Eirena by TimeLord

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Eirena

By: TimeLord
Last Updated: May 6, 2017
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Eirena

Enchantress

Eirena is a specialist/support that counters mages and converts enemy Minions to your side.

Combat Trait

1
Powered Armor
Enemy Heroes that damage you with abilities have their cooldowns regenerate 100% slower for 2 seconds. Also, whenever you take ability damage, you gain 10 Spell Armor for 2 seconds.

Primary Abilities

1
Charm
Convert all enemy Minions in the target area to your side permanently. Can also be cast on enemy Mercenaries, converting them for 4 seconds (does not affect Bosses).
Converted Minions do not give XP to the enemy team when killed. AoE is the size of Noxious Blossom.
2
Forceful Push
Summon an arcane explosion around an ally or enemy, damaging and knocking back all enemies around the target.
3
Missile Ward
Give yourself and an ally Hero 20 Spell Armor against Heroes who attack you from range 4 or further, for 2.5 seconds.

Heroic Abilities

1
Mass Hex
Lob a bulb of magical energy that explodes after 1.5 seconds, polymorphing all enemy Heroes in the target area into chickens for 1.5 seconds.
AoE is the size of Precision Strike.
2
Focused Mind
Mark an enemy Hero, increasing their hitbox by 50%. Allied Heroes have 40% increased attack speed while attacking the marked Hero. Lasts 4 seconds.

Talents

Level 1:
Long-Range Missiles: Quest: Attack enemy Heroes with basic attacks 70 times. Reward: Increase your attack range by 1.
Arcane Pool: Quest: Regen Globes increase your Mana regen by 0.2 per globe. Reward: Collect 20 Globes to increase Mana regen by additional 1 Mana per second.
Magic Armor: Quest: Affect Enemy Heroes with Powered Armor 20 times. Reward: Increase cooldown slow of Powered Armor to 200%.

Level 4:
Protecting Push: If cast on an ally, Forceful Push knocks back enemies 70% farther and gives the ally a shield.
Greater Charm: Increase the AoE of Charm by 30%.
Enduring Ward: Increases the duration of Missile Ward to 3.5 seconds.

Level 7:
Fatal Push: Increases the damage of Forceful Push for each enemy affected.
Increased Protection: Reduces the range requirement of Missile Ward by 2.
Charmed Strength: Minions converted with Charm have 20% bonus Health.

Level 10:
Mass Hex: Lob a bulb of magical energy that explodes after 1.5 seconds, polymorphing all enemy Heroes in the target area into chickens for 1.5 seconds.
Focused Mind: Mark an enemy Hero, increasing their hitbox by 50%. Allied Heroes have 40% increased attack speed while attacking the marked Hero. Lasts 4 seconds.

Level 13:
Empowered Charm: Minions converted with Charm have 15% bonus damage.
Projected Armor: Powered Armor can now be cast on enemy Heroes to reduces their Spell Power by 10 for 3 seconds.
Arcane Mastery: Whenever you cast an ability, your next 2 basic attacks deal 100% bonus damage.

Level 16:
Ward of Wind: Missile Ward also increases movement speed by 20%.
Healing Charm: Charm now also heals allies. Healing amount for Heroes reduced by 50%.
Forceful Blast: Knocked back enemies are stunned for 0.5 seconds.

Level 20:
Hex Blast: Reduce explosion delay to 1 second and increase the polymorph time to 2 seconds.
Total Focus: The target's Armor is reduced by 20.
Forceful Pull: Forceful Push now pulls enemies toward the target instead of pushing them back.

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2
[-]
Mrflippy (4) | May 6, 2017 2:12pm
Maybe add a max amount of minions that can be charmed at the sametime, otherwise a nice spell :)
1
[-]
TimeLord (1) | May 8, 2017 8:05am
good idea, I think 3-4 minions would be the right amount. thanks!
2
[-]
HeyZues | May 6, 2017 11:02am
cool concept overall. Charm seems like it would be a little OP if you can turn an entire wave around the other way; but, if she is lacking in dmg it might even it out. Love both the ults
1
[-]
TimeLord (1) | May 6, 2017 11:51am
thanks! yeah I wasn't sure about Charm, maybe its AoE could be like Lunara's Noxious Blossom, so you can cover 3-4 minions max if they're close together. I'll update it.
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