Fandral is a "build around your team" hero. Before his descent into madness, Fandral was a very powerful druid in Azeroth. He held the title of Archdruid. Among his peers, he literally stood taller than the rest. Fandral is an imposing presence that commands respect. His attitude is fierce and stern. Impose Illidan's arrogance upon Fandral, and make said arrogance that of a truly passionate leader. That is Fandral, before he became a Druid of the Flame.
Fandral was incredibly strong with both shapeshifting and spellcasting. While he did not affiliate himself with other circles of druids, he was a mentor for many. As such, he's a very complex character with incredibly in-depth skills.
In order to capture both his fierce spirit and versatility, I think it's best to promote a hybrid playstyle. While you are locked into a single shapeshift form, you can build tanky, support, or damage-dealer. You can also select particular combinations of talents to best suit your playstyle and your team's needs.
Ultimately, Fandral can be very strong, but I would like to capture the personality of each form. As such, Fandral would be fairly weak early-game, but his mid-game and late-game make him very powerful through his counter-comp talents. Not only does Fandral provide a useful toolkit, he can have synergy with every champion imaginable.
It's best to consider the following:
- How might I build Fandral to specialize in a single role?
- How might I build Fandral to work well with other heroes?
- How might Fandral's toolkit work against "counter" heroes?
Holy canoli, that is quite a robust hero, but it seems like the talent system pretty much turns into a binary checklist after the first level, picking either the one your spec allows or the generic talent. I'm not sure how I feel about that. :P
howdy ~ still in the middle of editing it, and I'm not sure if having 4 talents works well. The idea seems bloated, but fairly basic. I think having 7-8 talents to select from :: only 3-4 of them usable might look weird in-game. HOWEVER, if the game can omit those options based on selections made, than it's far more likely to work. :)
I think a "non-spec" setup might work better. Makes it more hybrid-y.
EDIT:: I think this works much better. You can build some crazy hybrid-ness, as well as enhance your role.