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D Power of the Void -
Altered FunctionalityNo longer activates ONLY if Exdeath do a killing blow. Now Enemy hero who get killed by Exdeath or 2 seconds after that enemy hero recieved damage from Exdeath will activate Power of the Void. Death penalty increase changed from 10% to flat 10 seconds.
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Active Almagest -
Altered Restriction: Almagest will gain 1 charge every time Exdeath will score a takedown instead only when Power of the Void get activated.
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R2 Maelstrom - Channeling time decreased from 5 to 3 seconds. Damage Increased from 80% of current health of targeted enemy hero to 90%. Channeling no longer be interrupted if enemy heroes hides themselfs. Decreased Cooldown from 120 to 100 seconds.
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Lv1 (D)->Lv4 (D) Power of Warlock - Talent moved from talent tier level 1 to talent tier level 4.
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Lv4 (E)->Lv1 (E) High Block - Talent moved from talent tier level 4 to talent tier level 1.
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Lv4 (Q) Banish Weak One -
Altered Functionality: Vacuum Wave won't stop when it will hit minions, monsters and mercenary. When Vacuum Wave touch minions, monsters and mercenary there will be explosion dealing damage to minions, monsters and mercenary but projectile will continue normaly ignoring other minions. Explosion on minions, monsters and mercenary will happen only once per cast.
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Lv13 (W) No One Will Hear You Scream in the Void - Rquired time for enemy hero to be silence by Black Hole is decresed from 2.5 seconds to 1.5 seconds.
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Lv16 Interdimensional Rift -
New Talent: Activate to place Exdeath to stasis and gain invulnerability for 2.5 seconds. When stasis end Exdeath will became unstopable for 1 second. Cooldown 60 seconds.
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Lv20 Hurricane -> No Escape -
New Functionality: Exdeath became unstopable for 1.5 seconds. Enemy hit by Maelstrom will be stunned for 1.5 second. If Maelstrom channeling get interupted Cooldown is reduced to 10 seconds.
Old Functionality: Maelstrom also deal damage in area around targeted enemy hero (Area is slightly bigger than Pyroblast AOE). Damage is equal to 50% damage dealt to primary target. If after Maelstrom targeted enemy hero will be left with 5% of its maximum HP or less then that hero will recieve aditional damage equal to 5% of its maximum HP.(In another words if targeted enemy have 25% of health or less in moment when Maelstrom hit then that hero will die.)
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