battle, increasing the damage of her allies and disrupting the enemy team's coordinated attacks. Her trait is an excellent tool for awareness and escape, and her two heroics give the choice of absorbing damage or turning it around completely.

Combat Trait

1
Hidden Footprints
Cooldown: 30 seconds
After 1 second, Eirena causes all enemies in a large radius of her to slightly sink into the ground, slowing their movement by 15% and causing them to leave footprints visible to all players.

Primary Abilities

1
Erosion
50 Mana
Cooldown: 10 seconds
Conjures a pool of energy for 3 seconds that deals light damage and increases the damage that affected targets take by 10% for the next 3 seconds.
2
Missile Ward
30 Mana
Cooldown: 7 seconds
Buffs target hero with a dampening field for 1.5 seconds, completely negating the damage taken from the next ability. When Missile Ward expires, the target is healed for a low amount.
3
Mass Control
50 Mana
Cooldown: 15 seconds
Launch a slow moving blob of energy that polymorphs all affected targets for 1.5 seconds.

Heroic Abilities

1
Unity
100 Mana
Cooldown: 100 seconds
For 5 seconds, all damage taken by friendly heroes around you is reduced by 30% and split between them.
2
Charm
75 Mana
Cooldown: 70 seconds
Temporarily turn target enemy hero to your side for 4 seconds. The charmed hero will auto-attack their teammates and cannot be damaged by your team.

Level 1 Talents

Increase the duration of Missile Ward by .5 seconds.
Hidden Footprints slows targets by an additional 5%
Your Erosion deals 100% increased damage to minions and mercenaries.
Bribe

Level 4 Talents

Obsidian Ring of the Zodiac - Your attacks and spellcasts reduce the cooldown of one of your basic abilities at random by 1 second.
Justice Lantern - Periodically reduce the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Arcstone - Cooldown: 15 seconds. Charge the targeted hero with lightning, causing lightning to arc between you damaging all affected enemies. Using this on an enemy hero also damages them.
Pandemonium Loop - Nearby enemy minions die in a bloody explosion.

Level 7 Talents

The heal triggered when Missile Ward expires heals for 25% more.
Erosion's bonus damage effect is increased by 5%.
Hidden Footprints lasts 3 seconds longer.
Calldown: MULE

Level 13 Talents

Rakoff's Glass of Life - Your auto attacks have a chance to spawn a healing globe for you and your allies, healing whoever grabs it for a small amount over 3 seconds. [These globes are not the same as Regeneration globes currently in game, and do not count for Regeneration Master or Seasoned Marksman.]
Halcyon's Ascent - Each target initially hit by Erosion also dances in place for 1 second.
The Ess of Johan - Your Mass Control also pulls all affected targets into the center of the effect and slows them by 40% for 2 seconds.
Golden Gorget of Leoric - Cooldown: 20 seconds. Activate to summon 3 spectral skeletons that follow you and attack your target for light damage.

Level 16 Talents

Hand of the Prophet - Your basic abilities and trait have two charges.
Smoking Thurible - Taking fatal damage instead heals you to 40% maximum health. This effect has a 120 second cooldown. [A shield effect will surround Eirena when this is active].
Vadim's Surge - Your Heroic Ability's cooldown is reduced by 40 seconds.

Level 20 Talents

Charmed targets also use basic abilities.
Unity's range is increased by 25% and reduces damage by an additional 20%.
Hidden Footprints is now always active.
Storm Shield

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