Enril [WORK IN PROGRESS] by Torendil

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Enril [WORK IN PROGRESS]

By: Torendil
Last Updated: Jun 15, 2015
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Enril [WORK IN PROGRESS]

The Hand of Ytar

I'll come with a better name, don't worry :P

STATISTICS

HEALTH: 900 (+230)
REGEN: 2 (+0.5)
SPIRIT: 200
REGEN: 2
ATK SPEED: 1.3 per second
DAMAGE: 37 (+9)

Combat Trait

1
Strenght of Spirit
Spirit is used to cast Monk's abilities. The Monk generate spirit passively and with basic attacks. Fists of Thunder also generates spirit. Activate this trait to consume 100 spirit and empower your next ability.

Max. Spirit: 200
Spirit per basic attack: 14
Spirit per second: 2

Primary Abilities

1
Fists of Thunder
Your next 3 basic attacks deal additional damage. This ability generates 75 spirit (25 per hit).

(And no, the spirit generated doesn't scale with Strenght of Spirit)

Cooldown: 12 secs.
Strenght of Spirit: Fists of Thunder deals 50% more damage and 25% AOE damage but generates 42 spirit (14 per hit) instead of 75
2
Mantra
You will pick a mantra with the lvl 1 talents.

The mantra is a passive ability that can be activated.

Spirit cost: 50.
Cooldown: 6 seconds.
Strenght of Spirit: Mantra's active is empowered 5%
3
Mystic Ally
A Mystic Ally figths by your side for 5 seconds. The Ally deals 50% of your damage to enemies. It can't hit critically. Heroes can walk unhindered trough the Mystic Ally.

Spirit Cost: 30.
Cooldown: 15 seconds (starts when Mystic Ally is summoned).
Strenght of Spirit: A second Mystic Ally fights by your side but deals 25% less damage than the original.

Heroic Abilities

1
Seven Sided Strike
Dash rapidly between nearby enemies, dealing damage over 7 strikes.


Cooldown: 90 secs.
Spirit Cost: 50.
Strenght Of Spirit: Enemies hit recive DoT over 3 seconds.
2
Inner Sanctuary
Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 30%. Gives full Spirit.

Cooldown: 60 seconds
Spirit cost: 50.
Strengh of Spirit: Allied heroes inside Inner Sanctuary are healed over 6 seconds.

Talents

Level 1

Mantra of Salvation:

Passive: You and your nearby allies gain 20% more health.
Active: You and your nearby allies gain 10% movement speed for 3 seconds.

Mantra of Retribution:

Passive: You and your nearby allies return 10% of the damage recieved to attackers, 5% from abilities.
Active: Increase the amount of damage dealt to 20% (10% from abilities) for 3 seconds.

Mantra of Healing:

Passive: You and your nearby allies gain increased life regeneration.
Active: You and your nearby allies gain a shield that absorbs 200 (+50 per level) for 3 seconds.

Mantra of Conviction:

Passive: You and your nearby allies deal 10% increased damage.
Active: Damage bonus increased to 20% for 3 seconds.

Level 4

Exalted Soul: Increases your maximum spirit by 50.

Fists of Fury: While Fists of Fury is active perform a quick dash to the enemy for the first hit.

Alacrity: Increases Fists of Fury attack speed by 10%

(If Mantra of Salvation is selected)
Divine Protection: Mantra of Salvation also protects allied heroes when below 25% life, granting a shiel that reduces damage taken by 80% for 3 seconds.

Each target may be protected by this effect once every 90 seconds.

(If Mantra of Retribution is selected)
Against All Odds:
Mantra of Retribution has a 20% chance to restore 3 spirit points when dealing damage.


(If Mantra of Healing is selected)
Time of Need: Mantra of Healing also reduces damage taken by 30% when below 50% life.

(If Mantra of Conviction is selected)
Overawe: Increases the active effect of Mantra of Conviction so that enemies take 25% increased damage.

Level 7

Level 10

Level 13

Level 16

Level 20

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