Fandral Staghelm can specialise in either defending his allies in Bear Form, striking down his foes in melee in Cat Form, or from afar in Moonkin Form.
Combat Trait
1
Shapeshifter
Cooldown: 10 seconds
You can choose to Shapeshift in Bear Form, Cat Form or Moonkin Form, gaining various abilities based on the chosen Shapeshift.
Activating this ability or mounting will cancel your Shapeshift.
Primary Abilities
1
Bear Form (Q)
Increases your maximum Health by 20%, reduces damage taken by 20%, reduces attack range to 1.50 and allows the use of Mangle, Frenzied Regeneration and Charge.
2
Cat Form (W)
Increases your movement speed by 20%, attack speed by 50%, reduces attack range to 1.50 and allows the use of Rake, Rip and Leap.
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, using Abilities, or channeling reveals you.
3
Moonkin Form (E)
Immune to silence and allows the use of Wrath, Hurricane and Disengage.
Secondary Abilities
1
Mangle (Q)
Cooldown: 4 seconds
Deals 165 (+4%/level) damage to the target enemy, slowing them by 30% for 1.5 seconds.
2
Frenzied Regeneration (W)
Cooldown: 16 seconds
Instantly heals yourself for 20% of maximum Health, then 5% every second for 6 seconds.
3
Charge (E)
Cooldown 12 seconds
Charge to an enemy target, dealing 75 (+4%/level) damage and stunning them for 1 second.
4
Rake (Q)
Cooldown: 3 seconds
Deals 104 (+4%/level) instant damage to an enemy target and additional 104 every second for 2 seconds. Also stuns for 1 second if used in Stealth.
5
Rip (W)
Cooldown: 9 seconds
Deals 462 (+4%/level) damage over 6 seconds. Damage is increased by 30% if hitting a target affected by Rake.
6
Leap (E)
Cooldown: 12 seconds
Leap behind an enemy target, slowing them by 20% for 3 seconds.
7
Wrath (Q)
Cooldown: 2 seconds
After a short delay, deal 283 (+4%/level) damage to the enemy target. Deals with 30% more damage on enemies affected by Hurricane.
8
Hurricane (W)
Cooldown: 12 seconds
Deals 132 (+4%/level) damage per second to enemies in target area for 5 seconds, and slows them by 20% for 1.5 seconds each time they take damage.
9
Disengage (E)
Cooldown: 12 seconds
Jump to the target area.
Heroic Abilities
1
Violent Waves (R1)
Cooldown: 60 seconds
Summon 2 water waves to push enemies away, then drag them back, dealing 248 (+4%/level) damage each time they are hit by a wave. This does not cancel your Shapeshift.
2
Wild Growth (R2)
Cooldown: 30 seconds
Heals 85 (+4%/level) Health per second to allied heroes within target area for 6 seconds. The healing amount is reduced by 15% every time it heals. This does not cancel your shapeshift.
Special Mount
1
Flight Form (Z)
Instead of mounting, Fandral can Shapeshift into a bird, increasing movement speed by 20%. While Shapeshifted, Fandral can see and fly over all terrain and is immune to all effects.
Hero Statistics
Health Points: 1832 (+4%/level) - (2607 at level 10) (3859 at level 20) (5731 at level 30) Health Regen: 3.81 (+4%/level) - (5.42 at level 10) (8.02 at level 20) (11.88 at level 30)
Attack Damage: 112 (+4%/level) - (159 at level 10) (235 at level 20) (349 at level 30) Attacks per Second: 1.25 Attack Range: 5.50
Talents
Level 1
Improved Mangle [passive (Q)]: Mangle now also reduces the target's attack speed by 60% for the duration. Improved Rake [passive (Q)]: Stun duration increased by 0.5 seconds. Improved Wrath [passive (Q)]: Nearby enemies in a small area receive 20% of the damage dealt to the target. Master Shapeshifter [passive]: Reduces the cooldown of Shapeshifter by 4 seconds.
Level 4
Improved Frenzied Regeneration [passive (W)]: Frenzied Regeneration will automatically activate when you fall below 25% Health, but the amount healed is reduced by 50%. This effect has a separate 45 second cooldown. Improved Rip [passive (W)]: Rip makes the enemy Vulnerable, taking 25% more damage, for 3 seconds. Improved Hurricane [passive (W)]: The first time the enemy leaves the Hurricane, they are dragged back in. Fury of the Nature [passive]: Shapeshifting increases your damage by 20% for 2 seconds.
Level 7
Improved Charge [passive (E)]: Increases the range of Charge by 30%. Improved Leap [passive (E)]: Leaping deals bonus damage to Heroes equal to 10% of their maximum Health. Improved Disengage [passive (E)]: Disengage roots nearby enemies for 2 seconds. Dash [active]: Increases your movement speed by 60%, decaying over 3 seconds. 40 seconds cooldown.
Level 10
Violent Waves [active (R1)]: Summon 2 water waves to push enemies away, then drag them back, dealing 248 (+4%/level) damage each time they are hit by a wave. This does not cancel your Shapeshift. 60 seconds cooldown. Wild Growth [active (R2)]: Heals 85 (+4%/level) Health per second to allied heroes within target area for 6 seconds. The healing amount is reduced by 15% every time it heals. This does not cancel your shapeshift. 30 seconds cooldown.
Level 13
Incarnation: Bear Form [passive (Q)]: Increases the maximum Health and reduced damage taken to 30%. Incarnation: Cat Form [passive (W)]: Increases the movement speed to 30% and attack speed to 70%. Incarnation: Moonkin Form [passive (E)]: Any form of crowd control is reduced by 50%. Omen of Clarity [active]: Instantly reduces the cooldown of your Basic Abilities.
Level 16
Barkskin [active]: Activate to reduce damage taken by 75% for 4 seconds. 60 second cooldown Nature's Cure [active]: Activate to make the target ally Unstoppable for 1 second. This can also be used on yourself. 60 second cooldown. Cenarion Ward [active]: Activate protect the target ally on their next damage taken to heal them for 577 (+4%/level) over 3 seconds. This can also be used on yourself. 60 second cooldown.
Level 20
Third Wave [pasive (R1)]: A third wave will splash the enemies from above, stunning them for 1 second. Regeneration [passive (R2)]: Reduces the healing amount reduced by 8%. Force of Nature [active]: Summon 3 treants at the target area for 10 seconds. They deal 52 (+4%/level) damage per second, and have 635 Health. 45 second cooldown. Swift Flight Form [passive]: Flight Form is now instant, and movement speed is increased to 30%.
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