Endugu by JaniXY

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Endugu

By: JaniXY
Last Updated: Jan 25, 2017
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Endugu

Fetish Shaman

Endugu the great Shaman of the soul killer tribe brings his war party to the nexus. Not only mounted on top of a lesser fetish but surronded by fetish killers who follow his every move in a circular formation. Endugu and his party of fetish warriors are vulnerable against area of effect attack as they have relatively low health but each fetish including Endugu have separate health pool making Endugu himself nearly untargettable by skill shots. Endugu will not perish once his own health pool falls below 0 but his mount "the lesser fetish" perishes instead allowing Endugu to continue his carnage until he dies or finds a replacement mount.

Endugu Stats
Health: 650
Health Regen: 5
Energy: 300
Energy Regen: 6
Speed: 4+10%
Attack Speed: None
Attack Range: None
Attack Damage: None

Fetish Killer
Health: 330
Health Regen: 10
Speed: 6
Attack Speed: 1.50
Attack Range: 1
Attack Damage: 36

Combat Trait

1
Fetish Army
Endugu is covered on all sides by 5 fetish killers that move with Endugu and attack within a small "leashed" range. Endugu himself is permanently mounted upon one such fetish warrior allowing Endugu to literally bring himself to new heights, if Endugu health pool drops to 0 the mount perishes in his stead and Endugu continues with 100% of his health remaining.
Activate Fetish Army to "ressurect" fallen fetish.

Revive costs 25 mana per Fetish.
2.5 second cooldown.

Primary Abilities

1
Legion of Daggers
Orders all 5 Fetish killers to attack an area, preferring heroes over minions or mercenaries. Only 2 fetish killers will focus a hero at a time. Cast again to call the killers back.

Costs no mana.
0.5 cooldown
2
Tiki Torch
Issue forth a gout of fire, incinerating any opponents standing within its reach. This ability is channeled and lasts until cancelled.
Deals 90 damage per second.
Costs 15 mana per second.
0.5 second Cooldown.
3
Hedge Magic
Heals allies for 950 health (150+6% per level) over 10 seconds -2 seconds for each Fetish alive.
Costs 50 mana.
Cooldown 6 seconds.

Heroic Abilities

1
Ritual Dance
Endugu starts dancing, all Fetish Killers return to Endugu side and start dancing with him. The Ritual dance heals all nearby allies including Fetishes for 100 amount every 1.5 second. Healing increases for each Fetish dancing by 10%. For each second spent dancing the radius of the ability increases by 1 up to 6. The Ritual dance lasts until cancelled. "The Rituals effect can be weakened by killing a Fetish or ended by stunning/killing Endugu. The Fetish Killers keep moving in a circular motion around Endugu eventually enabling an opening for skillshots."

Heals 100 health +10%.
Drains 30 mana per second.
50 second cooldown.
2
Jungle Drums
Summons a Giant Drum that starts summoning 1 Fetish Killer for each 1 second up to a maximun of 5 additional to your existing Fetish Killers. As long as the Drums are playing Endugu can have up to 10(+any Extra Fetish Killers aquired through talents). These extra Fetish Warrior will follow Endugu and attack enemies within leash range or attack with Legion of Daggers. The Extra Fetish Killers will not have any effect on Hedge Magic duration bonus.

Costs 70 mana.
80 second cooldown.

Special Mount

1
Fetish Carrier
Endugu is always mounted upon a Fetish Carrier. Giving Endugu a 15% movement speed. If the Carrier dies he can be replaced with another Fetish Killer. Mounting a new carrier takes 2.5 seconds.

Tier 1

T.High Shaman: Endugu gains 1 additional carrier increasing movement speed by 8% but carrier health is reduced by 50. Also Increases the range of Hedge magic by 30%.

T.Fetish Sycophants: (Quest) Killing 10 enemy minions will spawn 1 additional Fetish for 8 seconds or revive one at no cost.
-(Reward) After killing 30 enemy minions increases the Fetish Army by +1 Fetish Killer.

W.Spirit Fire: (Quest) After killing 5 minions or 1 hero with Tiki Torch gain 15% ability power for 30 seconds.
-(Reward) After killing up to 60 minions the range of Tiki Torch is extended by 15%.

Tier 4

T.Fetish Darters: Equips 2 Fetish Killer with Blow Darts which deal range damage "4" dealing 18 damage and additional 26 damage as poison damage.

T.Fetish Flayers: Fetish now gain 25% of their damage dealt as health.

T.Tribal Rites: Removes the mana cost of Revive Fetish Killer.

Tier 7

1.Cleanse: Activate to make target ally Unstoppable for 1 second. Cannot be cast on yourself.

Q.Fetish Ambush: Increases the movement speed of all Fetishes by 30% for 3 seconds.

E.Jungle Medicine: Removes any Poison effect at Hedge Magic initial effect.

Tier 10

R.Ritual Dance: Channels a healing aura which increases it

Tier 13

T.Boogie Man: Upon the Death of a Fetish Killer increases Endungu movement speed by 5% stacking with each Fetish Killer killed for 5 seconds +1 second.

W.Fire Pit: Tiki Torch leaves a pool of fire that deals 26 damage per second for 5 seconds.

0.Spell Shield: Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.

Tier 16

Q.Stabbathon: All Fetish Killer "up to 6" may focus on a hero that is Slowed, Stunned or Rooted. Once the effect is over the additional Fetish Killers will find another target.

W.Pyrogeist: Upon killing a minion with Tiki Torch that minion will explode dealing 180 additional damage to nearby enemies.

E.Residual Mojo: Can cast an untalented Hedge Magic again within 2 seconds after casting Hedge Magic.

Tier 20

R.Rain Dance: Allies under the effect of Ritual Dance have their abilities cooldowns recharge 5% faster +5% every second up to 30%.

R.Slam Dance: Drums increases the damage of all Fetishes by 25%.

E.Hex: Transforms enemy heroes into chickens within the area of effect for 1.5 second.

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