Design Goals
Entropius was designed with the following goals in mind:
- Counters healing
- Counters global heroes
- Punishes tanks
Spirit Rip (Q) + Mortal Despair (Trait) Interaction
I'm not sure how clear it is from the kit alone, but Spirit Rip interacts with Mortal Despair in a way which makes it notably more powerful than it might appear at first.
Enemies get chunked for a huge amount of damage when it hits, but if they keep fighting and do not flee they will eventually heal all of that damage back over 6 seconds - however - they need to stay near Entropius, whose trait reduces all healing they receive while nearby.
The leash range on Q is further than the range of Mortal Despair's healing reduction, so if they position well they *can* perfectly counterplay the ability and get all their health back, but if they are too close to Entropius they will only recover (down to) 50% of the damage they took, and of course if they stray too far away (or Entropius combos with its Z, ouch, nasty) they may break the leash and stop healing altogether.
The amount of health the enemy recovers is taken from Entropius, so the self-healing aspect of Q is also affected by the healing reduction of Mortal Despair.
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