Elothir is a melee healer who is durable and dishes out powerful warding spells.
Combat Trait
1
Archdruid of Lore
Cooldown: 30 Seconds
Elothir recovers 500 (+4% per level) health over 5 seconds after his health is reduced below 45% health. His basic abilities also recover 50% faster while he is regenerating health.
Primary Abilities
1
Elderwood Branch
Cooldown: 8 Seconds Mana: 75 Mana
Target an allied hero, restoring 245 (+4% per level) health. While Elothir is below 75% health also grant the target 5 armor and a 100 (+4% per level) hitpoint shield.
2
Thornwood Branch
Cooldown: 12 Seconds Mana: 100 Mana
Elothir extends his arms in a arc, creating a cage out of his own bark, rooting enemies in place for 1.25 seconds and dealing 150 (+4% per level) damage.
3
Ironwood Branch
Cooldown: 8 Seconds Mana: 60 Mana
Elothir places his hands into the ground, creating an area of dense brush, granting allies within it Invisibility while standing still and 25 armor. Allied heroes within the area restore 50 (+4% per level) health per second.
Ironwood Branch lasts 3.5 seconds.
Heroic Abilities
1
Cyclone
Cooldown: 75 Seconds Mana: 70 Mana
In a line, Elothir sends out a force of wind that deals 375 (+4% per level) damage to all enemies and knocked them up with a powerful force of wind, stunning them for 2.5 seconds.
2
Nature’s Growth
Cooldown: 90 Seconds Mana: 120 Mana
Target an allied hero, granting them 500 bonus health, 25 armor for 5 seconds. Nearby enemy heroes are stunned for 2.5 seconds and take 400 (+4% per level) damage.
Lesser known characters are my guilty pleasure. I would like to play a treant. Are his W and E chanelled like Stukov E?
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