Level 1
(Active) Icy ammunition
- Activate your trait to empower your arrows with Icy arrows. Every arrow shot in this state will, when attacking an enemy, consume 5 mana to slow them down 10%. Lasts up to 3 seconds, can be stacked twice.
(Active) Explosive ammunition
- Activate your trait to lose 1 range but make it so your arrows explode around the target, dealing 25% of its original damage (or heal).
About Junkrat's grenades radius.
(Trait/Active) Experimental coating
Active cooldown: 30
- Gather 20 regen globes. Each orb collected will increase the amount your arrows heal when used for that purpose by 1%. Once you gather 10 regen globes, activate your trait to throw 2 arrows in quick succesion to the same target over 0.5 seconds. After you gather 20 regen globes, your arrows will also grant a 10% movement speed when used on an ally target for 3 seconds. Can be stacked up to 2 times.
Level 4
(Q) Improved elixir rations
- Hourai elixir will apply the same amount of healing on Eirin as overheal was made. This healing can make Eirin go into overheal status.
(Q) Extra exciting dose
- Whenever an ally enter the Overheal status, they will move 20% faster until the overheal status ceases.
(W) Omoikane's brain
- Whenever Eirin jumps, she will also leave a rune where she started doing her first jump. Lunar ilmenite cooldown reduced 3 seconds.
Level 7
(E) Red stone of Aja
-Quest:
+Heal 10.000 HP with "Elixir: Mercury sea". Reward: Your arrow will now go through 1 enemy.
+Hit 2 allies and 1 enemy with a single arrow 7 times with "Elixir: Mercury sea". Reward: Cooldown will be reduced an extra second if an enemy is hit.
(E) New coating formula
- Your "Elixir: Mercury Sea" can now apply Overheal.
(W) Medicine Sign "Butterfly Dream Pill - Nightmare Type"
- Your runes will have an increased 30% radius and sleep enemies that are hit by the explosions for 2 seconds.
(Passive) Secret Elixir "Lunar incense"
- Whenever you use an AA, you will leave a small thin wall of fog in the trayectory of your AAs, the enemy can't see what's behind the wall of fog. They last 3 seconds.
Level 13
(Q) Revival: Game of life
- Your False Hourai Elixir will now apply a heal of 215(+4%) on a hero who is into the Overheal status but the heal won't proc until the hero's hp goes below 100%.
(Q) Resurrection: Game of rising
- As long as one allied hero is into the Overheal status, you will also be into the Overheal status. Aditionally, grants 7 armor per ally with Overheal.
(E) "Heaven Spider's Butterfly-Capturing Web"
- Your "Elixir: Mercury sea" will apply a 0.35 second root on an enemy hero per each hero hit prior to hitting the enemy hero.
Level 16
(Q) Spacesphere "Earth in a Pot"
- The maximum HP a hero on Overheal can reach goes up to 50%. Aditionally, any allied hero with Overheal will also obtain a 5% lifesteal on their abilities. This lifesteal can Overheal.
(W) Omoikane's device
- Whenever an ally hero steps into a rune, the ally will be healed 160(+4%). Each rune can proc up to 2 times when used like this, but the same hero can't proc the same rune twice. This heal can proc the Overheal status.
(Trait/Active) Pharmacist's poison mixing
- Empower the effect of your level 1 talent as follows:
+Icy ammunition: Enemies will be slowed down an extra 5%. Time it lasts will be increased to 4 seconds. Maximum slow up to 30%.
+Explosive ammunition: No longer loses 1 range. Explosion radius widened
(new radius about junkrat's cannonball talent).
+Experimental coating: Reduce the active part of the quest's cooldown by 10 seconds. Movement speed per arrow increased to 15%. Duration increased to 4 seconds. Maximum speed increased to 30%.
Level 20
(R1) God Sign "Genealogy of the Celestials"
- Forbidden Arcanum: Hourai elixir won't stun the target anymore. Aditionally, if an enemy hero dies the 4 seconds after having used the ability, it's cooldown will go down 20 seconds.
(R2) Curse of the Heavens "Apollo 13"
- 8 Balls of energy will now appear around the blackhole. If an enemy touches it, they will be forcefully dragged to the center
(once the ball is touched, this effect can't be avoided even with teleports, only with unstoppable). Eirin will be able to shoot 4 arrows now. Every ball that gets activated and drags an enemy hero to the center will explode after the ability ends, dealing 150(+4%) damage on every enemy that got dragged inside the black hole.
(Q) Pinnacle of medicine
- Every hero with the Overheal status will become unstoppable.
(Q) Cooling down
- Every hero with the Overheal status will obtain a 15% ability damage and AA damage. Overheal now lasts 45 seconds.
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