Elisande by Solander

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Elisande

By: Solander
Last Updated: Mar 15, 2022
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Elisande

Grand Magistrix

DAMAGE DEALER - RANGED ATTACK

Combat Trait

1
Arcane Charge
Elisande charges arcane energy by casting her basic abilities. She can store up to 4 Arcane Charges at a time.
Each Arcane Charge increases her spell power by 5% while increasing the mana cost of her basic abilities by 10%.
Elisande's basic abilities transform into more powerful spells once she gathered 4 Arcane Charges.
2
Arcane Barrage (D)
Elisande hurls arcane bolts at an enemy and 3 more nearby enemies within a small radius around the primary target.
Deals 100 (+4%/lvl) damage to all targets hit and restores 5% of Elisande's maximum mana per enemy unit hit.
Arcane Barrage consumes all Arcane Charges.

Cooldown: 20 Range: 9.0 Radius: 2.5

Primary Abilities

1
Arcane Blast (Q)
Deals 175 (+4%/lvl) damage to all enemy units within a small target area.

Mana: 15 Cooldown: 4 Range: 8.0 Radius: 1.5
Arcane Blast will be replaced by Arcane Destruction once Elisande gathered 4 Arcane Charges.
2
Arcane Destruction (Q)
After a 0.75 seconds delay, deal 250 (+4%/lvl) damage to enemies within a target area and stun them for 1 second.

Mana: 40 Cooldown: 6 Range: 9.0 Radius: 2.5
3
Arcane Missiles (W)
Elisande fires 3 arcane missiles every 0.5 seconds at a target area for 1.5 seconds. Has to be channeled.
Each missile deals 15 (+1/lvl) damage to all enemy units within the area of effect.
Arcane Missiles will be replaced by Arcane Echo once Elisande gathered 4 Arcane Charges.

Mana: 5 Cooldown: 6 Range: 9.0 Radius 2.0
4
Arcane Echo (W)
Elisande fires 5 arcane missiles every 0.5 seconds at a target area for 1.5 seconds. Has to be channeled.
Each missile deals 15 (+1/lvl) damage to all enemy units within the area of effect.
On impact, Missiles bounce out of the targeted area, dealing the same amount of damage to enemies nearby.
Bouncing Missiles do not prioritize enemy heroes, they fire to random positions around the original area.

Mana: 15 Cooldown: 8 Range: 9.0 Radius 2.0 +1.5
5
Mana Shield (E)
Shields Elisande for 10% (+5% per Arcane Charge) of her current mana for 6 seconds.
Mana Shield will be replaced by Arcane Pulse once Elisande gathered 4 Arcane Charges.

Mana: 10 Cooldown: 12
6
Arcane Pulse (E)
Shields Elisande for 15% (+10% per Arcane Charge) of her current mana for 6 seconds.
Reduces the movement speed and attack speed rate of all nearby enemies around Elisande by 35% for 4 seconds.

Mana: 25 Cooldown: 15 Radius: 4.0

Secondary Abilities

1
Blink
Activate to teleport to a nearby target location and leave behind an illusionary image.
Can be activated again to teleport you back to where you last blinked from, restoring 5% maximum mana.
Only usable within 5 seconds of blinking.

Cooldown: 30 Range: 8.0
2
Conjure Arcane Construct
Conjures an arcane construct to Elisande's side which can be controlled to attack nearby enemies.
It deals 80 (+4%/lvl) magic damage with basic attacks, each restoring 8 mana to the Grand Magistrix.
Constructs have 800 (+4%/lvl) health and 10% of its taken damage will be converted into mana for Elisande.
Constructs grant Elisande 20 armor as long as they are alive. Has to be channeled for 2 seconds.

Cooldown: 45
3
Rune of Power
Cast for 0.75 seconds to place a rune of power on the ground for 8 seconds.
The rune will always be placed at your current position.
It increases your spell power by 30% and your mana regeneration by 100% while you stand within its area of effect.
The rune's force field also grants Elisande 30 spell armor.

Cooldown: 35 Radius: 2.5
4
Focus Magic
Increases an allies' spell power by 3% and their mana regeneration by 20%.
When the target uses an ability both bonuses are increased by 2% for 5 seconds, stacking up to 10%.
Casting an ability refreshes the duration. Elisande benefits from her allies' enchantment equally.
Focus Magic lasts for 60 seconds.

Cooldown: 60 Range: 8.0
5
Evocation
Elisande channels for up to 4 seconds, restoring 7.5% maximum mana every 0.5 seconds.
The Grand Magistrix is able to move while channeling Evocation if she has 4 Arcane Charges available.

Cooldown: 50

Heroic Abilities

1
Time Warp (R)
Increases the attack speed rate and movement speed of nearby friendly heroes by 35% for 6 seconds.
Time Warp causes affected heroes' cooldowns of basic abilities to recharge 100% faster.

Mana: 80 Cooldown: 90 Radius: 8.0
2
Arcanetic Ring (R)
Summons an arcanetic ring that slowly collapses inwards towards the position where it has been summoned,
inflicting 350 (+4%/lvl) damage to all enemies in its path. Enemies hit around Elisande get rooted for 1.25 seconds.
Magnetic Aura: The rooting radius around Elisande will be indicated with a visual effect for all players.

Mana: 70 Cooldown: 70 Range: 15 Radius: 15 Rooting Radius around Elisande: 5.5

TALENTS

LEVEL 1



Enlightened - Spell power is increased by 10% while mana is above 70%, mana regeneration is increased by 45% while mana is below 70% mana.

Resonance - Reduces Arcane Barrage's cooldown by 4 seconds and increases its mana restoration by 1.25% maximum mana per enemy hero hit.

Arcane Flux - Basic attacks deal additional 75 (+4%/lvl) magic damage and restore 0.5% of Elisande's maximum mana.


LEVEL 4



Overpowered - Each Arcane Charge increases your movement speed by 2.5%.

Chrono Shift - Arcane Barrage slows enemies by 25% and increases your movement speed by 35% for 3 seconds.

Incanter's Flow - Mana Shield and Arcane Pulse grant you 12% increased movement speed as long as their shields persist.


LEVEL 7



Rune of Power - Cast for 0.75 seconds to place a rune of power on the ground for 8 seconds. The rune will always be placed at your current position.
It increases your spell power by 30% and your mana regeneration by 100% while you stand within its area of effect.
The rune's force field also grants Elisande 30 spell armor. Cooldown: 35 Radius: 2.5

Focus Magic - Increases an allies' spell power by 3% and their mana regeneration by 20%.
When the target uses an ability both bonuses are increased by 2% for 5 seconds, stacking up to 10%. Casting an ability refreshes the duration.
Elisande benefits from her allies' enchantment equally. Focus Magic lasts for 60 seconds. Cooldown: 60 Range: 8.0

Evocation - Elisande channels for up to 4 seconds, restoring 7.5% maximum mana every 0.5 seconds.
The Grand Magistrix is able to move while channeling Evocation if she has 4 Arcane Charges available. Cooldown: 50


LEVEL 13



Blink - Activate to teleport to a nearby target location and leave behind an illusionary image.
Can be activated again to teleport you back to where you last blinked from, restoring 5% maximum mana. Only usable within 5 seconds of blinking.
Cooldown: 30 Range: 8.0

Conjure Arcane Construct - Conjures an arcane construct to Elisande's side which can be controlled to attack nearby enemies.
It deals 80 (+4%/lvl) magic damage with basic attacks, each restoring 8 mana to the Grand Magistrix.
Constructs have 800 (+4%/lvl) health and 10% of its taken damage will be converted into mana for Elisande.
Constructs grant Elisande 20 armor as long as they are alive. Has to be channeled for 2 seconds. Cooldown: 45

Prismatic Barrier - 25% of Mana Shield's and Arcane Pulse's absorbed damage is converted into mana for Elisande.
Gain 25 spell armor for 4 seconds when Mana Shield's or Arcane Pulse's shielding effect is fully consumed.


LEVEL 16



Reverberate - Arcane Blast and Arcane Destruction unleash an explosion 1.5 seconds after their initial impact,
dealing additional 150 (+4%/lvl) to all enemies within their area of effect.

Nether Tempest - Targets hit by Arcane Missiles or Arcane Echo get marked for 5 seconds. Elisande's basic attacks consume these marks,
dealing 35 (+3/lvl) area of effect damage and slowing enemies in a small radius by 25% for 2 seconds. Radius: 2.5

Time Anomaly - Mana Shield and Arcane Pulse leave behind an arcane sphere at Elisande's position which grows in size for 1.5 seconds.
After reaching its full size it detonates and stuns nearby enemies for 1.25 seconds. Radius: 3.0


LEVEL 20



Time Walking - Increases the duration and radius of Time Warp by 50%. Time Warp now affects nearby friendly minions and non-heroic mercenaries.

Arcanetic Force Field - Arcanetic Ring causes a massive implosion when reaching the position where it has been summoned,
shielding all friendly heroes within its centre for 300% of Elisande's current mana for 5 seconds. Also makes the ring collapse 25% faster.
The shield rapidly decays over its duration. Shields allies in the centre for 1000 health if Elisande dies before the implosion occurs.
Radius: 5.5 Decay: 10% of the initially granted shielding amount per second

Alter Time - Fatal damage instead brings Elisande to 45% maximum health and then damages her for 20% of her maximum health over 4 seconds.
While losing health for 4 seconds, movement slowing effects are suppressed and her movement speed is increased by 25%. Cooldown: 120

Arcane Power - After generating your forth Arcane Charge your next 3 basic abilities cost no mana. Lasts for 6 seconds. Cooldown: 30

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