Level 1
...Wanted Dead: Bounty target takedowns refresh Bounty cooldown.
...Ambush: Using Crippling Shot out of stealth deals 50% bonus damage.
...Fear Appeal: Minions, Heroes and Bounty targets killed near Ezekiel Daun grant him stacks of Bribe. Minions grant 1 stack, while Heroes grant 10. Bounty targets give 20 stacks. Use 25 stacks to bribe a Mercenary, instantly defeating them. Cannot be used on Bosses. Stores a maximum of 100 stacks. Camps respawn 50% faster if the entire camp is defeated with Bribe.
Level 4
...Tormentors Collection:
Quest(!): Score a takedown on all enemy team Heroes.
Reward(?): Increases maximum number of holograms stored by 2 and number of deployed holograms by 1.
...Haste: Using Zip increases move speed by 7%. Stacks 3 times. Stacks last for 3 seconds.
...Ocular Implant: Increases vision radius by 40% and Attack Range by 1.
Level 7
...Wounding Shot: Basic Attacks deal 16 (+4% per level) bonus damage over 4 seconds. Stacks 5 times.
...Pierce: Crippling Shot now pierces through first 2 targets hit. Slow and Root effects don't apply to pierced targets.
...Sharpshooter:
Quest(!): Hit 10 enemy Heroes with Crippling Shot.
Reward(?): Increases the range of Crippling Shot by 50% and reduces Mana Cost by 15 Mana.
Level 10
...Cyber Choke.
...Expose Weakness.
Level 13
...Stalker: Zip charges refresh 100% faster while stealthed.
...Throat Shot: Crippling Shot also applies Silence to targets affected by Crippling Shot's Slow and Root effects.
...Sadism: Bounty Hero takedowns refresh the cooldown of stored holograms.
Level 16
...Without Deadline: Bounty lasts until the enemy Hero is killed or another target is selected. Additionally, adds global cast range.
...Payday: Targets killed while under the effect of Bounty permanently increase Dauns Basic Attack damage by 14 and Attack Speed by 5%. Stacks up to 5 times.
...Hologram Of Doom: Increases armor reduction by 15 (total of 25 for Non-Bounty and 50 for Bounty targets). Additionally, both Non-Bounty and Bounty targets have their spell armor reduced by 20, taking 20% more damage from spells.
Level 20
...Empowered Cybernetics: Cyber Choke can be used without requirements.
...Marked For Death: Basic Attack damage increase against Bounty and Non-Bounty targets is further increased by 50%.
...Smell Fear: Enemy Heroes below 40% Health are revealed.
...Elusiveness: Allows Zip to be used over impassable terrain.
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