Suramar, once the beaming city of all Elf civilization on Azeroth, has a long and steady culture to the connections of Arcane. Grand Magistrix Elisande, leader of the Nightborne of Suramar for thousands of years, is one of the world's most talented Mage, a master over time manipulation itself.
Within the Nexus, she holds a deep connection to all magic surrounding her, and with it... she shall destroy all who stand in her way.
Strenghts:
Burst Damage
Sturdy for a Mage
Weaknesses:
Cooldown dependant
Requires good timing and positioning
Stats:
Health: 1750(+4% per level)
Health Regen: 5 (+4% per level)
Attack Speed: 2 per second
Attack Range: 5.5
Basic Attack Damage: 50 (+4% per level)
1 = 20 second timelapse is not much practical, unless it's designed to reverse rotations.. Just like Tracer 3-4 sec. timelapse in a fight should work better overall.. Again = unless you're thinking onto designing a rotation-advantage type of ability/hero
2 = E ability is very "meh" IMO, unless it empowers allies nearby as well but then again is/should she be a mage played with other mages type of hero or what's the main idea behind it though ?.. If anything I think that maybe, MAYBE, you could make the beam heal so increased ability power would mean more heal, OR even better ? = make her abilities while the Rune is on the ground do a reverse effect i.e. heal instead of damage (maybe reverse other spells in it's area as well ?, not sure).. Regardless = long-story-short, the Rune is very much "meh" in it's core design IMO
Other than that feels good design and I love how the spells have a special/different effect when on 100% Timepower :)