Ellrys Duskhallow by Solander

1 Votes
Rating Pending

Ellrys Duskhallow

By: Solander
Last Updated: Nov 12, 2022
Quick Share

Ellrys Duskhallow

Warlock of the Burning Legion

DAMAGE DEALER - RANGED ATTACK

Combat Trait

1
Soul Stone
PASSIVE: Ellrys generates Soul Shards through casting spells and damaging enemies on the battlefield.
She can keep up to 10 at a time to summon powerful demons or to empower herself.
If Ellrys dies while she has 10 Soul Shards available, she will be resurrected at her last position after a 3 second delay.
Ellrys reanimates with 75% of her maximum health and mana.

Cooldown: 240
2
Soul Harvest (D)
ACTIVE: Consumes 10 Soul Shards to increase the Warlock's damage dealt by 25% for 10 seconds.

Cooldown: 60

Primary Abilities

1
Shadow Bolt (Q)
Hurls a shadowy bolt in a target direction, causing 250 (+4%/lvl) damage to the first enemy hero hit.
Shadow Bolt pierces through all hostile minions, buildings and mercenaries, damaging them for the same amount.
Grants 1 Soul Shard when hitting an enemy hero.

Mana: 40 Cooldown: 4 Range: 8.0 Radius: 1.5
2
Shadowfury (W)
Consumes 6/5/4 Soul Shards to stun the lowest enemy hero in a target area for 0.5 (+0.05/lvl) seconds.
Additional enemy heroes within the target area get rooted for the same duration.
Shadowfury's impact has a 0.75 second delay. Soul Shard cost will be reduced by -1 on hero level 10 and 20.

Mana: 60 Cooldown: 12 Range: 8.0 Radius: 2.5
3
Immolate (E)
Ellrys burns all enemies in a target area for 125 inital damage (+4%/lvl). Immolate ignites all targets hit,
dealing additional 175 (+4%/lvl) damage over 6 seconds. Each enemy hero hit grants 1 Soul Shard.

Mana: 75 Cooldown: 10 Range: 8.0 Radius 2.0

Secondary Abilities

1
Arcane Torrent
Ellrys unleashes an arcane implosion around her which burns 20 (+2/lvl) mana of all enemy casters hit.
Arcane Torrent dispels all armor effects on enemies and restores 25 of Ellrys' mana for each enemy hero hit.

Silences enemies for 1 second.

Cooldown: 50 Radius: 3.0
2
Summon Imp
Consumes 4 Soul Shards to summon an imp [500+(4%/lvl) maximum health] to Ellrys' side.
Fizzle hurls minor firebolts at the Warlock's foes and deals 65 (+4/lvl) magic damage with each basic attack,
restoring 5 mana to his master on impact. Summon Imp grants Ellrys 7% movement speed as long as Fizzle is alive.
Has a 2 second cast time.

Mana: 55 Cooldown: 25
3
Summon Felhunter
Consumes 8 Soul Shards to summon a felhunter [750+(5%/lvl) maximum health] to Ellrys' side.
Khaagon excels at hunting down enemy casters. Summon Felhunter frequently grants Ellrys a 25 spell armor barrier.
Nether Ward weakens the next incoming spell damage by 25% and will be casted once every 10 seconds.
The felhunter deals 57 (+3/lvl) physical damage with each basic attack, burning 8 mana of enemy casters.
Has a 2 second cast time.

Mana: 75 Cooldown: 45
4
Summon Voidwalker
Consumes 6 Soul Shards to summon a voidwalker [1000+(5%/lvl) maximum health] to Ellrys' side.
Zaanthurg frequently bolsters his master's physical protection by granting Ellrys a 40 armor shield to weaken
the next incoming basic attack by 40%. Void Shield will be casted once every 12 seconds.
The Voidwalker's basic attacks deal 45 (+3/lvl) magic damage and slow enemies by 25% for 2 seconds.
Has a 2 second cast time.

Mana: 65 Cooldown: 35
5
Curse of Weakness
Consumes 3 Shoul Shards to reduce the target's damage dealt by 50% for 4 seconds.

Cooldown: 35 Range: 7.0
6
Dark Pact
Consumes 5 Soul Shards to sacrifice 25% of your demon's current health to shield you for 400%
of the sacrificed health for 3 seconds. If you got no demon summoned, your health is sacrificed instead.
Usable while suffering from control impairing effects.
Dark Pact always chooses the demon with more current health (%) if you are controlling multiple minions.

Cooldown: 60

Heroic Abilities

1
Hellfire (R)
Ignites the caster, causing 150 (+4%/lvl) damage every 2 seconds to nearby enemies for 10 seconds.
Ellrys takes 15% of all damage dealt to enemy heroes but heals herself for 35% of all damage dealt
to minions or mercenaries. The Warlock is able to move, cast and attack while Hellfire is pulsating.
Hero kills or assists while casting Hellfire generate 2 Soul Shards and restore 10% missing health.

Mana: 80 Cooldown: 75 Radius: 5.5
2
Soul Conduit (R)
Generates 8 Soul Shards and increases Ellrys' movement speed and attack speed by 25% / 50% for 12 seconds.

Ellrys' summoned demons benefit equally from Soul Conduit's buff.

Mana: 60 Cooldown: 50

TALENTS

LEVEL 1



Shadow Embrace - Shadow Bolt applies Shadow Embrace, increasing the Warlock's damage dealt to the target by 5% for 25 seconds.
Stacks up to 3 times and gets refreshed by every cast hit. Reduces Shadow Bolt's cooldown by 1 second.

Firestone - Every third cast of Immolate consumes 3 Soul Shards to increase its damage done by 50%, slowing targets by 50% for 3 seconds.

Sin'dorei Hunger - Increases your spell power by 20% for 60 seconds after using a healing fountain. Take 10% increased damage when your mana is below 40%.

Legion Commander - Permanently increases Ellrys' and her demons' damage done to hostile minions, buildings and mercenaries by 40%.
Grants nearby summoned demons, friendly minions and non-heroic mercenaries 15% more attack damage. Radius: 15


LEVEL 4



Summon Imp - Consumes 4 Soul Shards to summon an imp [500+(4%/lvl) maximum health] to Ellrys' side.
Fizzle hurls minor firebolts at the Warlock's foes and deals 65 (+4/lvl) magic damage with each basic attack, restoring 5 mana to his master on impact.
Summon Imp grants Ellrys 7% movement speed as long as Fizzle is alive.
Has a 2 second cast time. Mana: 55 Cooldown: 25

Summon Felhunter - Consumes 8 Soul Shards to summon a felhunter [750+(5%/lvl) maximum health] to Ellrys' side.
Khaagon excels at hunting down enemy casters. Summon Felhunter frequently grants Ellrys a 25 spell armor barrier.
Nether Ward weakens the next incoming spell damage by 25% and will be casted once every 10 seconds.
The felhunter deals 57 (+3/lvl) physical damage with each basic attack, burning 8 mana of enemy casters.
Has a 2 second cast time. Mana: 75 Cooldown: 45

Summon Voidwalker - Consumes 6 Soul Shards to summon a voidwalker [1000+(5%/lvl) maximum health] to Ellrys' side.
Zaanthurg frequently bolsters his master's physical protection by granting Ellrys a 40 armor shield to weaken the next incoming basic attack by 40%.
Void Shield will be casted once every 12 seconds. The Voidwalker's basic attacks deal 45 (+3/lvl) magic damage and slow enemies by 25% for 2 seconds.
Has a 2 second cast time. Mana: 65 Cooldown: 35

Soul Siphon - Soul Harvest restores up to 40% maximum health and mana on activation, depending on how many enemy units and heroes are around the Warlock.
Restores 2% maximum health and mana per hostile minion, hero or corpse. Radius: 10
Ellrys' abilities cool down 1.5% faster for each Soul Shard available.


LEVEL 7



Dark Pact - Consumes 5 Soul Shards. Sacrifices 25% of your demon's current health to shield you for 400% of the sacrificed health for 3 seconds.
If you got no demon summoned, your health is sacrificed instead. Usable while suffering from control impairing effects.
Dark Pact always chooses the demon with more current health (%) if you are controlling multiple minions.
Cooldown: 60

Demon Skin - Permanently increases the Warlock's maximum health by 20% and her health regeneration by 75%.
Consumes 1 Soul Shard to reflect 45% of all incoming damage for 5 seconds every time Ellrys loses more than 20% of her maximum health within 2 seconds.
This effect can not occur when Ellrys has less than 1 Soul Shard available. Incoming damage will not be blocked, it will only make attackers suffer as well.

Soul Link - Grants you and your demon a 5% damage reduction against all sources and you redirect 5% of all taken damage to your minion.

Absorbing Flames - Ellrys gets healed for 5% of her maximum health over 5 seconds for each unit or hero hit by Immolate.


LEVEL 13



Shadow Barrier - All damage done by you and your minion grants both of you shadowy shields that absorb 20% of the damage dealt.
Lasts for 15 seconds, up to a maximum of 35% of Ellrys' maximum health.

Arcane Torrent - Ellrys unleashes an arcane implosion around her which burns 20 (+2/lvl) mana of all enemy casters hit.
Arcane Torrent dispels all armor effects on enemies and restores 25 of Ellrys' mana for each enemy hero hit.
Silences enemies for 1 second.
Cooldown: 50 Radius: 3.0

Curse of Weakness - Consumes 3 Shoul Shards to reduce the target's damage dealt by 50% for 4 seconds.
Cooldown: 35 Range: 7.0

Darkfury - Increases the cast range and radius of Shadowfury by 20%.


LEVEL 16



Potent Rituals - Increases the damage dealt by your demon by additional 40%. Reduces the cast time and mana cost of its summoning by 75%.

Shadowflame - Shadow Bolt deals additional 30% of its damage dealt over 3 seconds.
Your mana regeneration is increased by 50% while Shadowflame is burning a target.

Withering Touch - Shadowfury deals 250 (+4%/lvl) damage over 4 seconds. Reduces the movement speed and attack speed rate of all targets hit by 20% for this duration.

Inferno - Increases the radius of Immolate by 20% and reduces the armor of all targets hit by 10 for its duration.


LEVEL 20



Eternal Wrath - Increases Hellfire's damage by 25% and its damage done to Ellrys will be redirected to your minion until its health drops below 30%.
If so, your demon falls into an unholy frenzy for 12 seconds which increases its attack speed by 200%.
Unholy Frenzy temporary grants your demon invulnerability but kills it when the effect ends.

Desecration - Soul Conduit deals 275 (+4%/lvl) initial damage to nearby enemies and desecrates the ground beneath Ellrys for 8 seconds.
The desecrated area around her slows all enemies within by 25% and reduces their received healing and healing done by 40%. Radius: 6.0

Master Demonologist - Allows the Warlock to choose a second demon and to summon both at the same time.
Increases the maximum health, attack speed and movement speed of your minions by 15%.

Nightfall - Shadow Bolt's missile pierces through the first hit enemy hero on its way to the target location.
Shadow Bolt's range is increased by 25% and it now generates an additional Soul Shard if a second hero is hit.

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
TMarx400 | February 16, 2021 7:13am
I'm gonna go ahead and say I really like this concept, but just like your others ones, there's 1 big flaw, and a second minor one.
Firstly: There are too many active abilities. This is a re-occuring design plague in all your concepts, I am willing to accept one character having a load of Active abilities to make them unique, but just like your Priest and just like your Keeper of the Grove, this Warlock is also filled with active abilities that just bloat your screen bar and take place of possibly more unique talents.
Secondly: Who is Elrys Duskhollow? I googled it and found absolutely nobody named that. HotS is all about these classic and well known characters, stop choosing random npcs that nobody knows about or characters that you've created. If you're gonna make a OG Nexus character, then do so, don't make a OG WoW character where there are millions of options to choose from. This also goes for your other two concepts as well.

I really like the passive, but I feel like you'd be burning through Soul Shards way faster than you could create in a team fight, and you'd never end up using the Summons or other "Consume Soul Shard" abilities because having it at 10 is way better for the guaranteed revive.
In the end I think there's a lot of good here, just add a bit more flavour in terms of character and cut down on some of these active abilities, you could turn at least half of them into passives honestly.
1
[-]
Solander | February 17, 2021 8:21am
Thanks for the feedback but I really like concepts that involve many active abilities. However, you will only have max 3-4 active abilities at a time, even if you go for an active everytime it is possible, which is a bit unlikely. I think it would be refreshing to have some more heroes who can choose to run many actives. It's fun and all of these abilities are very situational (which in fact might be a bit OP because too many opportunities given, but numbers would have to solve the balance changes then).

Ellrys Duskhallow is a WOW npc and part of a boss fight at Magister's Terrace. I always really liked her so it was my choice to let her be the warlock model for this concept (kinda for nostalgic reasons).. and I don't think it's an issue to not have another super well known warlock like Gul'dan in the game because Blizz already added some more random hero personalities before (Lunara for example).

And yeah when it comes to the generating and consuming of Soul Shards, who knows.. I mean it's all fictional until you get the chance to actually test it out. Hitting Immolate on multiple heroes would be the key to get a good rotation going, yes. Kinda depends on your team comp then if you can hit it often enough through provided CC. The Summons are permanent btw, and since you would be able to control your pet with its hotkey (similar to controlling Jaina's water elemental) you don't really need to suicide them :D
1
[-]
TMarx400 | February 17, 2021 3:01pm
Yes, I have fathoned the idea of a character having a lot of active abilities, but it is definetely not the norm, I for example usually avoid them like the plague, trying to focus on having fewer more impactful abilities, I wouldn't mind one character having a large ammount of active abilities, but I noticed that all of yours usually have. In reality, you wouldn't want more than 2 max active abilities, 3 is already stretching it a bit too far, but I respect your design decision, though I ultimatelly feel it's a downside
Load more comments (1 more replies) →
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved