Level 1
Heart of the Wild - Collecting Regeneration Globes permanently increases your health regeneration by 1.
Master Shapeshifter - Werewolf Form and Werebear Form cost 15 less mana.
Raven - Activate to send out a Raven to follow the target enemy Hero for 6 seconds, giving vision of them for the duration. (25 second cooldown)
Has a very long cast range.
Level 4
Shredding Attacks - Every 10 seconds, your next basic attack while in Werewolf Form deals 100% additional damage over 3 seconds. Basic Attacks reduce this cooldown by 1 second.
Solar Creeper - Oak Sage's area of effect is increased, and enemy Minions and captured Mercenaries that die within it's area restore you 5 mana.
Ferocity - Maul deals 25% additional damage to Minions and Mercenaries.
The Human Spirit - Heart of Wolverine's health regeneration increase increases by 10% every second you remain in Druid Form, up 50%.
Level 7
Festering Wound - When an enemy catches Rabies, they are Marked. Dealing damage to Marked targets deals 24.5 (+3.5 per level) damage in an area around them and removes the Mark.
Hunger - Activate to cause your Basic Attacks to heal for 40% of the damage dealt for 6 seconds. (35 second cooldown)
Epicenter - Enemies at the closest distance take 25% more damage from Shockwave.
Onwa's Blessing - While in Druid Form, your Basic Ability cooldowns regenerate 50% faster.
Level 10
Carrion Vine - Entrap the target enemy, dealing damage over time and preventing them from moving for 3 seconds.
Tornado - Send out a Tornado in the target direction, picking up and bring enemies along with it.
Level 13
Burning Rage - Deal 12 (+2 per level) damage per second to nearby enemies.
Should be more helpfull in fight for the Druid.
At the moment ist more like "I miss Sightwards in this game, lets give him some"
Would like something like "Blinds target all XX seconds to miss the next X autoatacks" or gain Stacks to send him blind a target by picking his eyes :)